Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Brian
02efe02b43
* Added missing include paths that got lost in the merge a few revs ago
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* Fixed realative path to Reference.h
* Re-enabled PCH building by default
* Re-enabled scripts building by default
* Linux compile now fully functional again.
--HG--
branch : trunk
2010-06-09 00:34:22 -06:00
Brian
dee7fd1382
* Remove more not needed relative paths in include files
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--HG--
branch : trunk
2010-06-08 16:13:55 -06:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
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* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Tartalo
c834449400
More fixes for game/ cmake compilation
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--HG--
branch : trunk
2010-06-07 23:40:17 +02:00
Brian
15f8bbe9ca
* More cleanup
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--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
Brian
2435b4152d
* Nope still won't build yet
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--HG--
branch : trunk
2010-06-07 09:04:14 -06:00
XTZGZoReX
22950963e9
* Get rid of framework and move the files to game and shared.
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--HG--
branch : trunk
2010-06-06 23:44:21 +02:00
XTZGZoReX
1170c67a70
* Move some grid stuff.
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--HG--
branch : trunk
2010-06-06 23:32:59 +02:00