QAston
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9bbb4ef583
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Core/Spells: Use Unit::IsValidAttack/AssistTarget functions to validate spell explicit targets.
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2011-09-16 22:17:49 +02:00 |
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Shauren
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113080dace
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Core/Spells: Temporarily commented out SPELL_ATTR6_CAN_TARGET_UNTARGETABLE check, needs more research
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2011-09-16 12:27:00 +02:00 |
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Spp
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af05915b9e
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[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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2011-09-15 14:12:57 +02:00 |
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Spp-
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30fb856ea3
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Fix typo (Rename SPELL_AURA_PREVENT_RESSURECTION to SPELL_AURA_PREVENT_RESURRECTION)
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2011-09-06 14:23:53 +02:00 |
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QAston
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ddacd0de94
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Core/Spells: Fix pick lock - thanks to cyberbrest for pointing the reason of this issue.
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2011-09-03 20:16:15 +02:00 |
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QAston
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2f79241237
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Core/Spells: check unattackable flag only for negative spells.
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2011-08-29 23:26:47 +02:00 |
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QAston
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8e392440cf
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Core/Spells: Fix a regression of 7f30ac5a95 - spells with TARGET_SELECT_CATEGORY_CHANNEL target type (like mind sear) should be triggered by triggering spell caster
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2011-08-26 12:39:50 +02:00 |
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QAston
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5c48d9ec8a
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Core/Spells: Store explicit unit, corpse and GO targets in one variable, because both client and server can't handle more than one explicit object target; Add spell explicit target validation.
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2011-08-26 12:06:13 +02:00 |
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Spp-
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85164d2876
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Core: Some cosmetic changes and minor optimizations
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2011-08-26 09:41:33 +02:00 |
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QAston
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7a3b1f1ed5
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Core/Spells: Make GMs and vehicle riders not attackable by AOE again.
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2011-08-24 18:22:33 +02:00 |
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QAston
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5cd4f9e513
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Core/Spells: fix TARGET_DEST_TARGET_* targets after 7f30ac5a95
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2011-08-24 10:35:41 +02:00 |
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QAston
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1178cee836
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Core/Spells: Small correction to: 7f30ac5a95 - TARGET_DEST_TRAJ targets should require both src and dst target provided.
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2011-08-24 08:53:26 +02:00 |
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QAston
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7f30ac5a95
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Core/Spells: Add a generic way of selecting spell explicit targets. Make explicit targets independant of calling convention in core - this makes targets sent to client to be much more blizzlike than before (for example CastSpell(Unit*) won't set TARGET_FLAG_UNIT for spells which are not using explicit unit target) for SMSG_SPELL_START packets. Also remove hacks, which became obsolete with this commit.
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2011-08-24 08:08:33 +02:00 |
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QAston
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e7468b2e2c
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Core/Spells: Do not apply spellmods to spells with SPELL_ATTR3_NO_DONE_BONUS attribute.
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2011-08-23 14:30:26 +02:00 |
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Shauren
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cb9985c054
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Core/Spells: Check SPELL_AURA_PREVENT_RESSURECTION on targets for resurrection spells
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2011-08-21 19:03:24 +02:00 |
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click
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d5fbd223c6
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Core: Fix non-PCH build
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2011-08-21 17:07:32 +02:00 |
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QAston
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b838aad7d0
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Core/Spells: check UNIT_FLAG_OOC_NOT_ATTACKABLE only for AOE spells targeting enemies, fixes some interactions with npcs.
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2011-08-20 12:08:37 +02:00 |
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QAston
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919a8ecf0e
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Core/Spells: Allow to explicitly target crowd controlled targets for spells with SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED (Shield of Righteousness for example).
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2011-08-20 11:45:23 +02:00 |
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QAston
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b0602b3153
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Core/Spells: Use spell target flags to determine if spell can target dead targets - fixes skinning. Also, fix build once again
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2011-08-20 10:01:57 +02:00 |
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tobmaps
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cd03dadb7f
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Core/Misc: Minor code cleanup and code style fix
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2011-08-20 04:43:01 +07:00 |
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QAston
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393b436a0c
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Fix a typo in last commit.
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2011-08-19 16:34:00 +02:00 |
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QAston
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fc5e924138
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Core/Spells: Implement recently discovered target check attributes and move most of target checks to SpellInfo::CheckTarget function.
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2011-08-19 14:54:15 +02:00 |
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QAston
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1de095f7cf
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Core/Spells: Add required and implicit target object type data for spell effects - will be used in future patches.
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2011-08-18 11:50:31 +02:00 |
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QAston
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ec95ead0ac
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Fix build.
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2011-08-17 12:00:20 +02:00 |
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QAston
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a44e1c505e
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Core/Spells: Add new spell implicit target categories data - will be used in future patches.
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2011-08-17 11:30:47 +02:00 |
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QAston
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a077a26aa5
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Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.
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2011-08-16 19:44:18 +02:00 |
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QAston
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73bbc3aca8
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Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent.
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2011-08-16 16:06:21 +02:00 |
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QAston
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c9291243c1
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Core/Spells: Remove some obsolete code (stealth is no longer a ranked spell).
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2011-07-29 18:01:33 +02:00 |
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QAston
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495ead5f7f
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Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
This reverts commit 07badd7385.
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2011-07-28 23:44:39 +02:00 |
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QAston
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07badd7385
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Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)
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2011-07-28 23:41:29 +02:00 |
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QAston
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f33a0c23ca
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Core/Spells: Fix passive auras stacking logic after recent changes.
Closes #2417
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2011-07-28 03:08:42 +02:00 |
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Shauren
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b9a6e2333c
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Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash
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2011-07-27 12:35:59 +02:00 |
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Spp-
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39be30a39f
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Fix compile
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2011-07-27 11:00:14 +02:00 |
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QAston
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29c228a801
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Core/Spells: Add SpellInfo class to store static data and methods for spells. This class is going to replace SpellEntry use in core. SpellInfo class includes all spell-related functions which resided in SpellMgr, and makes them much easier to access, reuse or add new stuff. Another advantage is that you no longer have to lookup db/dbc data by entry or index, because such data can now be included in the new class. Thanks to that, TC will have no problems on drastic spell dbc format change in 4.x.
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2011-07-26 23:00:23 +02:00 |
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