Commit Graph

13172 Commits

Author SHA1 Message Date
Kandera
9d19be2ee5 Core/Spells: fix spell scripts from recent commit and cleanup scripts 2012-06-15 12:56:15 -04:00
Shauren
478de6298e Scripts/Icecrown Citadel: Fixed Sindragosa & her frost wyrms summoning - this time properly using constant db data (turns out creatures receive a new GUID when grid reloads in instance) 2012-06-15 15:19:31 +02:00
QAston
aae45460ed Merge Pull Request #6744 'EmpoweredRenew'
Core/Spells: Fix Empowered Renew calculation
Closes #6744
2012-06-14 19:25:50 +02:00
QAston
e53b44b6ba Merge pull request #6491
Core/Spells: convert some spell effects to SpellScripts
Closes #6491
2012-06-14 19:12:03 +02:00
QAston
56c3811365 Merge pull request #6685 from mweinelt/master
Core/Battlegrounds: Introduce Arena.RatedUpdateTimer to configure time between checks for matchups in rated arena
2012-06-14 03:26:30 -07:00
dr.skull
63dd625154 Fix wrong magnet aura takeCharges when spell hit not magnet unit
This will fix issue 3151 second problem

Signed-off-by: dr.skull <dr.skull@centrum.sk>
2012-06-14 00:40:33 +02:00
Vincent-Michael
62c64920f1 Core/Spells: Fix Empowered Renew calculation 2012-06-13 22:26:35 +02:00
Kandera
0ddaeaddc8 Core/Pets: more updates for pets and add spell_pet.cpp to the cmakelist file 2012-06-13 12:39:56 -04:00
click
50bd43661c Core: Remove a few silly warnings here and there (and adjust a comment to allow System.cpp to show properly in the nano-editor) 2012-06-13 18:38:21 +02:00
Kandera
5daa540d3a Core/Spells: handle SPELL_AURA_MOD_DEBUFF_RESISTANCE only for auras. fixes sacred cleansing causing the whole spell to be resisted. 2012-06-13 12:34:59 -04:00
kaelima
9cdf3fb4c0 Core/DungeonFinder:
- Corrections to c6c23b7f7e: Properly fixed #6748 after misunderstanding the issue.
- Display proper error message when teleportating as fatigued
2012-06-13 08:21:29 +02:00
Subv
e8f4eb28f5 Core/DF: Add Dungeon Deserter debuff when leaving an incomplete DF match, and implemented Dungeon Cooldown for random dungeons 2012-06-12 16:33:43 -05:00
Shauren
15eb5f0749 Core/SmartAI: Allow calling talk action on targeted creature even if scripted object itself is not a creature 2012-06-12 22:22:18 +02:00
Shauren
b24c15740f Build fix 2012-06-12 20:17:55 +02:00
Kandera
76a2d13239 Core/Pets: more updates for pet calculations. feedback would be nice! (nothing is applied to anything yet so this will not reflect ingame atm) 2012-06-12 12:18:49 -04:00
kaelima
c6c23b7f7e Core/DungeonFinder:
- Prevent players from vote kicking in combat (basic implementation, still needs a timer) partially closes #2563
- Prevent players from teleporting to a finished dungeon using macro commands. Closes #6748

Also add a missing change for ff77610e1d thanks 2010phenix for the hint.
2012-06-12 18:14:52 +02:00
Kandera
a2848f543e Core/Spells: use calculated basepoints for mechanic_immunity_mask aura effect. 2012-06-12 08:53:21 -04:00
Kandera
b80621838a Core/Spells: Correctly fix basepoint calculation for adding extra attacks. 2012-06-11 13:26:30 -04:00
Kandera
5b8d3f8109 Core/Pets: more functionality for pet auras. thx to joshwhedon for the new functions. still have a lot to do! 2012-06-11 12:40:20 -04:00
Kandera
cdb3ab809b Core/Pets: removed logerror from previous commit 2012-06-11 12:29:26 -04:00
Kandera
9fe66cafbe Core/Pets: add ghoul reactions to owner emotes. thx joshwhedon 2012-06-11 12:26:20 -04:00
Kandera
042f825400 Core/Spells: use raw basepoint value for extra attacks. damage gets fuddled somewhere for this spell. fixes hardened steel berserker doing insane damages! 2012-06-11 12:22:32 -04:00
Subv
38f6f9d8cb Core/SAI: Missing change from previous commit 2012-06-11 11:15:33 -05:00
Shauren
28f8e42a69 Core/AI: Added EventInform hook for GameObjectAI and implemented it in SAI 2012-06-11 11:10:46 +02:00
Subv
20b97b0119 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2012-06-10 21:41:07 -05:00
Subv
41b1416445 Core/Warden: Fixed a crash when Warden.ClientCheckFailAction was set to ban in the config, and Warden::Penalty was called in a context where check is NULL
closes #6736
2012-06-10 21:40:27 -05:00
kandera
41d2de2ca3 Core/Spells: fix addition of unit_state_casting. thx vincent-michael 2012-06-10 16:10:43 -03:00
Nay
f6fc2ef8cf Fix non PCH build 2012-06-10 03:28:51 +02:00
Shauren
be5f0b0f47 Core/Scripts: Fixed crash in mob_phase_hunterAI, this entire script is crappy and needs rewrite anyway. 2012-06-09 22:50:56 +02:00
Shauren
7d98f2ffc7 Core/Spells: Fixed WotF and PvP trinket shared cooldown 2012-06-09 13:09:49 +02:00
joschiwald
8ab6d578ce fix typos - i failed so hard :( 2012-06-08 22:25:33 +02:00
Kandera
8e8bf5c67d Core/Pets: one more update before i leave for the weekend! 2012-06-08 14:10:05 -04:00
Kandera
38424024e6 Core/Pets: more updates to spells for pet scaling. based on research and sniffs. (some spells are unk at this moment) 2012-06-08 14:05:17 -04:00
Kandera
69ea6b5d32 Core/Pets: base implementation for pet aura scaling system. not currently hooked into anything. (thx vincent-michael for the base work) 2012-06-08 13:08:38 -04:00
Kandera
69bf716c1b Core/Spells: set default multiplier for scourge strike bonus damage to 1. 2012-06-08 11:01:27 -04:00
Kandera
6107e48f8b Core/Spells: fix scourge strike extra damage. thanks to tibbi 2012-06-08 10:08:02 -04:00
Kandera
643b68926e Core/Spells: codestyle and fix logic for adding unit state casting. (thx Moriquendu) 2012-06-08 08:56:56 -04:00
Shauren
32aa983fe2 Core/Maps: Fixed possible crash when resetting instances 2012-06-08 14:52:52 +02:00
Shauren
c7775c8d72 Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread. 2012-06-07 23:20:57 +02:00
Kandera
8705030593 Core/Auras: use a case for SPELL_AURA_MECHANIC_IMMUNITY_MASK. distinguish between spells manually. blizzard probably has a seperate database as to which spells have which immunities. 2012-06-07 16:00:16 -04:00
Kandera
f92ae93806 Core/Spells: fix crash introduced in d719730929 (thx vincent-michael) 2012-06-07 14:48:43 -04:00
Kandera
4bfb96fbcf Core/Loot: fix mistake in previous commit. also fix flags in sql. i did things backwards ^^ 2012-06-07 14:05:52 -04:00
Kandera
22efc5e2bd Core/Spells: fix mocking blow doing damage to players and non tauntable creatures. 2012-06-07 13:10:27 -04:00
Kandera
0965e1f4c2 Core/Loot: fix loot rules for looting quest items that have the party loot flag 2012-06-07 13:01:49 -04:00
Kandera
d719730929 Core/Spells: do not apply unit_state_casting for instant cast spells. 2012-06-07 12:02:06 -04:00
Subv
089b0a44d7 Core/SAI: Fixed the cage GameObject template script, the script should start when the gameobject is activated, not in gossip hello 2012-06-07 08:09:16 -05:00
Shauren
2c153b8a43 Core/Movement: Fixed Unit::SetFacingTo 2012-06-07 15:02:51 +02:00
Malcrom
e4af5e4e2f Core/Misc: A couple misc fixes. 2012-06-06 19:05:17 -02:30
Malcrom
3e3a940a1c DB/SAI: Fix for Quest 11317 & 11322 "The Cleansing" 2012-06-06 18:54:13 -02:30
Shauren
810f21efbc Core/Movement
* Moved enter/exit vehicle packets to spline.
* Fixed spline movement on transports such as elevators (for which we do not keep track of its exact position) - path will be using normal coordinates (not transport offsets)
2012-06-06 20:36:34 +02:00