Closes#13499
(cherry picked from commit e8955cf6dd)
Conflicts:
sql/updates/world/2014_12_28_01_world.sql
(2) Scripts/Spells: Adding overrides Death Grip Initial.
Thanks @Goatform
(cherry picked from commit bb002803bc)
(3) Scripts/Spells: Move death grip from DB
Moves death grip from DB to spellscript for clarity and to reduce confusion in future.
(cherry picked from commit 77887ab32f)
Conflicts:
sql/updates/world/2014_12_28_03_world.sql
- Change multiple table's chartset from latin1 to utf8
- Add primary keys to tables that didn't have one
- Replaced one unique constraint by primary key
New Scripts:
Army Transform
Festering Strike
Glyph of Death's Embrace
Glyph of Foul Menagerie
Glyph of Runic Power
Glyph of the Geist
Glyph of the Skeleton
Periodic Taunt
Soul Reaper
Unholy Blight
Updated to 6.x:
Anti-Magic Shell
Blood Boil
Death and Decay
Death Coil
Death Pact
Death Strike
Icebound Fortitude
Raise Dead
Vampiric Blood
Will of the Necropolis
Deprecated and removed Scripts:
spell_dk_anti_magic_shell_raid
spell_dk_anti_magic_shell_self
spell_dk_anti_magic_zone
spell_dk_blood_gorged
spell_dk_butchery
spell_dk_death_strike_enabler
spell_dk_improved_blood_presence
spell_dk_improved_frost_presence
spell_dk_improved_unholy_presence
spell_dk_necrotic_strike
spell_dk_pestilence
spell_dk_presence
spell_dk_rune_tap_party
spell_dk_scent_of_blood
spell_dk_scourge_strike
Closes#13759
After Complete of The Achievement "You'll Get Caught Up In The... Frostfire!"
Players get a Reward mail with Text From Draka with the Subject "The Frostwolves Thank You"
Closes#13587
All quest requirements are now in quest_objectives table
quest_template table contains _ONLY_ WDB data and must not be modified
Currently supported objectives are MONSTER, GAMEOBJECT, ITEM, TALKTO, CURRENCY, REPUTATION, MONEY, PLAYERKILLS, AREATRIGGER
- Ensures rep adjustment buff is always applied (overrides evade, implements existing evade + re-apply buff)
- Removes un-owned ravagers with incorrect faction from DB (the correct ones are spawned with their masters without the DB entries)
- Create some extra steps in the wolf's waypoints in order to generate some AI events for the Ryga NPC. I think it's a bit of a dirty solution, but it seems to work with minimal changes.
- Created RP series of events with Ryga NPC and Ancestral Wolf Spirit (Ryga Kneels, talks to wolf, then returns to spawn position after around a minute).
Closes#13619Fix#4028
(cherry picked from commit f2444eedf9)
Conflicts:
sql/updates/world/2014_12_28_02_world.sql