Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
joschiwald
ef9b4aea5e
Core/InstanceScript: refactored load and save methods
2014-09-07 00:42:14 +02:00
jackpoz
53d3becf3c
Core/Misc: Refactor scripts to fix static analysis warnings
2014-09-03 22:11:41 +02:00
Dehravor
24ae6a6802
Core/Misc: Remove obsolete C++11 backward compatibility macros
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OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
Vincent_Michael
9531073b77
Scripts: Gossip can crash with null instance
2014-01-24 17:08:17 +01:00
Vincent_Michael
46e1b93c2b
Scripts: A lots of changes here and there (maybe useless?!?)
2014-01-23 22:54:01 +01:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
jackpoz
64b42c75d2
Scripts/Misc: Code cleanup
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Remove some NULL checks not needed anymore after 3744c14184 .
Fix an invalid Creature to TempSummon cast.
2013-12-30 23:36:49 +01:00
jackpoz
3744c14184
Scripts/Misc: Ensure Creatures are in instances when required
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Create ScriptedAIs that require a InstanceScript reference only if the InstanceScript exists, so if these Creatures are in an instance. ScriptedAIs that don't require a InstanceScript reference have not been modified.
This fixes many possible NULL dereference crashes happening when spawning a scripted Creature outside of an instance.
Fixed a GetOwner() and a ToPlayer() NULL dereference crashes too.
2013-12-29 01:19:52 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
9802c7b891
Scripts/Misc: Coding Style unification? (by Aokromes)
2013-10-22 20:24:05 +02:00
Vincent-Michael
8acefbff8c
Scripted: Use now override for instance scripts
2013-08-10 17:42:12 +02:00
Nay
3561ab98ba
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
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OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael
6079f369af
Scripted/Misc: Some cleanup
2013-07-06 01:00:05 +02:00
Malcrom
66978cfc3b
Core: Some function renaming.
2013-06-11 19:54:27 -02:30
Gacko
e9d7b53e6d
Fix some creature text runtime errors
2013-04-16 20:29:24 +02:00
Shauren
5b414bb813
Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value
2013-02-19 17:35:27 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
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Happy new year.
2013-01-01 00:41:01 +01:00
Gacko
d34a9df70a
Core/DB: Last fixes for creaturetext conversion
2012-12-09 20:03:17 +01:00
Gacko
3bfce15019
Core/DB: Corrections for creature text conversion
2012-11-26 23:13:56 +01:00
Vincent-Michael
695836cb01
Core: Fix non pch build
2012-11-21 00:15:58 +01:00
Gacko
9dc06f8bd9
Core/DB: Some script to creature text conversions...
2012-11-20 18:08:18 +01:00
Spp
81606e5d1e
Core/Misc: Define some methods const
2012-11-20 09:29:52 +01:00
Spp
b99c347747
Core: Remove Player.h dependency from all the possible headers
2012-11-17 05:18:37 +01:00
kaelima
2958f64ffc
Scripts/Misc: Correct two wrong urand's
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(found by Aokromes)
2012-10-09 14:53:29 +02:00
Nay
abbb896cfb
Core: Fix many "errors"/warnings and coding style (2)
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Scripts; also reverted a change to AuthSocket
Errors were found using Cppcheck, open-source static analysis tool
2012-08-30 22:44:03 +01:00
Vincent-Michael
634b3645d5
Core/Misc: Use proper headers to optimize compile
2012-07-30 05:38:40 +02:00
joschiwald
ca07f30d03
Core/Spells: convert some spell effects to SpellScripts
2012-05-28 04:07:51 +02:00
Gyx
391d68be20
Core/Script: Code style.
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WaypointReached(uint32 i) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 /*waypointId*/)
WaypointReached(uint32 uiI) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*i*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiWPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*wp*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 waypointId)
Signed-off-by: Gyx <2359980687@qq.com >
2012-03-29 15:44:24 +08:00
Gyx
d8b4bc590a
Core/Script: Code style and remove unused core.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-03-16 21:41:15 +08:00
Gyx
e8f414e143
Core/Script: Clean-Up in Scripts.
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Creature* c -> Creature* creature
Signed-off-by: Gyx <2359980687@qq.com >
2012-03-14 09:20:36 +08:00
Spp
f495e0efe4
Warning fixes and some random cleanup here and there
2012-03-07 14:09:18 +01:00
QAston
c7ea952a47
Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do.
2012-02-03 18:46:05 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
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* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Spp
b16d2245bb
Cosmetic: Multiple cosmetic changes
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- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Spp-
e47b96af3e
Core: Append single character to stream as character, not as a string
2011-07-29 14:18:28 +02:00
click
1aff85f541
Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits)
2011-07-03 00:28:03 +02:00
click
db045c40ad
Core: Cleaning up hungarian notation - Phase5: pKiller -> killer
2011-07-02 23:58:05 +02:00
click
169f5da8c3
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
2011-07-02 22:52:42 +02:00
click
f91ee24184
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
2011-07-02 22:18:03 +02:00
Spp-
6fd41ae50e
Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts
2011-06-30 14:24:56 +02:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
Shauren
8898db8b27
Core: Corrected NULL usage, it should only be used with pointers, not integers
2011-04-23 15:53:48 +02:00
Shauren
3fcb49c685
Core/Scripts: Removed double calls to InstanceScript's Initialize methods
2011-04-03 21:24:22 +02:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
...
Happy new year.
2011-01-01 15:01:13 +01:00
leak
6fe19b5a86
Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.
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Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.
--HG--
branch : trunk
2010-12-05 18:04:10 +01:00
Liberate
f67441b863
Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to them.
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This fixes guards in Major cities.
Thanks to Aokromes for testing.
Thanks to click for converting all the scripts to work with this change.
--HG--
branch : trunk
2010-08-29 00:57:51 +02:00