Sebastian Valle
a27237dedd
Core/MMaps: MMaps are now correctly loaded into TC
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P.S: They do behave better in some places, but are still a bit weird in some others, will have to look into that.
P.P.S: I'll have to re-implement all the previous PathGenerator code
2013-10-04 22:23:17 -05:00
Shauren
a368fae588
Core/Players: Fixed issues with incorrect targets being selected for spells
2013-10-03 17:07:25 +02:00
Nay
7776016106
Core/Quests: Remove CastedCreatureOrGO method
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- Remove EAI's ACTION_T_CAST_EVENT and ACTION_T_CAST_EVENT_ALL
- Remove SAI's SMART_ACTION_CALL_CASTEDCREATUREORGO
- Split QUEST_TRINITY_FLAGS_KILL_OR_CAST into QUEST_TRINITY_FLAGS_KILL and QUEST_TRINITY_FLAGS_CAST
- Assign QUEST_TRINITY_FLAGS_CAST to all the quests that were using RequiredSpellCastX
- (unrelated) Fix a warning in Player.cpp
- Replace CastedCreatureOrGO usage in scripts by KilledMonsterCredit
TODO: Convert the two EAI scripts commented out in the .sql to proper SAI
Closes #10667
2013-08-30 19:32:08 +01:00
Nay
78786c7b54
Core&Scripts: Fix clang compiler warnings
2013-08-27 23:47:03 +01:00
Nay
12973de799
Core&Tools: Fix multiple issues found by a static code coverage tool
2013-08-24 22:57:22 +01:00
Vincent-Michael
9eb01d63bd
Core: Fix warnings
2013-08-18 13:54:20 +02:00
Shauren
c52f9aa315
Core/Spells: Refactored SpellInfo::CalcCastTime() to prevent accidental mod charge losses caused by its incorrect usage
2013-08-15 16:37:18 +02:00
joschiwald
e87402dd05
Core/Spells:
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- corrected structure of SMSG_PET_CAST_FAILED (fixes highlighted action buttons)
- simplified spell focus check
2013-08-14 15:45:36 +02:00
Vincent-Michael
147c7d5243
Core/Spells: Fix Rogue T10 4P bonus
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Closes #4153
2013-08-12 13:04:52 +02:00
Shauren
ac10589eda
Core/Misc: Fixed some issues found by Coverity Scan
2013-08-01 21:31:11 +02:00
Shauren
d26afd7703
Core/Spells: Fixed crashes happening with spells that had their dbc targets overriden
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Closes #10395
2013-07-29 19:00:34 +02:00
Nay
5463f211b4
Merge pull request #10323 from joschiwald/spellranks
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Core/Spells: use SpellInfo class to get spellrank node instead of SpellMgr helpers
2013-07-22 16:28:35 -07:00
joschiwald
2d6a48840c
Core/Spells: use SpellInfo class to get spell rank instead of SpellMgr helpers
2013-07-21 13:37:34 +02:00
joschiwald
380cf5d241
Core/Misc: replace (Player*) casts with ToPlayer()
2013-07-21 01:38:21 +02:00
Malcrom
ec474a62e5
Core: More Function Renaming.
2013-06-11 21:25:12 -02:30
Malcrom
66978cfc3b
Core: Some function renaming.
2013-06-11 19:54:27 -02:30
Malcrom
047608e7de
Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to IsPet().
2013-06-11 18:39:51 -02:30
Shauren
f8d9a8d2e9
Core/Spells: Fixed fishing broken in a recent commit
2013-06-08 23:11:18 +02:00
Shauren
933f50558b
Core/Spells: Fixed channeling spells with infinite duration
2013-05-19 10:55:29 +02:00
horn
0a0698b1d4
Scripts/Ulduar: Yogg-Saron
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Known issues:
- encounter doesn't start immediately after you enter the room, you need to go closer
- players standing outside of the room are not turned Insane after 15 seconds
- encounter resets if the last living player is gripped by Constrictor Tentacle or encased in Hodir's Flash Freeze
- Hodir won't freeze multiple players when they die at the same moment
- Flash Freeze missile (64176) won't hit anybody, probably cast too soon (cosmetic issue)
- there are some unused spells, don't know when or why they should be cast
- some spell animations hit multiple players, but they shouldn't do that
2013-05-14 17:52:37 +02:00
Spp
d1677b2db0
Core/Logging: Performance-related tweaks to logging system
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All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
2013-05-13 15:07:36 +02:00
Vlad
78195b3c54
Allow use effectIndex in spell_target_position.
2013-05-13 11:30:48 +03:00
kandera
b44f7cdd23
Core/Spells: fix spell cast on damagable gameobjects Author: LiMCrosS Closes #5810 Closes #5625
2013-04-03 02:12:26 -04:00
Nefarion
49fd11ab5a
First step of comment style refactoring to doxygen-style.
2013-03-08 21:55:37 +01:00
Shauren
bed73397b6
Core/Spells: Improved facing setting for creature casts
2013-03-03 23:15:54 +01:00
Shauren
6be5bc71eb
Core/GameObjects
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* Removed long deprecated code for mining nodes (multiple uses, artifact of TBC)
* Made fishing pools generate use count only on spawn (and respawn) instead of randomizing use count on every fishing attempt - prevents early despawning in some cases
2013-03-02 23:59:42 +01:00
Shauren
9301e31a4e
Core/Spells: Allow free casting of player's own spells on vehicle seats with flag VEHICLE_SEAT_FLAG_CAN_ATTACK
2013-02-27 13:17:20 +01:00
QAston
e49e470787
Merge pull request #9165 from Phantons/spellFixes
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Core/Spells: spell implicit targets fix
2013-02-25 23:08:44 -08:00
Shocker
20e913efa6
Core/Spells: Implement TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT to allow ignoring equipped item requirements on triggered casting
2013-02-25 05:38:34 +02:00
Shauren
d926ad63c0
Core/Spells: Fixed charge effects with non-explicit targets
2013-02-13 20:21:26 +01:00
Phantons
e072ba4f56
Core/Spells: Allow script only one effect with OnObjectTargetSelect or ObjectAreaTargetSelectHandler hooks when target, radius and conditions are the same.
2013-02-09 00:50:22 +01:00
Gacko
745eb9732e
Core/Spell: Consider disables for LOS check
2013-02-05 19:39:51 +01:00
Vincent_Michael
1e57543779
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
2013-01-20 22:11:06 +01:00
joschiwald
c38d95ac33
Core/Spells: convert some spells to SpellScripts
2013-01-20 04:30:17 +01:00
Nay
e6a07076c3
Merge remote-tracking branch 'origin/master' into mmaps
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
2013-01-14 13:58:34 +00:00
Spp
802657250c
Core/Misc: Apply codestyle to multiple files
2013-01-14 09:50:59 +01:00
Vincent_Michael
b69dff28db
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/World/World.cpp
src/server/worldserver/worldserver.conf.dist
2013-01-07 16:57:39 +01:00
Nay
d0e4e20265
Merge pull request #8825 from joschiwald/vmapspelligno
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Core/VMaps: drop "vmap.ignoreSpellIds" in config
this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS
2013-01-07 07:36:40 -08:00
Vincent_Michael
5bbf7829b2
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
2013-01-02 17:42:22 +01:00
Spp
601fcc5612
Core/Misc: Removed odd code from CreatureAIImpl.h, it does not belong here
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- Also some minor corrections from previous commit
2013-01-02 14:20:20 +01:00
Vincent_Michael
b873156c3c
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/Spline/MoveSplineInit.h
2013-01-02 14:12:48 +01:00
Spp
5280a77fe1
Core/Misc: Some minor changes here and there
2013-01-02 11:00:16 +01:00
Vincent_Michael
62adbdab99
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
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Happy new year.
2013-01-01 00:41:01 +01:00
joschiwald
18bfa14b74
Core/DisableMgr: readd possibility to disable los check for spells
2012-12-31 01:48:51 +01:00
joschiwald
22896bd7a4
Core/VMaps: drop "vmap.ignoreSpellIds" in config, this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS
2012-12-30 18:52:32 +01:00
Nay
7e196e8e58
Merge remote-tracking branch 'origin/master' into mmaps
2012-12-27 17:53:34 +00:00
Trista
452e585f7b
Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
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* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-27 01:35:38 +02:00
Subv
c33a1724ae
Core/Spells: Spells that are usable while stunned should no longer have problems with stun auras that don't apply any mechanic.
2012-12-23 13:21:00 -05:00
kaelima
0a88787dfc
Merge git://github.com/TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00