Commit Graph

10784 Commits

Author SHA1 Message Date
QAston
29a7535638 Core/Spells: Define 2 more spell attributes: SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS and SPELL_ATTR6_CAN_TARGET_UNTARGETABLE 2011-07-02 17:06:19 +02:00
QAston
1068583172 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2011-07-02 16:12:43 +02:00
QAston
86dde83dda Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename some target type enum values to follow standards, also correctly implement TARGET_UNIT_TARGET_PASSENGER. 2011-07-02 16:12:19 +02:00
Shauren
f3dfa8066a Scripts/Icecrown Citadel
* Fixed combat logs for Essence of the Blood Queen healing
* Added missing initialization for weekly quest status Blood Quickening
* Build fix for previous revision
2011-07-02 14:05:40 +02:00
Shauren
7ebb16a3f2 Scripts/Icecrown Citadel: Fixed room check for Blood Prince Council 2011-07-02 13:38:49 +02:00
Shauren
65a40a5437 Scripts/Icecrown Citadel: Teleporting to the Frozen Throne should now happen as on retail (with an areatrigger, not gossip), also added missing spawns to Frozen Throne and Tirion's gossip
NOTE: This does NOT mean The Lich King script is coming soon
2011-07-02 12:38:07 +02:00
Jesper Meyer
b216522b3d Core/SAI: Add action SMART_ACTION_JUMP_TO_POS. 2011-07-02 07:52:03 +02:00
click
b7ed8b7c66 Core: Fix the achievement-command to use the new functionname. 2011-07-02 02:57:46 +02:00
click
246979fa6c Core: Fix previous commit (stupid mistake) 2011-07-02 02:41:03 +02:00
click
48e47a9245 Core/Achievements: Simplify handling of achievements for GMs: Do not allow achievements when GM-mode is enabled, allow when disabled 2011-07-02 02:14:49 +02:00
click
a3ff97297d Core: Fix a minor issue with GUID readout for a questhandler logentry 2011-07-02 01:42:18 +02:00
horn
676967c9ac Core/Achievements: Fix The Sickly Gazelle
Closes #2154
2011-07-01 19:32:41 +03:00
Lopin
08be81caca Scripts/Ulduar: Fixed achievement Iron Dwarf, Medium Rare in Razorscale's encounter. Thanks to Shauren for help with this achievement 2011-07-01 18:04:00 +02:00
Spp-
bb921ae78c Core: Do not use STL container size method to check if container is empty 2011-07-01 14:58:44 +02:00
QAston
ce75ced741 Core/Spells: define SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME(0x20000000) 2011-07-01 13:12:19 +02:00
QAston
06515b27b3 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2011-07-01 12:48:21 +02:00
QAston
3b8dce669d Core/Spells: Define attributes: SPELL_ATTR0_CAST_TRACK_TARGET(0x00400000), SPELL_ATTR1_CHANNEL_TRACK_TARGET(0x00004000), SPELL_ATTR0_ON_NEXT_SWING_2(0x00000400), add some attribute flag comments based on client research. 2011-07-01 12:47:26 +02:00
click
a9c9ab0efa Core: Clean up script variables to make variables consistant/standardized, and some additional warning-removals:
+ Fix compilewarning in Unit.cpp
+ Remove/comment out unused parameters for some commandscripts/scripts (warnings)
+ Replace "plr" with "player" all over the scriptbase for consistency
2011-07-01 03:00:39 +02:00
Shauren
f5102b6e6b Core/Scripts: Commented EventMap and added GetNextEventTime to know when will next event with given id run 2011-06-30 22:56:32 +02:00
click
21c5620073 Scripts/ZulGurub: Some small fixes to Venoxis:
- Remove mini-AI-part from Parasitic Serpent, it'll be handled in SAI.
- Set Venoxis passive untill aggroed.
2011-06-30 21:39:25 +02:00
click
97e6d34f49 Scripts/ZulGurub: Convert Venoxis over to use BossAI 2011-06-30 19:11:35 +02:00
Spp-
e9aa72cc7b Cosmetic: rename function escape_string to EscapeString 2011-06-30 14:52:44 +02:00
Spp-
6fd41ae50e Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts 2011-06-30 14:24:56 +02:00
Spp-
d12bb4a657 Core/Command: Don't parse varags for simple string in '.server info' command 2011-06-30 11:43:21 +02:00
Spp-
1e95341827 Cosmetic: Remove trailing whitespaces 2011-06-30 11:30:36 +02:00
Shauren
52f60df6a3 Scripts/Icecrown Citadel: Boiling Blood will not attempt to find a target if there isnt any 2011-06-30 09:31:46 +02:00
tobmaps
18a2d330a8 Core/Spells: Prevent abilities that are 'usable while stunned' being usable while in non-stun effects. Original idea by darkstalker 2011-06-30 08:05:03 +07:00
QAston
d3e887060d Fix build. 2011-06-30 02:17:07 +02:00
QAston
fb9719c653 Core/Spells: Define SPELL_ATTR0_ABILITY (old SPELL_ATTR0_UNK4) 2011-06-30 01:47:09 +02:00
QAston
e79d46e499 Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types. 2011-06-30 00:49:10 +02:00
QAston
d31f53c16a Core/Auras: Don't cache aura object fields in periodic damage aura handler, as it's not needed. 2011-06-30 00:00:20 +02:00
tobmaps
6f0af070c0 Core/Spells: Fix bug with incoming damage reduction by some talent auras when it shouldn't happen 2011-06-30 03:12:35 +07:00
click
7762ddce57 Script/Commands: Fix non-PCH build after the addition of the .wpgps command 2011-06-29 17:18:38 +02:00
Machiavelli
609efde598 Core/Corpses: Fix a crash in ConvertCorpseForPlayer 2011-06-29 16:08:23 +02:00
Shocker
1bc9bb6499 Core/Misc: Logic fix in previous build fix 2011-06-29 16:49:55 +03:00
Shocker
bdba5cd900 Core/Commands: Move .gps to command scripts and add .wpgps command, used for generating partial SQL queries for pathing 2011-06-29 16:36:54 +03:00
Shocker
6a6e3e3265 Core/Logs: Add outSQLDev log, will be used for core-generated SQL queries/dumps 2011-06-29 16:31:01 +03:00
Shocker
2cbff7d9ed Fix build 2011-06-29 15:43:48 +03:00
Spp-
c9600143d9 Minor cleanup in SpellAuraEffect.cpp (codestyle and warning fix) 2011-06-29 13:09:32 +02:00
Machiavelli
299dd39d1f Scripts/Naxxramas: Achievement The Safetey Dance (Heigan the Unclean) shouldn't be marked as failed if non players die due to erruptions. Also tiny cleanup in affected file. 2011-06-29 05:03:47 +02:00
Machiavelli
cbdb8d9cdc Core/Players: restore fuNcti0N4lity of player bones, that was reMov3d for no apparant reaSon and Underlined with the Comment "// we don't want bones to save some cpu.. :)". this fixes insignia looting after honorable KillS. also fixes a crash with the previous code. 2011-06-29 04:54:10 +02:00
Machiavelli
e5d253170e Core/Entities: Fix looting gold from vehicles. 2011-06-28 23:11:15 +02:00
Shocker
9e58c6e753 Core/Maps: Allow multi-threaded updates for all instances of a map, should increase performance 2011-06-28 23:19:54 +03:00
Machiavelli
6a59d7ddc1 Core/Entities: Vehicles should be able to be the source of map scripts 2011-06-28 21:43:06 +02:00
Machiavelli
f19f0a19f2 Core/Players: Fix possible (exploitable) data desynchronisation that would lead to repeating the same quest while already having received the rewards. 2011-06-28 21:36:21 +02:00
Lopin
7d1e0db5ec Scripts/Ulduar:
* Codestyle changes to Assembly of Iron script
* Fixed targeting for Rune of Power
* Fixed Brundir's Lightning Tendrils
* Fixed case when Brundir is killed somewhere in the air - he will fall on the ground now
* Move Kologarn's criteriaId for timed achievement to header file
2011-06-28 21:19:48 +02:00
Shauren
1eff27f57c Core/Quests: Fixed adding autoaccept quests many times to log when started from items
Closes #2106
2011-06-28 20:16:15 +02:00
tobmaps
c42db7af8c Core/Misc: Minor cleanup and code style fixes 2011-06-28 23:48:59 +07:00
Aokromes
275d2cac64 DB/Texts: Fix High Justice Grimstone's texts.
Original patch by sgpm

Closes #1850

Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2011-06-28 17:18:52 +02:00
Machiavelli
86a48c1b63 Core/Vehicles: Fix CMSGS_CHANGE_SEATS_ON_CONTROLLED_VEHICLE after recent aura system changes. With thanks to QAston. 2011-06-28 16:48:57 +02:00