Treeston
a4c666dc3d
Core/ChatCommands: Implement achievement link parsing
2018-09-09 12:41:00 +02:00
Treeston
1377778bcc
another build fix
2018-09-08 23:51:29 +02:00
Treeston
c59388783a
Scripts/Commands: Rewrite .account commands to new model
2018-09-08 19:46:56 +02:00
Treeston
66a87c4642
Scripts/Commands: New argument parsing methodology (PR #22363 )
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- Detect the arguments accepted by the command handler
- Tokenize out those arguments automatically and feed them to the handler
- Unmatched rest of the string can be accepted by trailing char const* or CommandArgs*
2018-09-07 20:31:04 +02:00
Treeston
5843724deb
Core/RBAC: Simplification part 1. Nobody needs different permissions for each type of .go command.
2018-09-06 10:46:28 +02:00
Treeston
8e4f6777a2
Scripts/Commands: Cleanup and trinity_string for .go instance. Hi shauren.
2018-08-30 21:08:28 +02:00
Treeston
6a0870a999
Scripts/Commands: New command ".go instance". Goes to an instance.
2018-08-30 20:17:51 +02:00
Treeston
2c030ed5e7
Scripts/Commands: .npc info now includes react state info
2018-08-28 12:05:05 +02:00
Treeston
042f5515e4
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
2018-08-23 16:34:42 +02:00
Shauren
bc3da555fe
Core/Commands: Fixed .damage command to work with spell schools caused by bad strtok usage
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Closes #22280
2018-08-17 11:17:12 +02:00
Treeston
2a50f9202b
Scritpts/Commands: Fix area name display if no area present. Closes #21727 .
2018-08-16 13:04:58 +02:00
Treeston
077bf43ab5
Scripts/Commands: Fix .quest complete to properly work with PvP kill quests. Closes #16321 .
2018-08-14 16:09:51 +02:00
Treeston
f93cb448f1
Scripts/Commands: Demangled typeinfo of f7466c2 for gcc/cmake
2018-07-18 17:33:43 +02:00
Treeston
f7466c28a5
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
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Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
2018-07-18 14:20:08 +02:00
killerwife
16f524ff25
Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087 )
2018-06-26 20:17:59 +02:00
Shauren
0ead73516a
Core/Misc: Improved ip2location code and set it to disabled by default
2018-06-23 21:31:09 +02:00
Gooyeth
a3198cbddc
Typo fix contry -> country ( #22075 )
2018-06-23 02:30:26 +02:00
Gooyeth
2fe4ab94c5
Common: Replace ip2nation by ip2location. ( #21957 )
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Replace ip2nation by ip2location.
Download: https://lite.ip2location.com/database/ip-country
2018-06-23 01:32:39 +02:00
ccrs
982643cd96
Core/Movement: MotionMaster reimplementation ( #21888 )
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
2018-06-03 10:06:57 -07:00
jackpoz
5f6af8c6cb
Core/Quest: Fix crash caused by disabled quests
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Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.
2018-05-05 19:17:52 +02:00
Treeston
1d27f83bda
Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate".
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fd33b1c follow-up
2018-05-04 21:57:18 +02:00
Treeston
fd33b1cd02
Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.
2018-05-04 14:49:08 +02:00
Treeston
081eab3cf5
Core/Unit: UNIT_FLAG renames
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[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
2018-05-02 19:09:37 +02:00
Shauren
a5df77a9d6
Core/Transports: Force transport passengers into legacy spawn group
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Ref #21641
2018-04-19 23:37:41 +02:00
ccrs
f9914caefc
Core/Misc: movement header cleanup
2018-04-19 13:31:39 +02:00
Treeston
2a84562dc8
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
...
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925 .
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924 .
2018-04-06 18:09:55 +02:00
ariel-
bcc7427fbc
Core/Misc: whitespace/tab cleanup
2018-04-02 20:37:44 -03:00
Treeston
4692e10ca2
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2018-04-01 13:52:36 +02:00
Mikhail Redko
7c5b69d18b
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR ( #21642 )
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* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
2018-03-21 10:05:17 +01:00
ariel-
e8d5aa56cc
Core/Spells: rework part 3: spells only handle at most one UnitAura and one DynObjAura during its lifetime
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Closes #15088
2018-03-09 14:41:28 -03:00
Shauren
592516ae69
Core/Creatures: Reworked setting move types in database
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* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn
2018-03-08 23:13:51 +01:00
ariel-
68dde9f8c5
Scripts/Command: build fix for horrible outdated boost version used by travis
2018-03-07 00:56:22 -03:00
ariel-
180a0269ed
Scripts/Commands: Make Shauren happy
2018-03-06 19:12:16 -03:00
ariel-
d18f8b94b0
Scripts/Commands: implemented command .server debug
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- Shows detailed information about server setup, useful when reporting a bug:
* rev. hash
* versions of mysql, openssl, boost, cmake
* info about autoupdater
* info about ports (realmlist and current)
* vmap/map/mmap status and folder sizes
* available DBC locales
* TDB version
Closes #19957
2018-03-06 18:48:57 -03:00
Treeston
e79c595b69
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
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Ref #21479 .
2018-02-26 17:40:40 +01:00
ariel-
34967e9c32
Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis
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Updates #20957
Closes #20958
2018-02-24 20:57:55 -03:00
Gooyeth
42a11e97d5
Scripts/Commands: add AI/ScriptName to .gobject info (PR #21419 )
2018-02-15 16:11:28 +01:00
ariel-
1826437c09
Core/Spells: implemented bonus SP coefficient from DBC
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Ref #21415
2018-02-14 05:58:56 -03:00
Treeston
4cb13af4fa
Core/Threat: Custom ThreatListIterator that transparently iterates over the backing map (instead of using heap iterators) when working with the unsorted threat list. This greatly reduces the range of actions that can cause iterator invalidation.
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Also some minor adjustments to .debug threat, which no longer hides certain invalid states from view.
2018-02-05 01:33:41 +01:00
Treeston
8f52664a37
nopch fix
2018-02-04 15:10:31 +01:00
Treeston
51e28ae76a
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfire Citadel: Ramparts.
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(also some minor adjustments to command output for convenience)
2018-01-25 13:45:11 +01:00
Treeston
6c3c200cc5
Misc: assert -> ASSERT
2018-01-25 12:39:19 +01:00
Treeston
6ce078d8e8
Scripts/Commands: new command '.debug instancespawn'
2018-01-24 22:52:42 +01:00
ariel-
c099174ff7
Core/Misc: fix some /W4 warnings and some reported by GCC 6.3
2018-01-22 23:55:33 -03:00
ariel-
73cc613dc8
Core/Formations: update codestyle and fix crash
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Closes #21288
2018-01-22 02:43:34 -03:00
ariel-
b75ff7d4bf
Core/Globals: revert back to unordered_map for templates
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Partial revert of commit b64c504314
See discussion on b64c504314
2018-01-18 01:07:29 -03:00
ariel-
b64c504314
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
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Ref #14274
2018-01-17 02:17:49 -03:00
ariel-
f1986c6aaf
Core/Entities: implement secondary damage for some weapons and removal of old voodoo
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- Fixed correct Retaliation damage spell according to sniffs is 20240
- CalcArmorReducedDamage insisted on dealing a minimum of 1 damage even if damage was 0
- CalculateDamage was zero-phobic too: it defaulted to arbitrary max 5 damage
Closes #19081
2018-01-14 09:23:34 -03:00
ariel-
cb9e72e521
Core/Auras: removed caster dependency from core
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- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813 ) crit handling
Closes #19876
2018-01-13 06:45:21 -03:00
ariel-
f50a333418
Core/Misc: kill whitespace
2018-01-12 00:07:29 -03:00