Nay
8fa351b786
Core/DBLayer: Fix some errors with character DB prepared statements
2012-05-30 14:18:28 +01:00
kaelima
774f3cdc9b
Fixed some merging errors, there could be more, but at least it compiles.
2012-05-30 09:22:56 +02:00
kaelima
3d14384c32
Merge git://github.com/TrinityCore/TrinityCore into 4.x
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Conflicts:
dep/PackageList.txt
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Chat/Commands/Level1.cpp
src/server/game/Chat/Commands/Level3.cpp
src/server/game/DataStores/DBCEnums.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStores.h
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Loot/LootMgr.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/Spell.h
src/server/game/Spells/SpellEffects.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/scripts/Commands/cs_gps.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Logging/Log.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/CMakeLists.txt
2012-05-30 08:01:02 +02:00
Spp
5cff9e0716
Merge branch 'master' into 4.x
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Conflicts:
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/AI/CoreAI/CombatAI.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
src/server/scripts/Spells/spell_quest.cpp
src/server/shared/Logging/Log.h
src/server/worldserver/worldserver.conf.dist
src/tools/vmap3_extractor/model.h
src/tools/vmap4_extractor/CMakeLists.txt
src/tools/vmap4_extractor/dbcfile.cpp
src/tools/vmap4_extractor/dbcfile.h
src/tools/vmap4_extractor/loadlib/loadlib.h
2012-02-23 13:06:35 +01:00
leak
08268d2430
Core/Warden: Update copyright information / More cleanups
2012-02-20 14:31:26 +01:00
leak
8e3a4b956e
Core/Warden: Base implementation for Warden functionality
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Note: The default config file action for clients failing the checks can be changed for each check via the characters.warden_action table
Credits to TOM_RUS
2012-02-19 13:51:16 +01:00
click
5411e1ce52
Core: Clean up whitespace and tabs in the base sourcetree
2012-02-18 16:52:08 +01:00
leak
ca8862a21a
Core/DBLayer: Remove unused struct
2012-02-15 19:00:40 +01:00
Subv
8a72aede16
Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
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Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-14 12:46:26 -05:00
Shauren
1b676b1ccf
Core/Items: Some work on hotfixes and SMSG_DB_REPLY
2012-01-31 14:02:59 +01:00
Spp
37b66384f3
Merge branch 'master' into 4.x
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Conflicts:
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
2012-01-31 11:49:53 +01:00
leak
0fbb86f221
Core/DBLayer: Restore removal and cleanup of respawn times of expired instances
2012-01-30 00:31:06 +01:00
Shauren
ef471da666
Core/Player: Updated talent system for cataclysm
2012-01-29 17:40:14 +01:00
click
e6d5b21778
Core: Fix non-PCH build and remove a few warnings.
2012-01-24 00:24:39 +01:00
Rat
7749359269
Core/ByteBuffer: Implemented ReadXorByte, usefull when reading guid bytes based on bits
2012-01-20 14:25:46 +01:00
Rat
e5bdc6612d
Core/Packets: Moved Bit related functions to ByteBuffer from WorldPacket
2012-01-19 12:59:28 +01:00
Subv2112
f4075f0f94
Core/LFG:
...
Fix priority of the player when its added to the lfg group
Better implementation of the Dungeon Deserter debuff
Rewrite the NeedBeforeGreed loot
Fixed players being shown as Unknown Entity when entering the lfg group
Some incremental optimizations after original patch
Thanks to Retriman and Paecman for base implementation
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2012-01-14 17:37:28 +01:00
Machiavelli
dbbac0bdaa
Core/Movement: Implement spline movement subsystem.
...
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.
Technical changes:
* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.
--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629 ) Chaplain and Venugh
With the following incremental fixes during my review:
- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time
Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.
Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
Gyx
12e879c5b8
Core/Opcodes: Few opcodes from WPP
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+ Some random cleanup
2012-01-12 14:59:40 +00:00
Rat
07d27cbbf7
Core/ByteBuffer: fixed bitreader, this fixes the "strange movement" bug
2012-01-10 10:22:49 +01:00
Gyx
79e7e86384
P7: Small clean-up.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-01-08 11:35:00 +08:00
Nay
9f4bdbe3d7
Core/DB: Fix corpse loading prepared statements (typo introduced in merge)
2012-01-07 17:29:59 +00:00
Nay
9c26ce8da5
Merge branch 'master' into 4.x
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Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
2012-01-07 17:13:42 +00:00
Shauren
0c2dd2dc7f
Core/Events: Fixed crash when loading character_queststatus_seasonal
2012-01-06 14:57:01 +01:00
kandera
46fb199ee1
Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
2012-01-04 07:59:32 -05:00
Machiavelli
e35fd87d3f
Merge pull request #4582 from Chaplain/cleanup4
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Core/Utilities: Implement random generator for float values.
NOTE: Actually just casts the outcome of int randgen to float
2012-01-03 03:52:26 -08:00
leak
73f79c41a1
Core/DBLayer: Couple fixes
2012-01-02 20:29:22 +01:00
Chaplain
29c2dfb1da
[Core/Utilities] Implement random generator for float values.
...
*for mt and sfmt
*some codestyle
2012-01-02 12:38:55 +03:00
leak
ced346076b
Merge pull request #4567 from Kiperr/master
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Happy new year!
2011-12-31 16:13:28 -08:00
leak
cdbeb42e0f
Core/DBLayer: Refactor prepared statement defines to new format (char db)
2012-01-01 01:09:38 +01:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
leak
73cf793e56
Core/DBLayer: Refactor prepared statement defines Note:
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The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
2011-12-31 20:14:38 +01:00
leak
ff8874574f
Core/DBLayer: Convert another Execute() query to a prepared statement
2011-12-31 19:51:48 +01:00
leak
b39857a15d
Core/DBLayer: Convert PExecute() queries to prepared statements No. 4
2011-12-31 19:06:24 +01:00
Machiavelli
81914422e9
Core/DBLayer: Use column names in prepared statements to prevent avoidable prepare errors
2011-12-31 15:16:38 +01:00
leak
8adac3f246
Core/DBLayer: Convert PExecute() queries to prepared statements No. 3
2011-12-31 00:32:05 +01:00
Nay
bdab38b4cc
Merge branch 'master' into 4.x
2011-12-27 15:37:06 +00:00
Spp
fa9daaf95b
Merge branch 'master' into 4.x and some warning fixes
2011-12-27 10:15:27 +01:00
Venugh
882ebe2b8e
Core/World: Convert Execute to PreparedStatement from Battleground random.
2011-12-27 01:04:12 +01:00
Venugh
cab508b4c8
Convert a Execute to a PreparedStatement.
2011-12-27 00:56:42 +01:00
leak
e646dbb3cd
Core/DBLayer: Convert PExecute() queries to prepared statements No. 2
2011-12-27 00:29:48 +01:00
leak
ef17c05dec
Core/DBLayer: Convert PExecute() queries to prepared statements No. 1
2011-12-25 18:13:21 +01:00
leak
64a2a29506
Core/DBLayer: Convert Execute() queries to prepared statements
2011-12-25 02:22:10 +01:00
leak
08bd2f1a54
Core/DBLayer: Convert callback queries to prepared statements No. 3
2011-12-25 01:27:44 +01:00
kandera
96f4ba29cd
Fix compile error from 2d93bd07ba
2011-12-21 07:18:47 -05:00
Machiavelli
2d93bd07ba
Core/DBLayer: More generic implementation of callback chains, instead of using this functionality local to CharacterCreatInfo class. Will be used in other places as well.
2011-12-21 10:22:03 +01:00
Machiavelli
17aeeaa9b5
Core/DBLayer: Fix a silly error in HandleStableSwapPet (synchronous query in async context). Fixes possible loss of pets when swapping.
2011-12-21 09:36:05 +01:00
leak
e1afd79b1e
Core/DBLayer: Convert callback queries to prepared statements #2
2011-12-20 09:12:43 +01:00
Machiavelli
8e0be985fd
Core/Netcode: Fix a possible infinite loop after 829be0b82 (which was accidentally merged in this morning)
2011-12-19 21:12:35 +01:00
Machiavelli
a06ba9e255
Update src/server/shared/Database/MySQLConnection.h
2011-12-19 11:25:58 +01:00