Commit Graph

7107 Commits

Author SHA1 Message Date
Subv
3f4c6a9d45 Merge pull request #8739 from MrSmite/PetAI_CanAttack_bugfix
Fix a minor PetAI behavioral issue
2012-12-22 09:23:55 -08:00
MrSmite
09204f1534 Update src/server/game/Entities/Unit/Unit.h 2012-12-22 12:04:10 -05:00
MrSmite
9a5b17d536 Update src/server/game/AI/CoreAI/PetAI.cpp 2012-12-22 12:01:51 -05:00
Gacko
2302b04a06 Core/Spell: Last work on Shadows Fate
- Shadows Fate can now be applied by more than just one player at the same
   time. So on everyone who hits the unit the credit spell with the visual
   will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
  the boss once. If this would be done on proc, these AOE spells could be
  casted up to 25 times.
  -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Gacko
8cbb3763dd Core/Spell: Shadows Fate crash fix 2012-12-22 16:42:46 +01:00
Trista
aabfa3afae Core/Spell: Properly rewrite previous change: 80dcf879de
* thx to @joschiwald for noticing problem and helping, see rest info in comment or previous fix
2012-12-22 06:32:45 +02:00
Trista
80dcf879de Core/Spells: TARGET_UNIT_MASTER passenger support
* what happened before was spells casted from vehicle to passenger getting blocked by general check exceptions that state passengers to be not implicitly spell hit, however they should be ignored when caster is vehicle to master passenger
* fix a lot of quests that award kill credit that was blocked before
* precisely closes: #8643 and makes #5254 awardable
2012-12-22 04:28:31 +02:00
MrSmite
4c9451d54c Fix pet stopping approach when attacked by another creature
Fix pet placed on stay after "attack" not attacking new attackers

Closes #8735
2012-12-21 20:57:22 -05:00
kaelima
a0239c2210 Fix last merge 2012-12-22 02:22:44 +01:00
joschiwald
c19f78c363 Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old and new proc system
Usage:
SourceTypeOrReferenceId: 24
- SourceGroup: always 0
- SourceEntry: spell id of aura which triggers the proc
- ConditionTarget:
 * 0 - Actor
 * 1 - ActionTarget
2012-12-22 01:37:54 +01:00
Vincent_Michael
a3b34e2894 Core: Fix more some codestyle 2012-12-22 01:13:56 +01:00
Vincent_Michael
63ea4b1056 Core: Fix some codestyle in 957571e18c 2012-12-21 22:22:36 +01:00
Gacko
a8b145348a Core/Spell: Add missing break. 2012-12-21 14:14:58 +01:00
kaelima
0a88787dfc Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Gacko
410586cf43 Core/Spell: Shadow's Fate conditions
Some of the quests only can be done in 25man mode
2012-12-20 23:56:09 +01:00
Subv
957571e18c Merge pull request #8662 from MrSmite/ItemContainer_1.1
Item Loot Saving
2012-12-20 07:00:29 -08:00
Gacko
04a3939a23 Core/Spell: Reimplement Shadow's Fate check 2012-12-20 14:44:26 +01:00
Gacko
699354d8ef Core/Spell: Shadow's Fate should hit every unit
See #8723 for further information
2012-12-20 10:01:07 +01:00
Kaelima
05c38b20ea Merge pull request #8668 from joschiwald/random_changes
Core/Misc:
2012-12-19 23:48:00 -08:00
Gacko
4f956d7782 Core/Spell: Improve/correct last commit 2012-12-19 22:40:14 +01:00
Gacko
86230e2756 Core/Spell: Fix Shadow's Fate aura
The aura proccs on unit's death. The unit should cast the credit spells
to
all players of the raid. I'll finish my work later.
2012-12-19 22:38:07 +01:00
joschiwald
f4e7cde1b5 Core/Misc:
- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
2012-12-19 12:55:51 +01:00
Nay
28dffbee11 Core/AuctionHouse: Partially revert 3cf2600688 to keep compatibility with the "AHBot patch"
Note: Trinity needs/wants an auction house bot in the core but for that to happen AHBot needs to be rewritten (possibly using Mango's implementation as a base)
2012-12-18 23:25:31 +00:00
MrSmite
3cf2600688 Core/AuctionHouse: Fix a possible auctionhouse crash 2012-12-18 21:34:02 +01:00
Vincent_Michael
3e318686b0 Core: Fix non pch build 2012-12-18 15:33:15 +01:00
Mislav Blažević
9991f4ae2d Implement Viscidus AQ40
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-18 14:09:27 +00:00
Vincent_Michael
c75d274362 Core: Fix typos 2012-12-18 14:46:06 +01:00
Vincent_Michael
bb93eb0f7e Core/Character: Fix logic fail with world state in b2928e59fa 2012-12-18 14:13:09 +01:00
Shauren
1297a93d90 Core/Scipts: Missed changes from 7be13b6fda 2012-12-17 15:01:20 +01:00
Shauren
7be13b6fda Core/Scripts: Fixed crash on shutdown 2012-12-17 11:44:41 +01:00
click
aa3980c744 Core: Remove tabs, fix whitespace and fix nonPCH properly (5am, too late for this stuff...) 2012-12-17 05:39:04 +01:00
Nay
1bd820e50f Core/Player: Fix build 2012-12-17 01:28:38 +00:00
Carlos Vargas
6c6586fa43 Core/Scripts: Adding script hooks to allow for third party scripts to modify damage dealt.
Originally from the VAS Autobalance script, slightly modified.

Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.

Closes #7867

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-17 01:26:56 +00:00
Trista
47617bb740 Merge pull request #8565 from Trista/master
Core/Creature: Update template - reinitialize spell bar for vehicles
2012-12-16 17:01:26 -08:00
Nay
815742f44d Merge pull request #8681 from xomachine/master
Core/PetAI: Emote and autocast fixes
2012-12-16 16:56:18 -08:00
thesensei
ed4bf13c44 Core/Creature: Update template - reinitialize spell bar for vehicles
* update template didn't change spell bar for players if on vehicle that updates it's template, initialize spells was needed
	* combined with faction changing, since when update is called player faction is ignored and it should be changed to his (based on sniffs)
	* the idea of this automated check inside fix SAI problems mainly, because there you have nothing to use to reinitialize the bar - closes #5254
2012-12-17 02:54:59 +02:00
Roc13x
9776bdfdfa Core/Items: DestroyItemCount also searches bank
Closes #8240

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-17 00:54:47 +00:00
xomachine
d39b21df8a Core/PetAI: Fix Ghouls emotions
Correction IDs of COWER and ROAR emotions for ghoul.
2012-12-15 19:26:59 +00:00
xomachine
e7f0808d46 Core/PetAI: Fix pet's self-jumping
Fix issue, when pet autocast leap-like spells on itself
2012-12-15 19:23:59 +00:00
MrSmite
04f08d26a7 Implements saving of loot (items / money) contained inside lootable inventory items.
* Unlooted items / money persist across player sessions
* Loot inside items is tied to the item rather than the player so if trading
  partially looted items becomes possible, this implementation will still work

* New tables added:

    characters_database.sql (first time users)
    characters_create_item_loot.sql (existing users)

Implementation Can be tested with:

 Watertight Trunk [21113]
 Bulging Sack of Gems [25422]
 Fat Sack of Coins [11937]

Closes #2048
2012-12-15 00:06:32 -05:00
Subv
136dbd69fd Merge pull request #8583 from Gacko/scripttexts
Core/DB: Drop table script_texts
2012-12-14 18:11:31 -08:00
click
aa420be109 Core/QuestHandler: Minor change on output from two logentries to make more sense 2012-12-14 17:49:57 +01:00
Subv
4b1e65d057 Core/PetAI: Fixed a crash in PetAI::CanAttack
Closes #8660
2012-12-14 11:06:56 -05:00
CeIa
b87cc31106 Scripts/Events/Achievement: fix 'Out With It'
Credits to @darkman1983

Closes #8211
Closes #8126

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-14 01:23:53 +00:00
Gacko
c65ccba1e1 Core/DB: Drop table script_texts 2012-12-13 14:48:01 +01:00
Vincent_Michael
36c3395bea Core/Quest: Fix reputation calculation for SPELL_AURA_MOD_REPUTATION_GAIN 2012-12-12 20:32:05 +01:00
Vincent_Michael
7e28938dd0 Core: Fix more warnings 2012-12-09 18:13:41 +01:00
Vincent_Michael
e7cb10f49b Core: Fix warnings 2012-12-09 17:34:21 +01:00
Subv
01f118bf77 Merge pull request #8416 from MrSmite/PetAI_2.0
Core/PetAI: Several changes.
Closes #7455
Closes #8398
2012-12-09 07:50:33 -08:00
joschiwald
5c33c54054 Core/Player: correct SetHomebind and cleanup Spell::EffectBind 2012-12-08 23:46:16 +01:00