Spp
a7d262ce03
Core/Dungeon Finder: Do not allow to join if selected dungeons and raids
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--HG--
branch : trunk
2010-11-22 12:28:06 +01:00
Spp
a2ef7e18a1
Core/Dungeon Finder: Give rewards only to players that joined selecting random dungeon
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--HG--
branch : trunk
2010-11-22 10:19:54 +01:00
Spp
6b5ff1ca25
Core: Fix some warnings
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--HG--
branch : trunk
2010-11-22 10:10:46 +01:00
click
ea9e88a48c
Core/Scripts: Add support for questID 25444 (Da Perfect Spies)
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--HG--
branch : trunk
2010-11-21 23:43:44 +01:00
click
634ddae566
Core/Commands: Fix issues with crashes related to .gobject near command usage (thanks to Josh for finding the bug and culprit)
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--HG--
branch : trunk
2010-11-21 23:00:03 +01:00
click
b62f587c30
Core/UnitAI: Fix some warnings
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--HG--
branch : trunk
2010-11-21 22:40:22 +01:00
silinoron
fc832122cc
Core/Vehicle: Some code-style cleanup.
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--HG--
branch : trunk
2010-11-21 10:07:51 -08:00
Machiavelli
733b72d29c
Core/DBLayer: Add method DirectExecute for synchronous execution of prepared statements (without resultset)
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Author: [M]axx
--HG--
branch : trunk
2010-11-21 18:50:11 +01:00
Machiavelli
92a7d02184
Core/Player: Invoke global cooldown when equipping relic slot items during combat.
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Please report any issues you find regarding this changeset.
--HG--
branch : trunk
2010-11-21 16:48:08 +01:00
Shauren
632a976b05
Scripts/Icecrown Citadel: More code style cleanup
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--HG--
branch : trunk
2010-11-20 23:50:09 +01:00
Shauren
2a039e726a
Scripts/Icecrown Citadel: Added basic threat support for Blood Prince council in no-damage mode
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--HG--
branch : trunk
2010-11-20 23:10:32 +01:00
Shauren
6d244e8f13
Scripts/Forge of Souls: Cleaned up code style
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Scripts/Forge of Souls: Fixed a possible crash
Closes issue #4660 .
--HG--
branch : trunk
2010-11-20 21:27:10 +01:00
Shauren
417b29af24
Scripts/Forge of Souls: Fixed typo in instance script, thx Ramus for spotting it
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--HG--
branch : trunk
2010-11-20 21:06:00 +01:00
Rat
5bde001407
Core/AI: hooked AI()->GossipHello to HandleGameobjectReportUse
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--HG--
branch : trunk
2010-11-20 13:54:45 +01:00
Rat
e1eae802e3
Core/SmartAI: ACTION_RANDOM_MOVE with distance = 0 should reset motion back to IDLE
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--HG--
branch : trunk
2010-11-20 13:28:10 +01:00
Rat
e3c6723a8d
Core/SmartAI: added ACTION_RANDOM_MOVE
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--HG--
branch : trunk
2010-11-20 13:23:29 +01:00
Rat
c1ec8c80de
Core/SmartAI: added TARGET_THREAT_LIST, uses all units from creature's threat list as targets
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- modified ACTION_CALL_CASTEDCREATUREORGO to use simple targeting
--HG--
branch : trunk
2010-11-20 12:42:10 +01:00
Rat
67fa59fb68
Core/SmartAI: added ACTION_ACTIVATE_TAXI
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--HG--
branch : trunk
2010-11-19 20:23:08 +01:00
click
5cd3904059
Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_respawn from WORLD database to CHARACTER database as it's content is realm-specific and should be preserved (thanks to leak for the cleanup)
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*** TO PRESERVE (COPY) THE DATA CONTAINED IN THE OLD TABLES, YOU MUST FOLLOW THE FOLLOWING SQL-RECIPE (REPLACE DATABASENAMES WHERE NEEDED!) ***
-- Move creature_respawn from world to characters db
INSERT INTO `characters`.`creature_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid, `respawntime` `instance` * FROM `world`.`creature_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`creature_respawn`;
-- Move gameobject_respawn from world to characters db
INSERT INTO `characters`.`gameobject_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid`, `respawntime`, `instance` FROM `world`.`gameobject_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`gameobject_respawn`;
-- Move reserved names from world to characters db
INSERT INTO `characters`.`reserved_name` (`name`)
SELECT `name` FROM `world`.`reserved_name`;
-- Remove reserved_names table from world db
DROP TABLE `world`.`reserved_name`;
*** THE ABOVE MUST BE DONE, OR EXISTING INSTANCES WILL BE FULLY RESPAWNED - YOU HAVE BEEN WARNED ***
Closes issue 4842. Closes issue 4849.
--HG--
branch : trunk
2010-11-19 15:53:14 +01:00
click
3e27be7501
Core/Scripts: Tidy up commandscripts to adhere to scripting-standards and fix some minor typos (fix by Paradox)
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Closes issue #4859 .
--HG--
branch : trunk
2010-11-19 14:04:21 +01:00
Shauren
0fb06f63e5
Fixed line endings
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--HG--
branch : trunk
2010-11-19 13:56:49 +01:00
click
30908638cb
Core/Buildsystem: Set up mutliprocess compiles for all buildmodes (non-PCH/PCH with and without debugmodes)
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--HG--
branch : trunk
2010-11-19 13:43:13 +01:00
click
3a18e4afcc
Core/Buildsystem: Remove now deprecated WITH_SQLDEBUG option from CMake options (it's handled by the command added in r8ecf6a8816)
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--HG--
branch : trunk
2010-11-19 13:19:03 +01:00
click
67fade84d3
Core/Commands: Enable SQL query logging by config and command )patch by leak)
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Closes issue 4853.
--HG--
branch : trunk
2010-11-19 13:13:07 +01:00
click
67cd8d18e1
Core/Utilities: Fix ACE gettimeofday(); issue whe compiling without PCH on Windows platforms (thanks to leak)
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--HG--
branch : trunk
2010-11-18 23:37:49 +01:00
Shauren
418cf49a72
Scripts/Icecrown Citadel: Changed spell timers for Lord Marrowgar, taken from sniffs
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Scripts/Icecrown Citadel: Converted texts to new TextMgr
Scripts/Icecrown Citadel: General cleanup & coding style consistency
Scripts/Icecrown Citadel: Added missing spell script names
--HG--
branch : trunk
2010-11-18 15:57:23 +01:00
azazel
87d723405e
Core/Scripts: return const modifier to Player methods back (should restore compilation for those with custom scripts).
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NOTE: The main idea of original change is to allow scripts change content of message so that calling method sends modified message to client.
For example, moderating script which cuts illegal words from message.
--HG--
branch : trunk
2010-11-18 10:26:34 +06:00
Rat
3de2f6af01
Core/AI: added sOnDummyEffect() for all AIs
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Core/SmartAI: added EVENT_DUMMY_EFFECT (66)
--HG--
branch : trunk
2010-11-17 23:24:21 +01:00
click
2e68705e22
Core/Spells: Use ShapeshiftForm model IDs from DBC instead of as hardcoded values - fix by Kaelima
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(Some shapeshifts need overrides due to missing DBC data, and needs hardcoding - already handled)
Closes issue 4832.
--HG--
branch : trunk
2010-11-17 18:15:49 +01:00
azazel
4fb572015a
Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.
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--HG--
branch : trunk
2010-11-17 18:14:35 +06:00
Shauren
169c2ef87a
Buildsystem/Windows: Added MySQL 5.5 registry paths to FindMySQL macro
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--HG--
branch : trunk
2010-11-17 10:26:12 +01:00
click
8806a3efdb
Core/Script: Add spellscript for Earthbind totem spell (patch by Socolin)
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--HG--
branch : trunk
2010-11-17 00:05:20 +01:00
Rat
c1614bc0f3
Core/SmartAI: use last invoker for all Talk actions, should fix $vars in texts
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--HG--
branch : trunk
2010-11-16 23:03:04 +01:00
click
95e956a0b5
Core/Scripts: Convert more commands over to CommandScripts (moves gobject, honor, quest, reload, titles and wp commands to scripts) - Patch by Paradox
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(Also fixes a minor visual error on GM-listings (gm ingame/gm list) when the respective user had an R in his/her name).
Closes issue 4792.
--HG--
branch : trunk
2010-11-16 21:27:25 +01:00
linencloth
e87223b453
Core/WorldObjects: Destroy for nearby players before removing from world
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Closes issue 4806
--HG--
branch : trunk
2010-11-16 21:17:49 +01:00
Rat
f5edd6ef2a
Core/AI: implemented Talk() for the 'new' textMgr
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--HG--
branch : trunk
2010-11-16 19:21:48 +01:00
Spp
ee6f03eead
Add missing change in 10453
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--HG--
branch : trunk
2010-11-16 14:47:12 +01:00
click
b6e50110ac
Core/Authserver: Clean up authserver base code a bit + follow codingstyle
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--HG--
branch : trunk
2010-11-16 14:29:01 +01:00
Spp
addd762c4d
Core: Fix warnings
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--HG--
branch : trunk
2010-11-16 14:08:12 +01:00
Spp
7abcf9812e
Fix typo in sql file
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--HG--
branch : trunk
2010-11-16 11:54:40 +01:00
Spp
3e2c1a4169
Scripts: Fix quests "...Or Maybe We Don't" and "Smoke 'Em Out"
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Author: Lopin
Closes issue 4741
--HG--
branch : trunk
2010-11-16 11:52:31 +01:00
click
0dc3d771e1
Core/Unit: Add missing/update old shapeshifting modelforms for Shapeshifting - Fix by Kaelima
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Closes issue 4804
--HG--
branch : trunk
2010-11-16 14:04:15 +01:00
click
6ebaad1847
Core: Add validation-test for adding creatures to the world - fix by Paradox
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Closes issue 4807
--HG--
branch : trunk
2010-11-16 14:00:47 +01:00
linencloth
8fae0c176d
Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
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Also replace some SetVisibility hacks to directly call UpdateObjectVisibility
--HG--
branch : trunk
2010-11-16 01:13:04 +01:00
linencloth
57c76407b0
Core/Players: Update object visibility right after adding the player to a map
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--HG--
branch : trunk
2010-11-15 23:10:48 +01:00
linencloth
8f96f37c2e
Core/Players: Cleanup the visibility updater
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--HG--
branch : trunk
2010-11-15 23:08:02 +01:00
Rat
8bb215d938
Core/SmartAI: removed depricated WP_LOAD, small fix to run-walk states when escorting, fix for escort invoker range check if no targets set
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--HG--
branch : trunk
2010-11-16 00:13:47 +01:00
Rat
9abf7f98b3
Core/Conditions: updated CONDITION_ITEM, it should work with 0 item count
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--HG--
branch : trunk
2010-11-15 23:20:20 +01:00
linencloth
171ffd49ed
Core/Players: Fix visibility of out of sight range group members on the map
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--HG--
branch : trunk
2010-11-15 11:23:32 +01:00
Shocker
43588a272d
Core/Commands: Fix npc add commands and add check for npc add item to ensure a creature is selected. Patch by Paradox (thanks to rothmans92 for reporting the problem)
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--HG--
branch : trunk
2010-11-15 02:45:48 +02:00