Subv
b0bcf1f67c
Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0
...
closes #5197
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-11 21:47:00 -05:00
Subv
d3a510957e
Codestyle: Renamed some battleground variables and changed some other things to fit codestyle
2012-02-11 19:44:10 -05:00
Subv
d0110dae9d
Merge pull request #5193 from Souler/master
...
Dalaran Sewers Arena waterfall issue
2012-02-11 16:28:38 -08:00
Subv
0d77ae8fc1
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2012-02-11 19:23:40 -05:00
Subv
ff9830c18d
Core/Spells: Blink wont be able to trespass solid objects anymore (walls/doors)
...
Refactored some code
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-11 19:23:18 -05:00
Matthew Goff
b0145e3b39
Core/Quests: Correct use of parenthesis in IsAutoComplete and IsAutoAccept
...
Closes #5195
2012-02-11 22:26:53 +00:00
neurorulez
cf9e183e25
DB/SAI: Send data to instance on Ward Keeper death
...
Closes #4819
2012-02-11 20:46:08 +00:00
Souler
491c25ddc5
Core/Arenas/Dalaran Sewers: Add warning before fully activating the waterfall
2012-02-11 21:08:26 +01:00
Pitcrawler
6bb7f15092
DB/NPCs: Remaining Grizzly Hills gossips
...
Scripts|SAI: Convert npc_kingdom_of_dalaran_quests to SAI
Closes #4845
2012-02-11 20:01:06 +00:00
Nay
605d3ffa52
Copy paste is bad, mkay?
2012-02-11 19:51:03 +00:00
Nay
5c62fd1d6a
Core/Db/Conditions: Add conditions for world state and phasemask
...
CONDITION_WORLD_STATE - 11 - index - value - 0
CONDITION_PHASEMASK - 26 - value - 0 - 0
Idea by @LiMCrosS
2012-02-11 19:46:41 +00:00
Subv
1fc3470233
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2012-02-11 14:29:13 -05:00
Subv
f3802488ff
Core/Collision: Missing a negation operator in Ring of Valor
2012-02-11 14:28:25 -05:00
Nay
987860c09c
DB/SAI: Fix a typo in a recent SAI script
...
(Startup DB errors)
2012-02-11 19:00:57 +00:00
malcrom
001a2bc5e7
DB/Quests: Fix quest Sorlof's Booty
...
Closes #5071
Closes #1785
2012-02-11 18:59:07 +00:00
Subv
7eab228818
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2012-02-11 13:49:41 -05:00
Subv
0e57de54fb
Battleground/Collision: Fixed the DS waterfall and RV pillar glitches
2012-02-11 13:47:43 -05:00
gecko32
c5cabd3295
DB/Quests: Script A Daughter's Love quest ending
...
Closes #5102
2012-02-11 18:47:19 +00:00
w1sht0l1v3
c80ab4d19e
DB/Quest: Kickin' Nass and Takin' Manes
...
Thanks to @Pitcrawler for refactoring/correcting the code
Closes #446
Closes #5164
(not complete)
2012-02-11 18:33:46 +00:00
Pitcrawler
f76f091fc3
DB/Quest: Near Miss / Close Call
...
Closes #5169
(not complete)
2012-02-11 18:31:12 +00:00
Discover-
7a518fd3e0
DB/ATs: Add Botanica and Mechanar instance exits.
...
Closes #3369
2012-02-11 18:03:45 +00:00
Vincent-Michael
336f2c904d
DB/Quests: Quest pooling for The Rokk and Old Man Barlowned
...
Closes #5189
Closes #5190
2012-02-11 17:50:15 +00:00
nelegalno
1b8135d07d
DB/NPCs: Spawn Elders also on heroic difficulty (spawnmask change)
...
Closes #4976
2012-02-11 17:44:49 +00:00
Subv
231b849ac4
Fixed build
2012-02-11 11:05:37 -05:00
Subv
5d93b33f0f
Fixed codestyle from last commit
2012-02-11 10:53:33 -05:00
Subv
c5e2e189de
Core/Conditions: Allow to set SAI conditions to both the invoker and the object using ConditionTarget column.
...
ConditionTarget 0 = invoker
ConditionTarget 1 = object
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-02-11 10:49:28 -05:00
QAston
784d58c023
Core/Db/Conditions: Add new condition types:
...
- CONDITION_OBJECT_ENTRY
- CONDITION_TYPE_MASK
- CONDITION_RELATION_TO
- CONDITION_REACTION_TO
- CONDITION_DISTANCE_TO
- CONDITION_ALIVE
- CONDITION_HP_VAL
- CONDITION_HP_PCT
2012-02-11 15:17:33 +01:00
nelegalno
53458b4508
DB/NPCs: Correct a LiiA spawn
...
Ref 36bb3878bc
2012-02-11 14:16:47 +00:00
Subv
a3e739e726
Merge pull request #5178 from Kazt/master
...
Edit source files to represent the recent changes in the extractors (v4.00 2012_02) to avoid confusion with old extractors (v3.00 2010_07)
2012-02-10 15:56:56 -08:00
QAston
9d455c1e6f
Fix build with GCC (it seems like it doesn't allow using references to temporary objects).
2012-02-11 00:15:05 +01:00
QAston
b362377b35
Argh 2.0
2012-02-10 23:54:11 +01:00
QAston
e337790c94
Argh.
2012-02-10 23:52:36 +01:00
QAston
ce4a4ffe50
Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
...
So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
2012-02-10 23:42:08 +01:00
Ka0z
6627fe7203
Core/Collision: Edit source files to represent the recent changes in the extractors (v4.00 2012_02) to avoid confusion with old extractors (v3.00 2010_07)
2012-02-10 18:40:05 -03:00
Shocker
8c2526e7d0
Core/Misc: Avoid some redundant checks in Player::ResetTalents
2012-02-10 22:08:13 +02:00
QAston
46b9942f97
Core/Db/Conditions: remove ConditionValue2 parameter CONDITION_SPELL which was used for checking if player doesn't have spell and use NegativeCondition parameter instead.
2012-02-10 18:49:40 +01:00
Nay
ed3e5d816a
Core/Db/Conditions: CONDITION_NOITEM and CONDITION_NO_AURA became deprecated with NegativeCondition
...
Wiki updated.
2012-02-10 16:32:26 +00:00
QAston
586a76e3a0
Core/Db/Conditions: Add 3rd parameter to CONDITION_ITEM so it can now perform a check if item exists in bank aswell as in equipment.
2012-02-10 16:47:58 +01:00
Shauren
05b18ca9ba
Scripts/Icecrown Citadel: Attempt to fix Sindragosa spawning
2012-02-10 16:44:02 +01:00
Shauren
9155d21b64
Scripts/Icecrown Citadel: Fixed crash in spell_frostwarden_handler_order_whelp
...
Closes #5129
2012-02-10 16:40:02 +01:00
Nay
6a43ee5501
DB/GOs: Remove wrong flags and not working SAI script from (LiiT) Picnic Basket
...
Ref 32b2fccf33
Accepting suggestions on how to make it not despawn on first use/click.
2012-02-10 15:03:12 +00:00
QAston
f2f1150761
Fixed build.
2012-02-10 15:43:19 +01:00
QAston
676151f6ac
Core/Db/Conditions: Don't use ConditionValue3 as a reference id for template conditions - ConditionTypeOrReference serves this purpose.
2012-02-10 15:30:33 +01:00
QAston
8713b44ee7
Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
...
Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
2012-02-10 14:18:59 +01:00
QAston
e0ad0f0e8d
Minor correction to a7fc2586e7 - load columns from db in the same order they're stored.
2012-02-10 12:54:34 +01:00
kaelima
5684f39d58
Core/Protocol: Remove useless ResetInstances call inside WorldSession::HandleResetInstancesOpcode.
2012-02-10 12:52:30 +01:00
QAston
a7fc2586e7
Core/Db/Conditions: Add NegativeCondition column to conditions table which allows to check whenever player does not meet condition specified by ConditionTypeOrReference column (ConditionTypeOrReference and ConditionValue3 set to reference id are not affected by the change)
2012-02-10 12:46:01 +01:00
kaelima
03b2717931
Core/Map:
...
- Fixed crash when a player was disconnected during a transfer to another map.
- Only call OnPlayerLeaveMap if player is removed from map. (Ty QAston)
2012-02-10 12:43:13 +01:00
Shauren
5251daf01a
Core/Spells: Summoning players will now teleport them directly on summoner, not near him
2012-02-10 11:32:33 +01:00
Shauren
806733550c
Core/GameObjects: Fixed crashes in GameObject::SetLootState and GameObject::SetGoState for summoned objects
...
Closes #5166
2012-02-10 10:24:56 +01:00