Commit Graph

37223 Commits

Author SHA1 Message Date
Shauren
b1f16bceb0 Core/Phasing: Fixed inverse phaseshift logic 2021-11-22 22:51:46 +01:00
Ovahlord
27d9726dc3 Core/Units: no longer send collision height change packets when a player has not been added to the world yet 2021-11-22 14:15:38 +01:00
Ovahlord
8f69d98ed9 Scripts/Firelands:
* make sure that Lord Rhyolith's feet always enter the correct seat
* Obsidian Armor will no longer affect the turn mechanic so turning Lord Rhyolith stays consistent
2021-11-19 19:50:10 +01:00
Ovahlord
47170c11c6 Core/Spells: fixed a typo in 3a2e3452e0 2021-11-17 18:44:40 +01:00
Ovahlord
3a2e3452e0 Core/Spells: implement TARGET_UNIT_CASTER_PASSENGERS (105)
closes #297
2021-11-17 17:47:18 +01:00
Ovahlord
373a296b8d Core/Units: removed deprecated fake attacker state update from the core 2021-11-17 17:18:05 +01:00
Ovahlord
7840a8f529 Core/Spells: implemented SpellAuraInterruptFlags2::AbandonVehicle and removed unused definitions which have not been used in Cataclysm yet 2021-11-17 17:02:06 +01:00
Ovahlord
6dedecfeac Core/Spells: implement SpellAuraInterruptFlags2::ChangeSpec 2021-11-17 16:54:11 +01:00
Seyden
4c870d1e88 Core/Auras: Implement SpellAuraInterruptFlags2::Ground and SpellAuraInterruptFlags2::Swimming (#27193)
# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
2021-11-17 16:30:51 +01:00
Ovahlord
631b499414 Core/Movement: updated collision height packet handling to ack handling 2021-11-16 07:11:00 +01:00
Ovahlord
4b56a7b9a3 Core/Movement: converted SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY and SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY to new ack handling 2021-11-12 19:29:00 +01:00
Ovahlord
2c70d98449 warning fix² 2021-11-11 17:59:45 +01:00
Ovahlord
c220644db1 warning fix 2021-11-10 16:56:54 +01:00
Ovahlord
5ca475a764 Core/Movement: split SetCanFly for player and creature class and handle their part accordingly 2021-11-10 13:53:14 +01:00
Ovahlord
fbc1b8565a fixed build 2021-11-10 13:33:17 +01:00
Ovahlord
a689446e56 Core/Units: disarmed another overzealous assert 2021-11-10 13:30:46 +01:00
Ovahlord
a743473eac fixed build 2021-11-10 13:17:29 +01:00
Ovahlord
df38c26f92 Core/Units: re-added a few capability fixups that got removed in 0a7dfc15e2 and allow auras to send their amount values when changing amount via RecalculateAmount 2021-11-10 13:16:25 +01:00
Ovahlord
56813fd186 Core/Movement: refactored pending movement change queue to be a unordered map instead so we no longer ARE overzealous with kicks when counters or ack receiving order mismatches 2021-11-10 12:19:00 +01:00
Ovahlord
0a7dfc15e2 Core/Movement: ported mount capability updating from master branch and replaced old implementation with it 2021-11-09 18:13:23 +01:00
Ovahlord
3d8762297c Core/Movement: converted CanFly and DisableGravity ack handling to new system 2021-11-08 22:23:54 +01:00
Ovahlord
9faf867f34 Core/Movement: ported movement speed change acknowledge packet handling from 335 branch 2021-11-08 12:44:49 +01:00
Ovahlord
edbbeba5a2 Core/Movement: ported client control logic updates from 335 branch 2021-11-06 23:41:34 +01:00
Seyden
f5342061ba Core/Movement: no longer randomize knockback directions 2021-11-06 20:06:02 +01:00
Ovahlord
7a602d4b44 Core/Creatures: apply database defined movementflags on (re)spawn and on reaching home only
This allows manipulating movementflags without having to block everything via CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
Yo @keader that flag is your fuckery. gimme feedback
2021-10-31 10:52:45 +01:00
Ovahlord
7473cc1a11 DB/Spawns: added missing questgivers for the legendary staff questline in Orgrimmar and Stormwind 2021-10-30 22:16:53 +02:00
Ovahlord
6f9009e1b0 DB/VP: corrected Altairus' movement template and spawn position data 2021-10-30 22:14:26 +02:00
Ovahlord
217299beed Core/Creatures: improved movement flag updating for creatures by taking db values more serious 2021-10-30 22:12:01 +02:00
Ovahlord
ee4807ce28 nopch build fix 2021-10-30 17:31:32 +02:00
Ovahlord
32ff2f427f Core/Spells: implement triggering spell casts from charge effects 2021-10-30 16:59:33 +02:00
Ovahlord
7367765502 Nopch fix 2021-10-30 16:58:14 +02:00
Ovahlord
c709290888 Scripts/Firelands: implement Lord Rhyolith encounter 2021-10-30 16:16:34 +02:00
Ovahlord
d3da33dff0 Core/Creatures: store the original entry of a creature instead of the current one as creatures may change their entry during runtime 2021-10-30 15:41:47 +02:00
Ovahlord
9ee2af2312 Core/Players: update mount capabilities when being added to the map 2021-10-30 15:40:58 +02:00
Ovahlord
f694f0409f Core/Units: defined UNIT_FLAG2_DISABLE_UNIT_FRAME 2021-10-30 15:40:13 +02:00
Ovahlord
b10f962ba3 Core/Creatures: several cleanups and improvements to spell focusing to reduce edge case issues 2021-10-21 13:18:24 +02:00
Ovahlord
1d5bbfc144 Core/Creatures: implement a helper to reset spell focus reacquisition 2021-10-21 10:52:08 +02:00
Ovahlord
ef08b8f180 yikes 2021-10-20 18:53:21 +02:00
Lucas Nascimento
22fecb6d1b Entities/Unit: Fixed wrong combat stop when remove charm (#27038) 2021-10-20 18:52:12 +02:00
Ovahlord
da5add0628 fixed build 2021-10-20 17:57:33 +02:00
Ovahlord
5caab70374 removed unneeded sql file from cherrypick 2021-10-19 17:35:31 +02:00
ModoX
6d41950769 Core/Chat: Added new TextRange personal to creature_text which sends the message to related target only (#27070)
* also updated creature_texts of Vigilant Quoram in Lightforged Intro zone as an example
2021-10-19 17:35:01 +02:00
Roc13x
69aeb1e8a7 Build: Update FindOpenSSL.cmake and remove custom FindGit (#294)
(cherry picked from commit 77596dba67)

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2021-10-11 22:50:02 +02:00
Ovahlord
fcc371e453 Core/Spells: fixed mounting summoned vehicles if the seat id is o 2021-10-10 01:01:55 +02:00
funjoker
66b4f41c21 Replace libzmq-dev with libzmq3-dev 2021-10-05 21:46:58 +02:00
Tom Dymel
dbff9a4060 Patch authentication modules under linux in the wine ProgramData path (#286)
* Patch authentication modules under linux in the wine ProgramData path

* Use posix compliant OS flags

* Use the correct pattern for x64

* Coalesce win32 specific lines of code
2021-10-05 21:46:03 +02:00
Ovahlord
0a991df443 Core/Auras: cff762da69 followup
thanks to @meji46 for the headsup
2021-09-30 11:41:47 +02:00
Ovahlord
cff762da69 Core/Spells: apply the invisibility screen effect only for generic invisibility effects 2021-09-27 10:05:25 +02:00
Ovahlord
032b1ed2cd Core/Spells: Blood Shield will now only proc while Blood Presence is active 2021-09-23 23:12:18 +02:00
Ovahlord
cad75cdaf3 Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated 2021-09-23 03:10:42 +02:00