Shauren
b229f72bf4
Core/Units: Cleaned up DealDamage log message and moved it to debug level
2012-12-31 18:53:44 +01:00
Shauren
c021bff594
Core/Vehicles: Fixed basepoints used when ride vehicle aura is created for !IsInMap case
2012-12-31 17:58:21 +01:00
click
7ef2c1e062
Core: Change a rather badly phrased warning regarding "bad" DBC datastructures
2012-12-31 16:36:58 +01:00
Subv
b4be02c8a0
Core/Conditions: Rename CONDITION_INSTANCE_DATA to CONDITION_INSTANCE_INFO.
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And allow it to be used with GetData, GetData64 and GetBossState.
2012-12-30 16:03:25 -05:00
Trista
0aef9419b6
Core/Vehicles: Missed change
2012-12-30 01:34:53 +02:00
Trista
6edffb036d
Core/Vehicles: revert 95152d5753 and 95152d5753
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Sorry about troubles caused, hed reason to think formula was wrong, but it wasn't. However there is part of the code that needs to be improved I describbed in this commit as TO DO: Connected with: #8195
2012-12-30 01:06:55 +02:00
Warpten
63b9a7579c
Core/SAI: Fixed build, i need new glasses.
2012-12-29 22:30:29 +01:00
Warpten
609c5700d6
Core/SAI: SMART_ACTION_NONE is not a valid action. Also accept SMART_ACTION_SET_RANGED_MOVEMENT as a valid action.
2012-12-29 22:27:32 +01:00
Subv
2002bc785e
Core/SAI: Fixed SMART_ACTION_SET_RANGED_MOVEMENT
2012-12-29 15:35:56 -05:00
Subv
9bc339cd89
Core/Movement: MSG_MOVE_TELEPORT is not supposed to be sent to the player being teleported.
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Thanks @vlad852
Closes #8798
Closes #8774
2012-12-29 15:25:48 -05:00
Subv
3d3a8107e0
Core/Entities: Account for creatures that are spawned below ground level when adding flying flags. (Triggers, mostly)
2012-12-29 14:23:23 -05:00
therzok
5c8c458d60
*Fixing a typo.
2012-12-29 21:14:12 +02:00
Subv
3ad9dafdb6
Core/Entities: Update movement flags for flying/swimming creatures on Creature::Update
2012-12-29 04:01:55 +01:00
Subv
8f589dcdd0
Core/Entities: Add a delta to the ground level difference for removing the flying movementflags when landing.
2012-12-28 13:53:44 -05:00
Faq
e04275984e
Core/Spells: fix self-damage caused by Glyph of Chains of Ice. oMadMano
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Closes #7270
Closes #644
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-28 02:24:01 +00:00
Trista
95152d5753
Core/Vehicles: Closes all issues with seats for real (finishing and fixing previous change)
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* Author, Joschiwald, all credits to him please
* DieSide should be not calculated with basepoints for these auras, thiss correctly finish previous fix 452e585f7b from Horn
* What it fixes, FL, XT, Demolishers, Accessories, Not being able to leave vehicle and so many more can't track them sorry
2012-12-28 04:11:51 +02:00
Subv
873aa5f2a7
Core/Movement: Do not set movement flags for creatures based only on their InhabitType, check if they are actually on air/water. newline. Should allow us to fix some problems on ICC and the mmaps branch.
2012-12-27 19:31:34 +01:00
Nay
7fe2d7309a
DB/Schema: Rename and change types of a few fields in locales_creature_text and locales_npc_text
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locales_creature_text.textGroup -> locales_creature_text.groupid
locales_npc_text.entry -> locales_npc_text.ID
2012-12-27 16:42:05 +00:00
Subv
1a8d7d738a
Merge pull request #8787 from joschiwald/load_spell_procs
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Core/Spells: fix possible crash when loading `spell_proc` table
2012-12-27 06:48:45 -08:00
Nay
b530602b96
DB/Schema: Rename locales_quest.entry to locales_quest.Id for consistency with quest_template table
2012-12-27 14:29:05 +00:00
joschiwald
3288d7024a
Core/Spells: fix possible crash when loading spell_proc table
2012-12-27 06:04:45 +01:00
Vincent_Michael
e48bbac93f
Core: Fix warning in 7b9b67a3b3
2012-12-27 01:42:25 +01:00
Trista
452e585f7b
Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
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* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-27 01:35:38 +02:00
Vincent_Michael
ece2f7c7ab
Add missing changes in 7b9b67a3b3 (fucking save button)
2012-12-26 23:23:49 +01:00
Vincent_Michael
7b9b67a3b3
Core/Quest: Drop table quest_end_scripts
2012-12-26 23:20:05 +01:00
MidnaAT
30936fd1c4
Core/Totem: Have Lightwell use Totem logic
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ref www.trinitycore.org/f/topic/7599-propper-lightwell-handling/
2012-12-26 04:34:40 +01:00
kaelima
a8cd34c4a4
Core/Battleground: Rename and correct usage of opcode 1223 and increase the timer before arena/bg invitation window is removed to its proper value. Closes #6725
2012-12-26 04:02:42 +01:00
Vincent_Michael
6e921feebd
Core: Fix some codestyle
2012-12-25 02:56:19 +01:00
Vincent_Michael
fa5f2b4c60
Core: Fix non pch build
2012-12-25 02:51:40 +01:00
Trista
6189eeb8e6
Core/Movement: Fix codestyle -7092e9350bbb8123de688be0bf5dd87d8196d34f
2012-12-24 23:59:25 +02:00
Shauren
75e7cf7eb5
Core/Quests: Added support for 10/25 man only raid quests
2012-12-24 19:53:28 +01:00
Trista
7092e9350b
Core/Movement: Final fix for MSG_MOVE_TELEPORT
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* Creator Subv, (thx to Shauren also who stated that this packed should be used when researchs were started)
- You all should'be thankful, that bug was a real bitch
* Fix creatures using NearTeleportTo (example Urom in Oculus, Skeram/Viscidus in AQ and Heigan in Naxxramas)
2012-12-24 18:04:58 +02:00
Subv
c33a1724ae
Core/Spells: Spells that are usable while stunned should no longer have problems with stun auras that don't apply any mechanic.
2012-12-23 13:21:00 -05:00
stfx
51fadb57e0
Allow setting afk/dnd message in afk/dnd state
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Also use the same variable to store the message for AFK and DND
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-23 17:49:47 +00:00
stfx
01ef119703
Fix receiving whispers while being dnd
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Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-23 17:49:46 +00:00
Subv
a0ad8f7a46
Core/Entities: Also send MSG_MOVE_TELEPORT to the player
2012-12-23 12:39:51 -05:00
Subv
24466d721c
Core/Entities: Missing change from previous commit
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Calling UpdateObjectVisibility() will make sure that the semi-far teleports (those where the destination position is not in direct sight) will work correctly.
2012-12-23 09:33:29 -05:00
Subv
143340b38c
Core/Movement: Fixed near teleports, big thanks to @Trista who basically figured this out on his own.
2012-12-23 08:09:56 -05:00
Subv
3f4c6a9d45
Merge pull request #8739 from MrSmite/PetAI_CanAttack_bugfix
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Fix a minor PetAI behavioral issue
2012-12-22 09:23:55 -08:00
MrSmite
09204f1534
Update src/server/game/Entities/Unit/Unit.h
2012-12-22 12:04:10 -05:00
MrSmite
9a5b17d536
Update src/server/game/AI/CoreAI/PetAI.cpp
2012-12-22 12:01:51 -05:00
Gacko
2302b04a06
Core/Spell: Last work on Shadows Fate
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- Shadows Fate can now be applied by more than just one player at the same
time. So on everyone who hits the unit the credit spell with the visual
will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
the boss once. If this would be done on proc, these AOE spells could be
casted up to 25 times.
-> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Gacko
8cbb3763dd
Core/Spell: Shadows Fate crash fix
2012-12-22 16:42:46 +01:00
Trista
aabfa3afae
Core/Spell: Properly rewrite previous change: 80dcf879de
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* thx to @joschiwald for noticing problem and helping, see rest info in comment or previous fix
2012-12-22 06:32:45 +02:00
Trista
80dcf879de
Core/Spells: TARGET_UNIT_MASTER passenger support
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* what happened before was spells casted from vehicle to passenger getting blocked by general check exceptions that state passengers to be not implicitly spell hit, however they should be ignored when caster is vehicle to master passenger
* fix a lot of quests that award kill credit that was blocked before
* precisely closes : #8643 and makes #5254 awardable
2012-12-22 04:28:31 +02:00
MrSmite
4c9451d54c
Fix pet stopping approach when attacked by another creature
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Fix pet placed on stay after "attack" not attacking new attackers
Closes #8735
2012-12-21 20:57:22 -05:00
Vincent_Michael
a3b34e2894
Core: Fix more some codestyle
2012-12-22 01:13:56 +01:00
Vincent_Michael
63ea4b1056
Core: Fix some codestyle in 957571e18c
2012-12-21 22:22:36 +01:00
Gacko
a8b145348a
Core/Spell: Add missing break.
2012-12-21 14:14:58 +01:00
Gacko
410586cf43
Core/Spell: Shadow's Fate conditions
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Some of the quests only can be done in 25man mode
2012-12-20 23:56:09 +01:00