xinef1
b3f04ec157
Added some missing SetFallInformation calls ( #19121 )
...
Fixed HP drop bug on zeppelins
Fixed possible packet relocation problems on huge transports
2017-02-13 21:05:32 +01:00
xinef1
2412886ef6
Core/Misc: Fixed player corpse looting, added player corpse loot and some more ( #19122 )
...
* Fixed corpse looting in wintergrasp
Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement
Don't generate money for loot if no loot mode is available
Simplified few things
2017-02-13 20:42:06 +01:00
Gustavo
4536846d7d
Core/Scripts Update boss Skadi the Ruthless ( #19114 )
2017-02-12 05:43:55 -03:00
jackpoz
865a3a47ea
Core/Misc: Fix static analysis issues
2017-02-11 21:01:11 +01:00
Afgann
e865e5cf8e
Core/Auras: Clamlette Magnifique mana regeneration ( #19083 )
...
- adding drink aura to AuraEffect::UpdatePeriodic(Unit* caster)
- making Clamlette Magnifique regenerate mana as well as hp
Closes #19075
2017-02-11 05:55:12 +01:00
Aokromes
207c306937
Tools: Make extractor better, add mmaps extractor multitask
2017-02-11 05:45:01 +01:00
Rochet2
8d2f2f8f06
Fix line endings from CRLF to LF ( #19099 )
2017-02-10 19:37:54 +00:00
Rushor
bbc6799cd7
DB/Creature: Katherine Lee
...
Closes #19095
2017-02-10 15:12:35 +01:00
Rushor
4e2a4b7b13
DB/Creature: Mountain Gronns
...
Closes #19094
2017-02-10 15:09:43 +01:00
Rushor
dad8ab45f2
DB/SAI: Bleakheart Hellcaller
...
Closes #19082
2017-02-10 15:05:01 +01:00
Rushor
c5db14d449
DB/Creature: Bleeding Hollow Peon
...
Closes #19069
2017-02-10 15:03:09 +01:00
Rushor
43b09d2b69
DB/Creature: Living Cyclone
...
Closes #19065
2017-02-10 15:00:52 +01:00
Shauren
090546a80a
Core/Auras: Allow passive auras from items to stack
...
(cherry picked from commit 8453d7dae2 )
2017-02-10 02:04:38 -03:00
Aokromes
43c6fa078b
Update 2017_02_09_01_world.sql
2017-02-10 04:04:31 +01:00
Gustavo
87f2cb04ca
Core/Scripts Rework boss Terestian Illhoof (Karazhan) ( #19057 )
2017-02-09 23:01:39 -03:00
Keader
8f00aa92de
Build fix and codestyle
2017-02-09 21:12:12 -03:00
Afgann
21b5a377e4
Core/Scripts: Moorabi encounter updated. ( #19013 )
2017-02-09 21:07:29 -03:00
Treeston
94a6dd7b3c
Merge pull request #18827 from Treeston/3.3.5-bossrespawn
2017-02-09 23:38:26 +01:00
ariel-
149e449506
Update spell_item.cpp
...
Small indent and codestyle fixes
2017-02-09 16:01:43 -03:00
Aokromes
02633a332c
Tools: Enable tools compilation by default
...
(the time diff is small and it will help starters, advanced users can disable it at any time on cmake guy/compilation script)
2017-02-09 09:45:14 +01:00
Shauren
09cc6b3c33
fix typo
2017-02-08 20:39:44 +01:00
Shauren
74bb92a582
Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less than map visibility distance for active objects to ensure equal ranges for activation/deactivation of grids
...
Updates #19072
2017-02-08 20:23:37 +01:00
ariel-
3a65c70657
Core/Spell: properly add SPELLMOD_COOLDOWN to spells without initial cooldown
...
Closes #15605
2017-02-07 17:34:42 -03:00
Kittnz
d550ba7392
Game/Scripting: Add OnPlayerRepop hook
...
Called when a player presses release when he died
2017-02-07 17:28:16 +01:00
treeston
3ddcf40037
Core/Creature: Prevent boss creatures from ever respawning naturally.
2017-02-07 14:42:54 +01:00
Aokromes
00889ba009
Update FindOpenSSL.cmake
2017-02-07 10:46:52 +01:00
ariel-
57798b649c
Core/Scripts: fix dynamic build
2017-02-06 21:32:40 -03:00
Shauren
860ff849dc
Core/Auras: Prevent infinite stacking of passive auras with the same id from the same caster on the same target
...
Closes #18475
(cherry picked from commit 8867612058 )
2017-02-06 21:12:51 -03:00
Shauren
bf2121680f
Core/Misc: Added regex compatibility layer to fall back to boost::regex for really old compiler
...
(cherry picked from commit b6f1f8405f )
2017-02-06 21:12:27 -03:00
ariel-
4e7679d8bd
Updated auth_database.sql after 9e65fead
2017-02-06 20:57:04 -03:00
Rushor
85357c75c4
Game/Mapscripts: Implement SCRIPT_COMMAND_MOVEMENT
2017-02-07 00:54:32 +01:00
ariel-
9e65fead38
Core/RBAC: sync enum with master
2017-02-06 20:47:12 -03:00
ariel-
aa7ef797d6
Core/SmartAI: Delay SMART_ACTION_FORCE_DESPAWN by at least one world tick
...
- Restore old despawn behavior of SmartAI despawning (without reintroducing the run time logs caused by IsSmart)
- Some SAIs relied on this to function (for example #1249 )
Partial reverts commit 4fc4c81e89
2017-02-06 19:28:44 -03:00
Aokromes
d9c465ed87
DB/Misc: Fix one startup error
2017-02-06 17:19:59 +01:00
xinef1
c6060dd0c5
Core/Spells: Remade trajectory target selection ( #19048 )
...
* Remade trajectory target selection
* Added possibility to apply conditions to trajectory spells
* Properly recalculate delay time if CMSG_UPDATE_PROJECTILE_POSITION is received
2017-02-05 21:10:15 -03:00
Gustavo
d06391d062
Core/Scripts Update boss Maiden of Virtue ( #19058 )
2017-02-05 19:45:13 -03:00
xinef1
14dfc377b4
Core/Misc: Various crash fixes ( #19059 )
...
* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes
* Correction
2017-02-05 23:42:31 +01:00
Aokromes
075f0e26cc
Coding standards
2017-02-05 23:25:33 +01:00
Shauren
fbff3e5b3a
Build fix
2017-02-05 23:17:29 +01:00
xinef1
59ce3d6c9b
Core/Misc: Moved CharacterInfo out of world to separate class
...
Closes #19030
2017-02-05 23:14:19 +01:00
xinef1
3c605ba614
Core/Spells: Added SPELL_FAILED_NOTHING_TO_STEAL error ( #19036 )
...
Corrected Dispel check in sanctuary area
Added root check for SPELL_EFFECT_JUMP and SPELL_EFFECT_JUMP_DEST
2017-02-05 22:29:23 +01:00
xinef1
227d5a9288
Core/Spells: Corrected summon category SUMMON_CATEGORY_VEHICLE ( #19052 )
2017-02-05 22:24:23 +01:00
Gustavo
169e150628
Core/Scripts: boss The Curator (Karazhan) rework ( #19040 )
...
Closes #16099
2017-02-05 17:52:14 -03:00
xinef1
c1ca852e16
Core/Spells: Corrected execution time calculation for dst targets ( #19039 )
2017-02-05 21:05:00 +01:00
Killyana
f91ba9c2a8
DB/creature: Restore position for two Wrath Masters changed in a previous commit
2017-02-05 19:54:09 +01:00
Killyana
10afe65edc
DB/Creature: Silithid Creeper Egg
...
Closes #7251
2017-02-05 19:18:28 +01:00
Keader
8731975187
Core/Scripts: Illidan Stormrage Rewrite ( #18963 )
...
Closes #5018
2017-02-05 12:45:29 -03:00
Xinef
7c7b877c3f
Core/Achievements: Optimized resetting achievement criteria by condition and changed the functionality to properly reset all possible criteria with given condition
...
Closes #18905
2017-02-05 16:41:45 +01:00
xinef1
78a729b6a4
Corrected immunity checking after recent changes ( #19049 )
...
- Shouldn't compare immunity to spells without schoolmask
2017-02-05 12:36:42 -03:00
xinef1
e1f14215d8
Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others ( #18998 )
...
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
2017-02-05 15:39:22 +01:00