megamage
1ee90e1022
*Update vehicle system. Make vehicle a seperate class from creature.
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--HG--
branch : trunk
2009-08-23 22:09:43 -05:00
megamage
08539ec0a4
*Rename some ai functions.
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--HG--
branch : trunk
2009-08-23 14:20:07 -05:00
QAston
cf1bfd1640
*Do not use CritterAI for player guardians.
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--HG--
branch : trunk
2009-07-28 13:23:20 +02:00
QAston
2ff21d4cef
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
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*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
--HG--
branch : trunk
2009-07-22 17:10:30 +02:00
megamage
63c07a5767
*Do not trigger spells with triggers with scripts. This fixes the bug that shadow fissure of Kel'thuzad deals damage without delay.
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--HG--
branch : trunk
2009-06-09 16:18:08 -05:00
megamage
c8e398281a
*Allow guardian to use scripts.
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--HG--
branch : trunk
2009-06-05 22:43:02 -05:00
megamage
0b9bb3b4ff
*Use Null AI for spell click creature as default.
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--HG--
branch : trunk
2009-05-17 23:28:12 -05:00
megamage
82f886e3c1
*Update AI scripts. Use better default AI.
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--HG--
branch : trunk
2009-05-10 22:48:22 -05:00
megamage
dcf41256dd
*Move some AI functions to core. No real change.
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--HG--
branch : trunk
2009-05-10 16:07:49 -05:00
megamage
60ca71e64f
*Use null AI for vehicles.
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--HG--
branch : trunk
2009-04-21 14:08:49 -05:00
megamage
4f4c6aeaf5
[7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName. Author: VladimirMangos
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Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
--HG--
branch : trunk
2009-04-14 18:31:31 -05:00
megamage
06a8f2a7d1
*Try to fix the bug that pets do not have correct AI.
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--HG--
branch : trunk
2009-04-11 15:59:27 -05:00
megamage
ebf53a4820
*Summon all creatures by summon properties.
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--HG--
branch : trunk
2009-03-25 16:20:30 -06:00
megamage
8f627853df
*More work on summon system.
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--HG--
branch : trunk
2009-03-20 14:01:46 -06:00
megamage
a2392121f0
*Fix the bug that summon dbc is not read. Now creatures can be summoned.
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*Make minipet as tempsummon instead of pet. Make totem as tempsummon.
--HG--
branch : trunk
2009-03-19 14:41:30 -06:00
megamage
31637d4aac
*Merge.
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--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
KingPin
14234c86fa
Newline added to bottom of all files.
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--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
megamage
4d008f2043
Replace tabs with spaces, and fix crlf issues
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--HG--
branch : trunk
2009-02-04 10:33:18 -06:00
megamage
30c5bff102
*Fix critter AI.
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*Some AI structure change.
--HG--
branch : trunk
2009-01-28 20:16:11 -06:00
megamage
d69198732e
*Merge.
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--HG--
branch : trunk
2009-02-04 17:22:43 -06:00
Drahy
5dab980495
* Updated copyright notice for new year (2009) part 2
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* Changed mangos website
--HG--
branch : trunk
2009-02-04 12:42:26 +01:00
Drahy
7c19c420c6
* Updated copyright notice for new year (2009) part 1 - Mercurial cant convert all files at once
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--HG--
branch : trunk
2009-02-04 12:04:12 +01:00
megamage
2377f49ea8
*Update charm and possess code.
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--HG--
branch : trunk
2009-01-08 21:48:38 -06:00
megamage
1e997b95cc
Re-commit 262 due to EOL issues. (no difference from 262)
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--HG--
branch : trunk
2008-11-20 16:16:57 -06:00
gvcoman
44bdb135f4
[svn] Implemented player on player and player on creature possession:
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* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
2008-11-05 20:51:05 -06:00
w12x
b8362cd7f1
[svn] Fixed copyright notices to comply with GPL.
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--HG--
branch : trunk
2008-10-23 03:29:52 -05:00
w12x
4f06be912b
[svn] Implement CREATURE_FLAG_EXTRA_TRIGGER. In GM mode, creatures flagged with this will be displayed with displayid_a, in non-gm mode with displayid_h.
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--HG--
branch : trunk
2008-10-20 13:41:05 -05:00
Seline
2265aef916
[svn] * Merge Temp dev SVN with Assembla.
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
--HG--
branch : trunk
2008-10-14 11:57:03 -05:00
Neo2003
95b91afbab
[svn] * svn:eol-style native set on all files that need it
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--HG--
branch : trunk
2008-10-11 14:16:25 -05:00
Neo2003
5651828bf7
[svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and partial Windows part)
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* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676
--HG--
branch : trunk
rename : 6700-670 => 6721-676
2008-10-04 06:17:19 -05:00
Neo2003
9b1c0e006f
[svn] * Proper SVN structure
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--HG--
branch : trunk
2008-10-02 16:23:55 -05:00