Ovahlord
b4f9844ce0
Scripts/Misc: added a few more nullptr checks in DamageTaken hooks
2022-09-12 09:15:07 +02:00
ariel-
51045c3b50
Core/Scripts: added nullptr checks to DamageTaken hooks
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Since cb9e72e521 attacker may not be in world when hook is called
(cherry picked from commit 0db5c2df3f )
# Conflicts:
# src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
# src/server/scripts/World/npcs_special.cpp
2022-09-12 09:15:07 +02:00
Ovahlord
1c09965c0f
fixed another cherrypick typo
2022-09-12 09:15:07 +02:00
Ovahlord
5ff7fda516
resolved a cherrypick mistake
2022-09-12 09:15:07 +02:00
ariel-
8054d99c8a
Core/Scripts: fix some spells double dipping from done/taken bonuses
2022-09-12 09:15:07 +02:00
ariel-
7f587d988c
Core/Auras: fix static analysis issues
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CID 1384433
CID 1384436
2022-09-12 09:15:06 +02:00
ariel-
5d8fc591ed
Core/Unit: fix mess-up with CalcArmorReducedDamage parameter order
2022-09-12 09:15:06 +02:00
ariel-
29fddba8fd
Core/Entities: Port some refactors from f1986c6aaf
2022-09-12 09:15:06 +02:00
ariel-
6fc5bfcd08
Core/Unit: fixed crash
2022-09-12 09:15:05 +02:00
ariel-
fd228f6c41
Core/Unit: simplified and arranged spell bonus calculation
2022-09-12 09:15:05 +02:00
ariel-
a804af7219
Core/Spell: SpellValueOverrides encapsulation
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- No sense to let scripts use SpellValueOverrides, we already have modifiers in CastSpellExtraArgs struct
2022-09-12 09:15:04 +02:00
ariel-
1d3fbff332
Core/Auras: removed caster dependency from core
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- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813 ) crit handling
2022-09-12 09:15:04 +02:00
Shauren
d448ea4370
Core/Spells: Rename SpellAttr0 to use official attribute names
2022-09-12 09:15:04 +02:00
Ovahlord
24b84ba980
Core/Spells: Eye for an Eye will now deal damage to the attacker instead of attempting (and failing) to target the caster himself
2022-09-12 09:15:03 +02:00
Ovahlord
3c2d2880b7
Core/Spells: Grand Crusader will now only have a chance to proc by hitting the trigger spell's primary target
2022-09-12 09:15:03 +02:00
Ovahlord
8d5544d20c
Core/Spells: fixed Judgements of the Just talent
2022-09-12 09:15:03 +02:00
Ovahlord
073f7d34db
Core/Spells: fixed Speed of Light and Denounce talents
2022-09-12 09:15:03 +02:00
Ovahlord
bf306d133a
Core/Spells: refactored scaling code in SpellEffectInfo::CalcValue to reduce differences with master branch
2022-09-12 09:15:02 +02:00
funjoker
058aac64d6
CircleCI: Only for nopch
2022-09-11 21:17:42 +02:00
funjoker
ca51f502d8
CircleCI: Use larger resource_class to not exceed buildtime
2022-09-11 21:15:14 +02:00
Shauren
dcd46b8b1a
Core/Phasing: Fixed terrain swaps appearing on incorrect maps when player is added to a map wilth not meeting its condition but later condition gets satisfied
2022-08-14 18:15:27 +02:00
Ovahlord
e4ea987bab
DB/Weather: added missing weather data for Uldum
2022-08-12 23:32:40 +02:00
Ovahlord
6d79ced79a
Core/Weather: some minor refactors to reduce differences between master branch
2022-08-12 23:31:54 +02:00
Ovahlord
fd27f0020d
Core/Units: defined all faction template flags and properly implemented FactionTemplateFlags::HatesAllExceptFriends
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*refactored FactionTemplateEntry helpers to use pointers instead of references since we use datastore pointers in all cases so there is no need to create references
2022-08-10 20:28:47 +02:00
Ovahlord
45af6bbd4b
Scripts/Firelands: Burning Blast will now deal 10% increased damage instead of multiplying the entire damage
2022-07-23 23:12:18 +02:00
Ovahlord
f09a7a37cc
Scripts/Firelands: Majordomo Staghelm's Leaping Flames will now prioritize ranged classes and specs and falls back to any random target when no eligible target has been found
2022-07-23 22:47:54 +02:00
Ovahlord
149d9aec8d
Core/Spells: allow Rip's periodic effect to crit
2022-07-17 11:47:56 +02:00
Shauren
4b92f09fec
Core/Transports: Initialize stoppable transports at start of path
2022-07-15 22:21:07 +02:00
Shauren
279f1cccae
Core/GameObjects: Fixed crash when GameObject::Delete was used for transports
2022-07-10 01:15:57 +02:00
Ovahlord
33843c506f
Core/Transports: remove an obsolete check that prevented vehicles from updating their passenger positions.
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*vehicles now share the TransportBase class with regular transports
2022-07-09 22:47:12 +02:00
Shauren
16f699b049
Tools/mmaps_generator: Fixed loading db2 stores on linux
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* Author @rapsys
Closes #21898
# Conflicts:
# src/tools/mmaps_generator/PathCommon.h
2022-07-05 20:02:29 +02:00
Ovahlord
67a5f43536
Core/Spells: no longer allow trigger npcs to trigger combat mechanics when launching or hitting spells
2022-07-02 18:15:16 +02:00
Ovahlord
9ea4f3914d
Core/Creatures: always remove UNIT_STATE_FOCUSING when releasing spell focus regardless of the spell's attributes to prevent soft-locking a creatures's orientation
2022-07-02 18:15:16 +02:00
Shauren
5931ab55f6
Core/Maps: fixed a typo in world state loading that caused all world states to become realm wide
2022-06-25 19:50:07 +02:00
Ovahlord
846e89c1fc
Core/Spells: allow Combustion's damage over time effect to crit
2022-06-24 23:13:48 +02:00
Ovahlord
b13bcc85b0
Scripts/BWD: updated Nefarian's End encounter for new transport mechanics
2022-06-24 23:07:01 +02:00
Ovahlord
dff55fa7ab
Core/GameObjects: use the correc HighGuid value when spawning GAMEOBJECT_TYPE_TRANSPORT gameobjects
2022-06-24 22:49:08 +02:00
Ovahlord
1c77132c55
Core/Random: no longer use bernoulli_distribution for roll chances
2022-06-24 22:44:08 +02:00
Ovahlord
2a19782397
Core/Spells: corrected damage bonus effect handling for Shadow Word: Death
2022-06-24 21:50:20 +02:00
Shauren
412f166561
Core/Items: Fixed logic mistake in ItemTemplate::IsRangedWeapon
2022-06-24 21:08:37 +02:00
Shauren
338e9d8033
Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation
2022-06-20 15:21:55 +02:00
Ovahlord
dea1e820f5
DB/GameObjects: move the Deeprun Tram transports back to database
2022-06-20 12:36:16 +02:00
Ovahlord
fc36c0da82
Core/Maps: use correct header definition for Map::ScriptsStart
2022-06-19 22:51:51 +02:00
Ovahlord
da8cb5e5b0
Core/Movement: partial cherrypick of f8ad7017dd
2022-06-19 22:11:09 +02:00
Shauren
8733f6fafa
Core/Utils: Added helper function to make creating unique_ptr with custom deleters more convenient
...
# Conflicts:
# src/server/game/World/World.cpp
2022-06-19 21:42:45 +02:00
Ovahlord
fc0dc939ba
fixed nopch build and some warnings
2022-06-19 21:19:26 +02:00
Ovahlord
fbd92f5476
Core/GameEvents: removed a debugging leftover that was causing GameEvents to not launch at all
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* fixed a crash when trying to cast event sources and targets into non-allowed types
2022-06-19 19:56:51 +02:00
Shauren
440aecfe7b
Core/Battlegrounds: Replace manual criteria timer starts in battlegrounds with new GameEvents api
2022-06-19 18:47:51 +02:00
Jeremy
c5f81dc58f
Core/ZoneScript: Add "invoker" param to ProcessEvent
2022-06-19 18:36:41 +02:00
Ovahlord
b1e99db2a4
Core/Util: ported Coalesce template
2022-06-19 18:20:42 +02:00