*Big changes:
*[6858] Prevent cheating with ignore waiting in login queue.
*[6863] Arena team related clean ups and adding parts of w12x's arena patch.
*Some Config changes and guild changes.
--HG--
branch : trunk
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands
Please test out the above spells (including Mind Control) and report any issues on the forums.
--HG--
branch : trunk
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir
NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
--HG--
branch : trunk
* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.
--HG--
branch : trunk
*** Latency readouts provided by Trollz Inc. For all your cheap yet effective statistics please come to Trollz Inc... Now with more murloc blood added for more accuracy.
--HG--
branch : trunk
* Cache GM tickets on server startup.
* Remove unused src/game/HateMatrix.h and references.
* Better check client inventory pos data received in some client packets to
skip invalid cases
--HG--
branch : trunk
Update DoMeleeAttackIfReady to support dual wield.
Show player modelid2 instead id3 of triggers. This should fix the bug that gameobject::castspell summon a human model.
Remove the correct flag to make creature attackable. This should fix the bug that Illidan and Magtheridon are unattackable.
Add NullCreatureAI for trinityscript.
Fix channeler's soul transfer.
Some update of black temple scripts.
--HG--
branch : trunk
* Make pet come back to its owner after possession ends if it's not currently in combat
* Allow the possessed unit to properly change attack targets
* Also remove charm effects from charmed target on owner aura cancel
--HG--
branch : trunk
* Fixed player not having PvP flag on remove
* Fixed pet resetting its aggro on remove
* Fixed pet bar resetting on remove (?)
* Added dummy handler for NOT_ACTIVE_MOVER, display message only in debug logging mode
--HG--
branch : trunk
update field instead as more fast source. source mangos.
* Further reduce of DB access in guild handlers.
* Multi-locale DBC extracting - source Foks
*** Devs not responsible if all your player items drop to the ground and get eaten by ants or rabbits.. or some kind of wierd ant-rabbits..
--HG--
branch : trunk
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk