Ovahlord
bc1a69caa3
Core/Spells: fixed Guild Battle Standard buff effects
2020-04-21 13:34:23 +02:00
Ovahlord
29aac17e2c
Core/Packets: removed unused field from attacker state update field
2020-04-20 22:03:23 +02:00
Ovahlord
0d9b5c7caf
Core/packets: fixed a typo in health frequent packet class name
2020-04-20 21:22:09 +02:00
Ovahlord
736354af54
Core/Spells: fixed Charge not generating any rage
2020-04-20 20:33:00 +02:00
Ovahlord
867b581303
Fixed no pch build
2020-04-20 19:24:59 +02:00
Ovahlord
4daf6d5f23
Core/Packets: converted SMSG_ATTACKER_STATE_UPDATE to packet class
2020-04-20 19:09:29 +02:00
Ovahlord
4f9579db91
Core/Packets: added structure for SMSG_UNIT_HEALTH_FREQUENT
2020-04-20 18:28:01 +02:00
Ovahlord
749fdc06d1
Core/Movement: follow movements will now throttle the follower's speed in a more aggressive manner to get them back in line more quickly when moving ahead
2020-04-20 12:40:30 +02:00
Ovahlord
a84733a02c
Scripts/Items: the normal version of the Variable Pulse Lightning Capacitor will now pull its damage values from the Lightning Bolt spell to reflect tooltip behaivior
2020-04-20 11:39:54 +02:00
Ovahlord
e456ff8efb
Fixed nopch build
2020-04-20 10:51:44 +02:00
Ovahlord
937df192f6
Core/Packets: converted threat packets to packet class and fixed threat amount sent in them
2020-04-20 10:45:49 +02:00
Ovahlord
206cd7d6d7
Core/Units: std::floor for rounding rage gains
2020-04-19 23:19:59 +02:00
Ovahlord
c537a2658a
Core/Units: reworked power regeneration for players
...
* use a reversed client function to get the power regeneration rate for all types of powers
* unified all player based regeneration updates into a single statsystem helper
* cleaned up unnecessary regeneration timers
* implement power regeneration for alternative powers
* corrected rage gain numbers based on simulationcraft formulas
2020-04-19 22:53:29 +02:00
Ovahlord
0ea2200879
Core/Pets: use default pet follow angle when loading pets from database
2020-04-19 15:08:21 +02:00
Ovahlord
631236fa8a
Core/Packets: converted CMSG_WHO and SMSG_WHO to packet class
2020-04-18 19:23:54 +02:00
Ovahlord
ee9f0b9bf0
Core/Battlegrounds: fixed ship movement in Strand of the Ancients
2020-04-18 12:54:25 +02:00
Ovah
1b8eec06ec
Core/Movement: various improvements for creature knockbacks
...
* creature knockbacks will no longer generate a full path but instead only use a destination point to reflect sniff data
* calculate the destination by using a mmap raycast instead of using a mmap path which had the chance of creating weird movements when GetNearPosition failed to get a proper collision point (knocking arround a tree for example or just somewhere it should not go at all)
# Conflicts:
# src/server/game/Movement/MotionMaster.cpp
2020-04-17 21:21:46 +02:00
Ovahlord
077b679000
Scripts/Items: scripted Bedrock Talisman, Spidersilk Spindle and Variable Pulse Lightning Capacitor
2020-04-17 14:29:09 +02:00
Ovahlord
b8802ccaa2
Core/Movement: do not reposition against chase targets that are still moving
2020-04-16 21:53:33 +02:00
Ovahlord
4797ec3194
Scripts/Items: scripted Jar of Ancient Remedies, Scales of Life and Apparatus of Khaz'goroth
2020-04-16 16:52:42 +02:00
Ovahlord
0b655a8a13
Core/Spells: reduced default periodic tick interval back to one second
...
* power obs spells such as food are suposed to have the same interval as their first effect counterpart which sits at one tick per second. This fixes % regeneration food to not restore mana within the intended interval
2020-04-16 15:10:40 +02:00
Ovahlord
eb9b4718f5
Core/Spells: fall back to a 5 seconds periodic interval only for auras that are actually eligible for periodic effects
2020-04-16 15:00:47 +02:00
Ovahlord
15d380b0b9
Core/Packets: corrected packet header size for SMSG_PLAY_MUSIC
2020-04-16 14:45:50 +02:00
Ovahlord
73722f2531
Core/Spells: fixed build
2020-04-16 14:45:16 +02:00
Ovahlord
b770d2e4d0
Core/Spells: renamed Amplitude and ValueMultiplier to match DBC field names
2020-04-16 14:40:30 +02:00
Shauren
ad377241f9
Build: Fixed VS always triggering a full build when PCH is enabled, even if only a source file was edited
...
(cherry picked from commit 9b1dfe5e5e )
(cherry picked from commit b64583b7c1 )
2020-04-16 13:00:59 +02:00
Shauren
ec6d64b9c6
Core/Player: Wait for correct transaction on character creation
2020-04-15 21:58:02 +02:00
Shauren
df44e90fe6
Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low
2020-04-15 21:46:28 +02:00
Shauren
ca881f7e3f
Core/DBLayer: Implement async transaction completion callbacks
2020-04-15 21:41:14 +02:00
Ovahlord
882c275e65
Core/DBLayer: 13440434c3 followup
2020-04-15 21:33:16 +02:00
Shauren
40c3c785a2
Core/DBLayer: Prevent mixing databases with query holders
...
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSession.h
2020-04-15 21:30:10 +02:00
Shauren
47acc59f49
Core/DBLayer: Prevent committing transactions started on a different database
2020-04-15 21:02:26 +02:00
Shauren
d003ebd8e4
Core/DBLayer: Prevent using prepared statements on wrong database
2020-04-15 19:18:58 +02:00
Ovahlord
eaee7b3cfa
Core/DBLayer: minor spacing fixups
2020-04-15 11:25:34 +02:00
Giacomo Pozzoni
dd6498b8f9
Core/Database: Close the MySQL connection only after getting the last error code
2020-04-15 11:06:18 +02:00
Ovahlord
8819428919
Core/DBLayer: fixed no pch build
2020-04-15 10:46:37 +02:00
Shauren
5653d4e2de
Core/DBLayer: Support using mysql 8
2020-04-15 10:19:24 +02:00
Ovahlord
26e5823913
Core/Movement: fixed several edge cases at which units with a custom chase angle ended up endlessly repositioning against their target
2020-04-13 22:22:11 +02:00
Shauren
e0be0caadd
Core/Battle.net
...
* Fixed infinite loop in ReadFourCC if value in packet was 0
* Corrected ClosingReason enum in ConnectionClosing
2020-04-13 21:00:29 +02:00
Ovahlord
1f93a67e04
Core/Movement: inital work on chase movement rewrite
...
* chase movement will now launch within a sniffed time interval
* the movement will now use a predicting method to get a estimated chase destination to avoid falling behind the chase target
* ChaseRange has been dropped and stepping backward has now a own implementation within the movement generator. Todo: analyzing sniffs for the correct time interval
2020-04-13 17:12:14 +02:00
Ovahlord
f119e8c79d
Scripts/DS: fixed several typos in Mandess of Deathwing script
...
* removed a duplicate comment in RASession
2020-04-13 17:04:19 +02:00
Ovahlord
4539b571bf
Core/Packets: converted SMSG_MOTD and SMSG_LOGIN_VERIFY_WORLD to packet class
2020-04-11 18:22:01 +02:00
Ovahlord
61df418204
Core/Misc: fixed two comment typos
2020-04-11 11:13:19 +02:00
Ovahlord
a119f8fae9
Core/Spells: fixed displaying Swift Flight Form's speed bonus values
2020-04-11 10:27:10 +02:00
Ovahlord
04f05896e2
Core/Spells: re-send aura effect values when a aura with SPELL_ATTR8_AURA_SEND_AMOUNT gets its amount changed
2020-04-11 10:26:34 +02:00
Ovahlord
3658cafca0
Scripts/BWD: use correct object order to check if Magmaw should cast Molten Tantrum
2020-04-11 08:23:12 +02:00
Shauren
8b25c9aa15
Scripts/Eye of Eternity: Fixed The Focusing Iris not respawning on wipe
...
Closes #22948
2020-04-10 22:55:35 +02:00
Shauren
68affe12e2
Core/Spells: Fixed checking free inventory space for some spells that have bad dbc data
2020-04-10 22:55:25 +02:00
Ovahlord
6ffd3672c4
Core/Spells: added a additional scaling ratio for SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION spells that are cast by npcs that are level 81 or higher to come closer to retail values. These numbers have been reversed by using sniffed damage log packets
2020-04-10 22:50:42 +02:00
Ovahlord
a91424185b
Core/Packets: convert SMSG_INIT_WORLD_STATES to packet class
2020-04-08 17:15:22 +02:00