Commit Graph

163 Commits

Author SHA1 Message Date
Trazom62
d93e4079f7 Script Instance Forge of Souls.
Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
Fix EventMap::DelayEvents
Fixes issue #1310.

--HG--
branch : trunk
2010-04-08 21:03:26 +02:00
Tartalo
aaa340fa25 Blackrock Spire: Implements Leroy Jenkins achievement, by Spichy.
Fixes issue #1073.
Please, post your contribution following our coding style, otherwise I have to
waste a lot of time cleaning up the code

--HG--
branch : trunk
2010-04-07 14:55:54 +02:00
Tartalo
48b1ecf08f Eastern Kingdoms, Alterac Valley: Scripts for Marshalls, Warmasters and bosses
Unknown author code contribution from issue #954.

--HG--
branch : trunk
2010-04-06 21:34:37 +02:00
Trazom62
6b6ee726dd Script Instance Pit of Saron.
First basic script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
Still WiP with lots of work. In particular, the faction based npc/mob will have to be fixed when they will be spawned in TDB.
Fixes issue #1308.

--HG--
branch : trunk
2010-04-03 09:04:02 +02:00
Trazom62
d02f303b8d Implement Script CoS. Thanks Johnholiver.
Fixes issue #336.

Requires DB update.
Still WiP but functional.

--HG--
branch : trunk
2010-03-27 18:39:22 +01:00
Trazom62
4478ccf6c4 Add script VoA/Koralon and Toravon. Thanks WarHead.
Fixes issue #1231.

--HG--
branch : trunk
2010-03-22 15:33:44 +01:00
Tartalo
36b2b5a1bc The Nexus, The Oculus: Boss drakos support, register needed scripts
This scripts are pushed for testing purposes, so is not recommended
opening it for production enviroments. any feedback is welcome :)
Fixes issue #449.

--HG--
branch : trunk
2010-03-21 15:28:37 +01:00
Machiavelli
3ae5a4094e Implement instance script for Zul'Farrak and prevent Gahz'Rilla from being summoned multiple times.
--HG--
branch : trunk
2010-03-19 21:38:07 +01:00
Machiavelli
53bfd0934a Remove some files that were accidentaly added to last changeset.
--HG--
branch : trunk
2010-03-16 08:11:33 +01:00
Machiavelli
bbfdc117c8 Overload Item::SetState correctly in Item::SetItemRandomProperties.
Fixes issue #1126

--HG--
branch : trunk
2010-03-16 08:05:09 +01:00
n0n4m3
269728b9ae Implement ACE netcode for realm server. Original author derex.
--HG--
branch : trunk
2010-03-09 18:01:42 +03:00
Spp
8034a6c48e Rename 'Hostil' to 'Hostile'
Credits to NoFantasy (Mangos)
Closes issue #411

--HG--
branch : trunk
2010-03-09 11:11:10 +01:00
_manuel_
22d7ceaabb Implemented script for npcs 32369,32371,32372. By Malcrom.
For a full fix apply http://trinitydatabase.org/index.php?/topic/14699-fix-transitus-shield-invisible-bunny-positions-violet-stand/

--HG--
branch : trunk
2010-03-01 21:39:07 -03:00
Tartalo
53222c5875 Forgotten files on r49ad8ed43cb640034086c71478884520c5714601
--HG--
branch : trunk
2010-02-23 21:24:27 +01:00
_manuel_
1da4996189 Razorfen downs: Implemented event from boss Tuten'kash. For a full fix see TDB Forums.
--HG--
branch : trunk
2010-02-19 15:12:46 -08:00
Tartalo
7fd7fcce93 Frozen Halls, Forge of Souls: Boss Bronjahm script
--HG--
branch : trunk
2010-02-16 21:13:40 +01:00
Tartalo
e22594dac8 Fix windows compile... again ¬¬
--HG--
branch : trunk
2010-02-15 21:23:22 +01:00
Tartalo
7b434fb1c3 Fix compile on windows
--HG--
branch : trunk
2010-02-15 19:53:44 +01:00
n0n4m3
bcd4a48328 Removed stupid/not needed file Spellid.h.
--HG--
branch : trunk
2010-02-15 18:23:39 +01:00
Tartalo
d35672b2e5 Frozen Halls, Halls of Reflection: Initial instance script
--HG--
branch : trunk
2010-02-15 18:21:25 +01:00
Tartalo
87dd7bfc28 Frozen Halls, Forge of Souls: Fix windows compile
--HG--
branch : trunk
2010-02-15 18:11:33 +01:00
Tartalo
8cb845011e Frozen Halls, Pit of Saron: Initial instance script
--HG--
branch : trunk
2010-02-15 18:10:56 +01:00
Tartalo
aff1761a50 Frozen Halls, Forge of Souls: Initial instance script
--HG--
branch : trunk
2010-02-15 18:06:32 +01:00
Xanadu
f8d1920fa5 Yet more cleanup, mostly in the script system. This should conclude the script integration into core.
--HG--
branch : trunk
2010-02-05 13:01:32 +01:00
Xanadu
a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00
Anubisss
340ded3973 Fix compile in WIN.
--HG--
branch : trunk
2010-01-23 16:00:05 +01:00
Xanadu
e21081172c Removed the Debug_NoPCH config from Windows build.
--HG--
branch : trunk
2010-01-21 03:23:43 +01:00
Xanadu
9e91fc997c Fix build.
--HG--
branch : trunk
2010-01-21 01:28:18 +01:00
XTZGZoReX
48b085124e * Add basic AddonMgr.
* All this really does at the moment is save addon names + CRCs to DB for use for.. whatever, later.

--HG--
branch : trunk
2010-01-20 16:24:52 +01:00
Spp
30760e9921 Fix windows compile
--HG--
branch : trunk
2010-01-20 15:36:23 +01:00
Rat
41bff63fe7 *added placeholders for SmartAI
--HG--
branch : trunk
2010-01-19 16:41:31 +01:00
Rat
9a6e246e40 *fix debug build for 64bit
*fix release build for 32bit
*fix release build for 64bit

--HG--
branch : trunk
2010-01-19 14:07:38 +01:00
Rat
0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00
QAston
8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
p0wer
695fad7bbd * Add SpellId.h to solution so we can begin to replace id's with more descriptive,
* self commenting variables. Thanks to Zor.

--HG--
branch : trunk
2009-12-25 10:45:58 -06:00
n0n4m3
250a00cc1c Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
2009-12-24 10:20:15 +01:00
n0n4m3
3fe0bc5254 Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
2009-12-23 08:04:10 +01:00
XTZGZoReX
f2557b0c4f * Drop support for VC80 (VS 2005). Time to upgrade, people... It's almost been 5 years.
* Remove useless VC100 files - they will need to be re-done in the future anyway.

--HG--
branch : trunk
2009-12-21 21:34:49 +01:00
Brian
35717d94db * Clean up a few old files
--HG--
branch : trunk
2009-12-21 17:40:21 -07:00
Brian
7899d89055 * Fix windows build
* Thanks Sundark

--HG--
branch : trunk
2009-12-21 00:05:41 -07:00
n0n4m3
5697ea9c94 Update BattleGround System for 322a
--HG--
branch : trunk
2009-12-17 10:43:12 +01:00
n0n4m3
2028f0658b Removed mtmaps OpenMP
Implement mtmaps based on ACE
For stable work MapUpdate.Threads=2 in config

--HG--
branch : trunk
2009-12-17 07:34:00 +01:00
Paradox
dc6f2cd40e Adds Debug or Release to the Full Revision string, fully tested under Windows.
--HG--
branch : trunk
2009-12-14 14:50:46 -05:00
spp
51a1a0aca9 Wintergrasp: Normalization of names to fit OutdoorPvP system
--HG--
branch : trunk
2009-12-14 03:53:38 +01:00
tartalo
d7262a6298 Implement No Fly Zone using Spell, by Spp. Needs db support. Closes #494
--HG--
branch : trunk
2009-12-01 11:43:57 +01:00
tartalo
bcfff09c74 *Implementation of 'No Fly Zone' (Dalaran and Wintergrasp), by Spp
--HG--
branch : trunk
2009-11-02 21:05:54 +01:00
maximius
eb44ad818e *Add TrinityScript to default x64 build configs (not sure why it wasn't there in the first place.. it is there for Win32..)
--HG--
branch : trunk
2009-09-14 16:13:22 -07:00
Chaz Brown
e08ddd3096 Remove the remaining obsolete Zthread code Part2
--HG--
branch : trunk
2009-09-13 06:07:40 -04:00
Chaz Brown
b8dc3f55f0 Remove the remaining obsolete Zthread code
--HG--
branch : trunk
2009-09-13 06:01:45 -04:00
Machiavelli
ff902a30d1 Add ssleay32.lib to linker dependencies for TrinityCore.vcproj VC90/VC80, so Windows users can actually make use of SSL features.
--HG--
branch : trunk
2009-09-02 17:54:08 +02:00