* added missing phasing to phase 226 npcs
* added missing AI anim kit to Ripsnarl
* added pathing to two npcs
* added missing spawns for two phase 226 protectors and Horatio Lane and Stormwind Investigators
* corrected implementation of SPELL_AURA_MOD_SPELL_POWER_PCT
* ported implementation of SPELL_AURA_OVERRIDE_SPELL_POWER_BY_AP_PCT from master branch
* dropped some deprecated class script handlings and moved Nourish 20% healing bonus to spell script
* added radius event parameter to limit the search range of the executing creature
* moved the pct check to a macro and corrected the selection logic to support all target types
* fixed a typo that was preventing Paladins from receiving kill credits for practicing Judgement on training dummys
* added spell script to Wounded spell for wounded healing targets and fixed quest 'Healing the Wounded' in Northshire
Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)
Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value
* Modernized code all across the board
* Wailing Winds are now much closer to retail behavior
* Minions of Siamat are no longer chasing players and properly transform into clouds when possible instead of abruptly interrupting all actions
* Fixed an edge in which Siamat absorbed clouds but did not get his Gathered Storms effect
* Dropped all hacks
* modernized code style
* corrected behaivior of Blaze of the Heaven
* improved Plague of Age's spread reliability so it wont target already infected players
* delays can now be negative to support sniffed transition times from one waypoint path to another
* early transitions will now pick up the ongoing spline destination and start calculating their path from that point on
* waypoints may now use db side spline pathings in a new db table to support special spline shapes are not generated by normal pathfinding (e.g. scripted flight paths)
* current waypoints will still the work the way they did before for legacy and custom support