* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
* Also instantiate the database worker pools in DatabaseEnv.cpp now.
* Changed packet structures to mirror client names
* Simplified ToString Building
* Removed deprecated structures
World: Cleaned up duplicate realm info 'realm' and 'realmHandle' variables (realmHandle was removed, that data is fully contained in realm)
Core/Build: Renamed Revision.h to GitRevision.h to avoid compile failure when old revision.h file is present
(cherry picked from commit 360cc93357)
Conflicts:
src/server/authserver/Main.cpp
src/server/database/Updater/DBUpdater.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/World/World.cpp
src/server/shared/PrecompiledHeaders/sharedPCH.h
src/server/worldserver/Main.cpp
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.
Import every update manual until (included) those INSERT IGNORE updates for each database.
Thanks DDuarte and Shauren for your amazing ideas, help and advises.
In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)
Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
It will now print useful error messages that pinpoint the issue
with the config file (missing file, bad syntax, etc)
In memory of MitchesD that lost 18 hours finding a problem with
his config because of a duplicated line.
*Mac OS X fires off over 200 warnings related to gsoap about the deprecated register method. CMake has been patched to remove this warning.
*Updated all occurences of finite() to std::isfinite. The method finite() is not standardized by anyone aside from BSD. std::isfinite() however is standarized by C++
*Removed -ncurses and -pthread from OS X compilation. Now that we use Boost and C++11 there is no longer a need for pthread in OS X. All it does is throw a warning. However, ncurses isn't needed either as it's built into the OS X SDK and linked by default.
Note: There are only 5 remaining warnings left when compiling on OS X. I did not attempt to fix these as they were related to 3rd party libraries statically linked into the code. The 5 warnings left are all related to unused variables.