Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8
Core/Scripts: Include cleanup
2017-05-28 16:34:44 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
treeston
dd0df772df
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTING after each iteration, instead of just checking it once initially.
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Fixes and closes #17892 .
(cherry picked from commit ac62d7156f )
Drycoding is bad, mmkay?
(cherry picked from commit ed83a35fbe )
2017-02-19 15:09:02 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Duarte Duarte
7eb4512eee
Scripts: Minimize duplicated enum names in header files ( #18346 )
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This reduces the number of cache resets with the Zapcc compiler
Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
2016-12-01 01:51:07 +00:00
jackpoz
2f1bd93c9e
Core/Unit: Add Unit::KillSelf() overload
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Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
(cherry picked from commit 3267c90102 )
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
2016-01-15 20:34:27 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
David Carlos Manuelda
20215a8c42
Removed unneeded nullptr check
2015-08-11 12:48:33 +02:00
David Carlos Manuelda
e430f3f61a
Fixed boss evade and doors closed by cr4st.
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Should close #6377 and #15239
2015-08-11 05:25:53 +02:00
MitchesD
82e5d18893
Scripts/Misc: some random changes after recent commits and cleanup
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(cherry picked from commit f94cfc6577 )
2015-01-10 23:01:41 +01:00
Rushor
f66596a335
Scripts/Stratholme: Move Maleki the Pallid to Eventmaps
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Closes #13871
(cherry picked from commit db849e7fcc )
2015-01-10 05:20:36 +00:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
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Happy new year
2015-01-01 00:28:09 +01:00
jackpoz
79b9ca4a58
Scripts/Misc: Make InstanceScript::Initialize() obsolete
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Move all InstanceScript initialization code from Initialize() to the constructor.
InstanceScript::Initialize() is now obsolete, please don't use it anymore. The only reason it's still in the sources is for backward compatibility.
2014-09-25 22:28:20 +02:00
Shauren
9b316fe689
Core/Scripts: Fixed PCH build
2014-09-16 00:44:56 +02:00
Shauren
48deb443f9
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
2014-09-15 22:52:09 +02:00
Shauren
a3d8f1d879
Core/Scripts: Fixed build of boss_* scripts
2014-09-15 22:07:11 +02:00
Shauren
56f46e3ce5
Scripts
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* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there)
* CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed
* Fixed compile in boss scripts starting with letter A
2014-09-14 23:23:23 +02:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
Vincent-Michael
f2655b2d2d
Core: Remove whitespace (again, again, ...)
2014-09-07 22:22:16 +02:00
Nyeriah
2dc45fafe6
Scripts/Stratholme: Move Freed Soul AI to database and a small addition
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- They should follow players until they despawn
2014-09-07 01:08:42 -03:00
joschiwald
ef9b4aea5e
Core/InstanceScript: refactored load and save methods
2014-09-07 00:42:14 +02:00
jackpoz
53d3becf3c
Core/Misc: Refactor scripts to fix static analysis warnings
2014-09-03 22:11:41 +02:00
jackpoz
3388587b7a
Core/Misc: Replace rand() calls with SFMT
2014-07-22 21:43:19 +02:00
jackpoz
1083dbb993
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
2014-05-20 21:21:33 +02:00
Dehravor
24ae6a6802
Core/Misc: Remove obsolete C++11 backward compatibility macros
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OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
jackpoz
2585e799f9
Core/Misc: Change how Position struct is retrieved
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Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
2014-04-25 21:19:30 +02:00
untaught
5f7e0f6929
Instance Script/Stratholme: Correct logic in Baron Run event and add SAI for Ysida Harmon
2014-03-16 08:47:27 +02:00
Vincent_Michael
46e1b93c2b
Scripts: A lots of changes here and there (maybe useless?!?)
2014-01-23 22:54:01 +01:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
jackpoz
64b42c75d2
Scripts/Misc: Code cleanup
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Remove some NULL checks not needed anymore after 3744c14184 .
Fix an invalid Creature to TempSummon cast.
2013-12-30 23:36:49 +01:00
jackpoz
3744c14184
Scripts/Misc: Ensure Creatures are in instances when required
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Create ScriptedAIs that require a InstanceScript reference only if the InstanceScript exists, so if these Creatures are in an instance. ScriptedAIs that don't require a InstanceScript reference have not been modified.
This fixes many possible NULL dereference crashes happening when spawning a scripted Creature outside of an instance.
Fixed a GetOwner() and a ToPlayer() NULL dereference crashes too.
2013-12-29 01:19:52 +01:00
Malcrom
fe95371d9a
Core/Scripting: Replace casted with cast as casted is not a word.
2013-12-25 14:16:55 -03:30
Spp
94e2b9332a
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
2013-11-08 10:50:51 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
9802c7b891
Scripts/Misc: Coding Style unification? (by Aokromes)
2013-10-22 20:24:05 +02:00
Vincent-Michael
8acefbff8c
Scripted: Use now override for instance scripts
2013-08-10 17:42:12 +02:00
Vincent-Michael
08c1a81096
Scripted/Misc: Fix random stuff
2013-07-15 01:01:37 +02:00
Vincent-Michael
e464d2bd2c
Scripted: Some cleanups + ninja changes
2013-07-08 21:15:23 +02:00
Nay
3561ab98ba
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
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OVERRIDE and FINAL are TC macros (expand to nothing if compiler does not support C++11)
2013-07-06 20:21:45 +01:00
Vincent-Michael
6079f369af
Scripted/Misc: Some cleanup
2013-07-06 01:00:05 +02:00
Vincent-Michael
b4d4e04f53
Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_
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Note: Have fun :P
2013-07-04 22:11:47 +02:00
Vincent-Michael
e6185c92fc
Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_XXX);
2013-06-22 16:53:13 +02:00
Malcrom
ec474a62e5
Core: More Function Renaming.
2013-06-11 21:25:12 -02:30
Malcrom
66978cfc3b
Core: Some function renaming.
2013-06-11 19:54:27 -02:30
Spp
d1677b2db0
Core/Logging: Performance-related tweaks to logging system
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All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
2013-05-13 15:07:36 +02:00
Spp
355029fb4f
Core/Scripts: Removed CAST_PLR define
2013-03-21 13:07:10 +01:00
Shauren
5b414bb813
Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value
2013-02-19 17:35:27 +01:00
Malcrom
f81f8ec41b
Core/Scripting: Compile fix
2013-01-07 23:02:17 -03:30
Malcrom
43d73bebd0
Core/Scripting: Some cleanup
2013-01-07 22:48:40 -03:30