Commit Graph

11344 Commits

Author SHA1 Message Date
Nay
c02455f92d DB/Achiev: Send in-game mail on Emblematic achievement completion. 2011-03-02 17:02:39 +00:00
Nay
a65dc35a4e DB/NPC: Fix typos in vehicle ids introduced in previous commits. Thanks Tassader. 2011-03-02 16:04:44 +00:00
Shauren
6c020c72cc Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1 2011-03-02 16:50:09 +01:00
MrQuickFx
2b9346e5a0 DB/Trainer: Update Flying Carpet crafting requirements
Closes #774
2011-03-01 18:38:49 +00:00
Malcrom
838338b7f2 DB/SAI: Fix quest Captives at Deatholme
Closes #650
2011-03-01 18:35:51 +00:00
Malcrom
849d50b9c2 DB/SAI: Replace core script by proper SmartAI script for quest Inoculation
Closes #681
2011-03-01 18:33:24 +00:00
ZxBiohazardZx
c242c9db3e DB/NPC: Set correct npcflag and vehicleid for some difficulty entries npcs. Fixes DB startup errors.
Closes #814
2011-03-01 18:21:20 +00:00
Shocker
43240f8c3d Core/Spells: Correctly give skill bonus provided by spells on cast, fixes Mining/Herbalism (and similar) exploits that allowed players to mine/gather anything with any skill 2011-03-01 17:47:53 +02:00
Malcrom
1618afc5d1 DB/Conditions: Added conditions for spell 36325. 2011-03-01 00:29:51 -03:00
Malcrom
1a8c3f9dbe Core/Spells: Implemented EffectTriggerSpell 36325 for spell 36350. 2011-03-01 00:28:03 -03:00
leak
f5e9c2c23b Core/Groups: And here i was talking about sync execution.. 2011-03-01 01:59:26 +01:00
kaelima
e32bdb3a4c DB/SQL: Fix recent added SQL date naming. 2011-03-01 01:53:47 +01:00
leak
709c395421 Core/Groups: Forgotten changes from group id recycling reimplementation, also cleanup queries should be sync (and due to their one time execution have no need to be prepared statements) 2011-03-01 01:42:18 +01:00
Nay
6b1837cecb DB/SQL: Fix SQL errors 2011-03-01 00:32:15 +00:00
Nay
c247b70512 DB/Vehicles: Implement Argent Tournament mounts. 2011-03-01 00:07:05 +00:00
unholy
77ef8dd80f DB/SAI: Add scripts to Fenrick Barlowe
Closes #751
2011-03-01 00:06:38 +00:00
Malcrom
8edb244847 DB/SAI: Add scripts to Thoralius the Wise and to Ascented Mage Hunter
Closes #747 & #750
2011-03-01 00:01:40 +00:00
Malcrom
d5413639ae DB/SAI: Fix quest The Fallen Sisters
Closes #749
2011-03-01 00:00:10 +00:00
stormbyte
5f820a996c DB/Quests: Fix spawn position for Zuluhed The Whacked.
Closes #424
2011-02-28 23:50:58 +00:00
kaelima
319ecd792d DB/World: Add npc_spellclick_spells for some vehicles.
Will fix some of the DB errors introduced in 3ac80ee3a4.
2011-02-28 12:29:03 +01:00
kaelima
d8fa272d9c DB/NPC: Update some random creature_templates in Icecrown Citadel 2011-02-27 20:25:00 +01:00
Machiavelli
e31d08e9e1 Core/SQL: Remove duplicate entry from my previous commit 2011-02-27 18:44:52 +01:00
click
d92fb9ad65 Core: Clean up some rogue whitespace and tabs 2011-02-27 18:34:24 +01:00
Machiavelli
da773981f8 Core/Vehicles: Respect seatId in vehicle_accessory 2011-02-27 17:38:20 +01:00
Machiavelli
76f393717d DB/World: npc_spellclick_spells updates for Strand of the Ancients and Wintergrasp vehicles. 2011-02-27 16:15:47 +01:00
Machiavelli
3c36ff92dc Core/Vehicles: Fix an error log message (missing change from 683cea9e83) 2011-02-27 15:45:28 +01:00
Svannon
de624adffc DB/NPC: Update some creature_template in Ulduar 2011-02-27 05:38:56 +00:00
Nay
8c746435fe DB/NPC: Add some vehicles and update their templates 2011-02-27 04:08:24 +00:00
Machiavelli
b161b0859b Core/Vehicles: Fix a possible crash in InstallAccessory
Closes ticket #769
2011-02-27 04:05:21 +01:00
Machiavelli
683cea9e83 Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
leak
aa2455b586 Core/Groups: Reimplement group id recycling 2011-02-27 00:55:45 +01:00
Machiavelli
3ac80ee3a4 Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Shauren
8497fb27e9 DB/Spells: Added flower summoning visual of Lifeblood 2011-02-26 14:09:32 +01:00
Shauren
cbbfc21934 Fixed compile (bad copy&paste) 2011-02-26 12:55:15 +01:00
Shauren
45f91feaa8 DB: Fixed startup errors and formatting
Core/Vehicles: Prevent "unprocessed tail data" vehicle packet spam
2011-02-26 12:53:17 +01:00
Machiavelli
7e4456f79d Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-02-26 03:47:57 +01:00
Machiavelli
30738e645f Core/Vehicles&Movement:
- Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f.
- Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures.
- Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle)
- Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates.
- Code cleanup and refactoring
2011-02-26 03:47:23 +01:00
Malcrom
490f99a80a DB/SAI: Fix quest 11344 (Anguish of Nifflevar)
DB/NPCs: Add related spawns
Closes #683
2011-02-26 02:36:07 +00:00
Nay
27e20946c2 DB/NPC: Captain Fairmount should not be invisible
DB/SAI: Add combat scripts to Captain Fairmount
Closes #303 & #699
2011-02-26 02:33:48 +00:00
Malcrom
3fb3b18b61 DB/SAI: Add scripts and waypoints for Gor'drek 2011-02-26 02:31:29 +00:00
Shocker
98f6c2fe80 Scripts/Alterac Valley: Fix some out of range text entries 2011-02-25 19:52:26 +02:00
Shauren
bc94dcfbe4 Core/Spells: Fixed random huge DoT damage ticks
Closes #726
2011-02-25 17:11:02 +01:00
Shocker
3525cb39b8 Core/Spells: Focus Magic should proc only from critical hits 2011-02-25 16:56:45 +02:00
Machiavelli
02d8d7c2a6 Scripts/Ulduar: Kologarn (90% complete)
- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
2011-02-25 15:17:15 +01:00
Azazel
154b114615 Core/SQL: change script from bcd7e45e12 commit to make it more simple and safe in case of multiple executions. 2011-02-25 15:03:36 +06:00
Machiavelli
04b656a44f Core/Vehicles:
- Allow specifying of exit position for Unit::ExitVehicle
- On Vehicle::InstallAccessory, despawn any accessory in the current seat with the same entry with TEMPSUMMON_MANUAL_DESPAWN type
- Remove hacky TELEPORT_ACK packet on vehicle exit
- Remove some redundant packet send operations that were already handled elsewhere
2011-02-25 01:38:21 +01:00
Machiavelli
a6e30e0509 Really fix the crash caused by wrong prepared statement types 2011-02-25 00:00:11 +01:00
Machiavelli
51d00e1b17 Core: Fix crash on login added in 20ab3e4bda 2011-02-24 23:44:08 +01:00
leak
4dc1bf3076 Core/Groups: Prevent group id pool corruption (BG groups take their Ids out of the same pool thus the need to register properly) 2011-02-24 23:35:39 +01:00
Azazel
0c8f1c7b5b Core/Misc: rename some prepared statements to conform to naming standards (there are no CLEAN statements, there are DEL ones) 2011-02-25 00:46:26 +06:00