Nay
c02455f92d
DB/Achiev: Send in-game mail on Emblematic achievement completion.
2011-03-02 17:02:39 +00:00
Nay
a65dc35a4e
DB/NPC: Fix typos in vehicle ids introduced in previous commits. Thanks Tassader.
2011-03-02 16:04:44 +00:00
Shauren
6c020c72cc
Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
2011-03-02 16:50:09 +01:00
MrQuickFx
2b9346e5a0
DB/Trainer: Update Flying Carpet crafting requirements
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Closes #774
2011-03-01 18:38:49 +00:00
Malcrom
838338b7f2
DB/SAI: Fix quest Captives at Deatholme
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Closes #650
2011-03-01 18:35:51 +00:00
Malcrom
849d50b9c2
DB/SAI: Replace core script by proper SmartAI script for quest Inoculation
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Closes #681
2011-03-01 18:33:24 +00:00
ZxBiohazardZx
c242c9db3e
DB/NPC: Set correct npcflag and vehicleid for some difficulty entries npcs. Fixes DB startup errors.
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Closes #814
2011-03-01 18:21:20 +00:00
Shocker
43240f8c3d
Core/Spells: Correctly give skill bonus provided by spells on cast, fixes Mining/Herbalism (and similar) exploits that allowed players to mine/gather anything with any skill
2011-03-01 17:47:53 +02:00
Malcrom
1618afc5d1
DB/Conditions: Added conditions for spell 36325.
2011-03-01 00:29:51 -03:00
Malcrom
1a8c3f9dbe
Core/Spells: Implemented EffectTriggerSpell 36325 for spell 36350.
2011-03-01 00:28:03 -03:00
leak
f5e9c2c23b
Core/Groups: And here i was talking about sync execution..
2011-03-01 01:59:26 +01:00
kaelima
e32bdb3a4c
DB/SQL: Fix recent added SQL date naming.
2011-03-01 01:53:47 +01:00
leak
709c395421
Core/Groups: Forgotten changes from group id recycling reimplementation, also cleanup queries should be sync (and due to their one time execution have no need to be prepared statements)
2011-03-01 01:42:18 +01:00
Nay
6b1837cecb
DB/SQL: Fix SQL errors
2011-03-01 00:32:15 +00:00
Nay
c247b70512
DB/Vehicles: Implement Argent Tournament mounts.
2011-03-01 00:07:05 +00:00
unholy
77ef8dd80f
DB/SAI: Add scripts to Fenrick Barlowe
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Closes #751
2011-03-01 00:06:38 +00:00
Malcrom
8edb244847
DB/SAI: Add scripts to Thoralius the Wise and to Ascented Mage Hunter
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Closes #747 & #750
2011-03-01 00:01:40 +00:00
Malcrom
d5413639ae
DB/SAI: Fix quest The Fallen Sisters
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Closes #749
2011-03-01 00:00:10 +00:00
stormbyte
5f820a996c
DB/Quests: Fix spawn position for Zuluhed The Whacked.
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Closes #424
2011-02-28 23:50:58 +00:00
kaelima
319ecd792d
DB/World: Add npc_spellclick_spells for some vehicles.
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Will fix some of the DB errors introduced in 3ac80ee3a4 .
2011-02-28 12:29:03 +01:00
kaelima
d8fa272d9c
DB/NPC: Update some random creature_templates in Icecrown Citadel
2011-02-27 20:25:00 +01:00
Machiavelli
e31d08e9e1
Core/SQL: Remove duplicate entry from my previous commit
2011-02-27 18:44:52 +01:00
click
d92fb9ad65
Core: Clean up some rogue whitespace and tabs
2011-02-27 18:34:24 +01:00
Machiavelli
da773981f8
Core/Vehicles: Respect seatId in vehicle_accessory
2011-02-27 17:38:20 +01:00
Machiavelli
76f393717d
DB/World: npc_spellclick_spells updates for Strand of the Ancients and Wintergrasp vehicles.
2011-02-27 16:15:47 +01:00
Machiavelli
3c36ff92dc
Core/Vehicles: Fix an error log message (missing change from 683cea9e83)
2011-02-27 15:45:28 +01:00
Svannon
de624adffc
DB/NPC: Update some creature_template in Ulduar
2011-02-27 05:38:56 +00:00
Nay
8c746435fe
DB/NPC: Add some vehicles and update their templates
2011-02-27 04:08:24 +00:00
Machiavelli
b161b0859b
Core/Vehicles: Fix a possible crash in InstallAccessory
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Closes ticket #769
2011-02-27 04:05:21 +01:00
Machiavelli
683cea9e83
Core/Vehicles:
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- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
leak
aa2455b586
Core/Groups: Reimplement group id recycling
2011-02-27 00:55:45 +01:00
Machiavelli
3ac80ee3a4
Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
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Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Shauren
8497fb27e9
DB/Spells: Added flower summoning visual of Lifeblood
2011-02-26 14:09:32 +01:00
Shauren
cbbfc21934
Fixed compile (bad copy&paste)
2011-02-26 12:55:15 +01:00
Shauren
45f91feaa8
DB: Fixed startup errors and formatting
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Core/Vehicles: Prevent "unprocessed tail data" vehicle packet spam
2011-02-26 12:53:17 +01:00
Machiavelli
7e4456f79d
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-02-26 03:47:57 +01:00
Machiavelli
30738e645f
Core/Vehicles&Movement:
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- Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f .
- Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures.
- Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle)
- Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates.
- Code cleanup and refactoring
2011-02-26 03:47:23 +01:00
Malcrom
490f99a80a
DB/SAI: Fix quest 11344 (Anguish of Nifflevar)
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DB/NPCs: Add related spawns
Closes #683
2011-02-26 02:36:07 +00:00
Nay
27e20946c2
DB/NPC: Captain Fairmount should not be invisible
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DB/SAI: Add combat scripts to Captain Fairmount
Closes #303 & #699
2011-02-26 02:33:48 +00:00
Malcrom
3fb3b18b61
DB/SAI: Add scripts and waypoints for Gor'drek
2011-02-26 02:31:29 +00:00
Shocker
98f6c2fe80
Scripts/Alterac Valley: Fix some out of range text entries
2011-02-25 19:52:26 +02:00
Shauren
bc94dcfbe4
Core/Spells: Fixed random huge DoT damage ticks
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Closes #726
2011-02-25 17:11:02 +01:00
Shocker
3525cb39b8
Core/Spells: Focus Magic should proc only from critical hits
2011-02-25 16:56:45 +02:00
Machiavelli
02d8d7c2a6
Scripts/Ulduar: Kologarn (90% complete)
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- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
2011-02-25 15:17:15 +01:00
Azazel
154b114615
Core/SQL: change script from bcd7e45e12 commit to make it more simple and safe in case of multiple executions.
2011-02-25 15:03:36 +06:00
Machiavelli
04b656a44f
Core/Vehicles:
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- Allow specifying of exit position for Unit::ExitVehicle
- On Vehicle::InstallAccessory, despawn any accessory in the current seat with the same entry with TEMPSUMMON_MANUAL_DESPAWN type
- Remove hacky TELEPORT_ACK packet on vehicle exit
- Remove some redundant packet send operations that were already handled elsewhere
2011-02-25 01:38:21 +01:00
Machiavelli
a6e30e0509
Really fix the crash caused by wrong prepared statement types
2011-02-25 00:00:11 +01:00
Machiavelli
51d00e1b17
Core: Fix crash on login added in 20ab3e4bda
2011-02-24 23:44:08 +01:00
leak
4dc1bf3076
Core/Groups: Prevent group id pool corruption (BG groups take their Ids out of the same pool thus the need to register properly)
2011-02-24 23:35:39 +01:00
Azazel
0c8f1c7b5b
Core/Misc: rename some prepared statements to conform to naming standards (there are no CLEAN statements, there are DEL ones)
2011-02-25 00:46:26 +06:00