(files disabled but kept in repo, and will be fully reinstated once everything is sorted out)
Note: SQL-update-data is NOT supplied for 're-converting' to old help-system - this is after all considered a workrepo untill we tag a commit as stable!
--HG--
branch : trunk
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)
--HG--
branch : trunk
* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;
WARNING: Make sure you backup your characters database before applying this change (just in case).
Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.
--HG--
branch : trunk
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)
--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
- Update Boss Ignis thanks to snakeice for main patch
- add support for spell slagpot thanks to Shauren and Linencloth
- apply trinity coding standard to patch
--HG--
branch : trunk
Core/CreatureTextMgr: added reload command
handle text from DB
handle grouped texts
handle repeatable/single texts based on probability
todo: sound/emote, code cleanup
--HG--
branch : trunk
Core/Commands: Renamed .ban character to .ban playeraccount (.ban character will ban only the player, not account)
This revision reaches 10000, congratulations and thanks to everyone who contributed!
--HG--
branch : trunk
* add support for quest 12634 Some Make Lemonade, Some Make Liquor (implement 51840 spell and Adventurous Dwarf AI, thanks akadabeer)
* implement dummy effect for 49587 Seeds of Nature's Wrath spell (used in quest 12459 That Which Creates Can Also Destroy)
* implement dummy effect for 19512 Apply Salve spell (used in quest 6124/6129 Curing the Sick)
Scripts/Misc: some cleanup in chat log
Core/Locales: fix issue when default locale for trinity_string strings was not used (thanks Aokromes for testing).
--HG--
branch : trunk