Commit Graph

13306 Commits

Author SHA1 Message Date
funjoker
c5ab59a2ed Update base sqls 2019-11-06 02:25:22 +01:00
Ovahlord
9b68e2a93a Core/Spells:
* Festering Strike will now increase the duration of Frost Fever and Blood Plague up to 6 seconds
* Diseases will now properly benefit from their mastery bonus
2019-11-04 02:59:42 +01:00
Ovahlord
7371f305ae Core/Spells: added missing handling for Seed of Corruption detonation when surpassing the needed damage threshold to explode 2019-11-04 01:00:17 +01:00
Ovahlord
63f95498ce DB/Spawns: correct respawn timer of gameobjects and creatures to 5 minutes instead of 2
* since we have dynamic spawns now we no longer have to wait for the corpse to despawn which means we can now use the correct default respawn time of 5 minutes
2019-10-23 21:10:31 +02:00
Ovahlord
6c97d6a49e Scripts/Deadmines: players will no longer become clickable vehicles when Helix dismounts from a player face
* Helix will no longer attack immediately when Lumbering Oaf has died
2019-10-14 19:20:18 +02:00
Ovahlord
8d29de88a2 Core/Guilds: updated guild challenge system
* converted guild challenge packets to packet class
* moved guild challenge reward data to database
2019-10-14 00:56:48 +02:00
Ovahlord
72ee5ccef4 DB/Deadmines: remove curhealth and curmana values for Defias Reapers and Watchers 2019-10-14 00:56:47 +02:00
Ovahlord
ba85a5ec9f Core/Spells: corrected a typo that was causing Earth Shield to gain additional spell power benefits from the heal target's spellpower 2019-10-09 13:59:25 +02:00
Ovahlord
7f0356bd79 DB: fixed applying 159b858035 multiple times 2019-10-09 00:41:38 +02:00
Shauren
e596504d93 * Auth/Battle.net Added missing build check to JoinRequest handler
* Core/Commands: Battle.net account command changesisting accounts

(6584995c11)
(0c27ffaa49)
2019-10-08 15:26:06 +02:00
Ovahlord
6722e83123 Scripts/Deadmines: scripted goblin event sequence when opening the door to the Goblin Foundry 2019-10-08 15:09:12 +02:00
Ovahlord
777da7ba44 Scripts/Deadmines: reworked Helix Gearbreaker encounter
* updated script to new model
* use Helix as spawning handler instead of the Lumbering Oaf
* added missing visuals when throwing Helix
* corrected several timers and get rid of some jerky code
* added missing spawn event for Helix' 2nd crew when Lumbering Oaf dies
* increased Helix melee damage to get closer to sniff values
2019-10-07 10:57:54 +02:00
Ovahlord
c17ffc0b91 DB/Bnet: added more missing components 2019-10-06 20:49:00 +02:00
Ovahlord
bcba6a82fa Scripts/Deadmines: reworked Glubtok encounter
* update script to new model
* use sniffed spline points and velocity for Glubtok's firewall platter
* corrected several timers
* re-order death sequence to reflect sniff data perfectly
* optimized several condition handlings
* increased Glubtok's melee damage
* added missing instance bind flag to Glubtok
2019-10-05 09:12:08 +02:00
Ovahlord
393664186a Scripts/Deadmines: moved faction related entrance spawns to spawn groups 2019-10-05 05:56:53 +02:00
Ovahlord
8d7d08170d DB/Accounts: increase length for battelnet account OS column to handle x64 logins 2019-10-03 22:38:49 +02:00
Ovahlord
894d586d81 DB/Bnet: increased account OS column size to allow 64 bit logins via battle net server 2019-09-29 18:49:45 +02:00
Ovahlord
351f26721d Core/Spells: updated Vengeance handling to 4.3 2019-09-27 03:23:59 +02:00
Ovahlord
1acf265d49 DB/Spells: Landslide and Windwalker will now have a PPM chance of 1 instead of 1,75 2019-09-27 03:21:03 +02:00
Ovahlord
6aac908192 Scripts/BWD: initial work on Nefarian's End encounter 2019-09-19 02:06:27 +02:00
Ovahlord
33d2276c3d Core/Spells: improved spell script for Glyph of Kill Shot in order to fix an issue that was not resetting the cooldown when the target of Kill Shot was not killed 2019-09-08 18:45:18 +02:00
Ovahlord
bc0e48220e Core/Spells: converted Frenzied Regeneration into spellscript and fixed Glyph of Frenzied Regeneration 2019-09-07 00:29:00 +02:00
Ovahlord
3894ba17b8 Core/Spells: Ancestral Healing's health bonus proc effect will now proc on every heal instead of only on critial heals 2019-09-05 18:34:58 +02:00
Ovahlord
8418c17590 DB: fixed a typo 2019-09-05 18:29:19 +02:00
Ovahlord
c4bf8bd14d DB/Spells:
* Telluric Currents will now only proc from Lightning Bolt
* removed outdated proc entry for Art of War
* added (for now unused) proc data for Bandit's Guile
2019-09-05 16:57:43 +02:00
Ovahlord
cd25d7c884 Scripts/HoO:
* updated Temple Guardian Anhuur's script to new model
* fixed achievement 'I hate that Song'
* corrected Beacon of Light handling to blizzlike standards
* Cave In Stalker will now get despawned alongside Beacons of Light
* scripted trash packs prior to Temple Guardian Anhuur
Todo:
* add encounter related creatures to instance spawn groups
2019-09-02 03:50:58 +02:00
Ovahlord
8da40c3605 DB/Spells: fixed Warrior T11 4p DPS proc 2019-08-31 02:15:18 +02:00
Ovahlord
c3518933ba Core/Spells: Chill of the Grave will now grant Runic Power in all cases and will now again grant Runic Power for each target hit by Howling Blast 2019-08-30 13:09:08 +02:00
Ovahlord
5fd124c279 DB: fixed a typo 2019-08-30 12:30:17 +02:00
Ovahlord
57d20bc25f DB/Spells: Arcane Concentration will now have a 15 seconds proc cooldown 2019-08-30 12:27:37 +02:00
Ovahlord
8f34b8cbf3 DB/Spells: Fury Swipes will now have a 3 seconds proc cooldown to match tooltip information 2019-08-30 12:16:49 +02:00
Ovahlord
6200b10c8c DB: fixed a typo in Death Knight presence rework sql file 2019-08-26 22:28:27 +02:00
Ovahlord
1d178426e0 DB/Spells: added missing attack power coefficient bonuses for Druid's Thrash ability 2019-08-25 19:18:02 +02:00
Ovahlord
94e21bab21 Core/Spells: reworked handling for Death Knight's improved presence talents.
*todo: validate if improved presences are suposed to activate after learning or on next presence switching
2019-08-25 13:33:53 +02:00
Ovahlord
e63f663f3b Core/Spells: fixed a crash in Stampede aurascript and added missing proc data to it. 2019-08-25 00:26:08 +02:00
Ovahlord
69d99e3a74 DB: merged all custom update sql files into a unified update file 2019-08-20 12:36:40 +02:00
Ovahlord
5251c6abb9 Core/Items: use ITEM_FIELD_CREATE_PLAYED_TIME properly to determine an item's age and send the correct value in order to fix the refund info texts 2019-08-20 00:57:20 +02:00
Ovahlord
1ee046721b Core/Spells: fixed several conditional procs of 4.0.3a content trinkets 2019-08-19 20:57:54 +02:00
Ovahlord
3c57e53c30 DB/Spells: followup fix for Will of the Necropolis. The proc will now only kick in on damaging spells 2019-08-18 21:18:40 +02:00
Ovahlord
cdc0e22c33 DB: renamed sql from last Dragon Soul proc commit 2019-08-18 20:01:10 +02:00
Ovahlord
387dac1c57 DB/Spells: added proc data for Firelands trinkets 2019-08-18 20:00:42 +02:00
Ovahlord
c91292b45c DB/Spells: added proc data for most remaining Dragon Soul item procs 2019-08-18 19:20:06 +02:00
Ovahlord
0783639355 DB/Spells: added proc data for stackable Dragon Soul trinket procs 2019-08-18 15:02:30 +02:00
Ovahlord
ad654a160a DB: fixed two startup errors 2019-08-18 14:05:31 +02:00
Treeston
90540d684b Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime

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Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `respawn` table
2019-08-18 12:47:10 +02:00
Ovahlord
98ac53f828 DB/Spells: fixed Vindication talent 2019-08-17 00:14:04 +02:00
Ovahlord
bd7094b8cc Core/Spells: corrected formular for Frostfever and Blood Plague 2019-08-16 01:32:52 +02:00
Ovahlord
ad97b57944 DB/Instances: since 4.2 Magister's Terrace no longer needs the quest "Hard to Kill" to be rewarded to enter heroic difficulty. Also changed minlevel to 65 to match area trigger message 2019-08-15 20:00:22 +02:00
Ovahlord
d135e6eaf9 Scripts/VP: updated remaining scripts to new model, applied coding standards and removed some unneeded function calls 2019-08-15 18:39:40 +02:00
Ovahlord
b29e1ff2bc Scripts/VP: corrected Catch Fall mechanic. Players will always get teleported back to the entrance 2019-08-15 01:37:34 +02:00