ariel-
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c62077237d
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Core/Spell: restore old proc system behaviour on auras self proc.
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2017-05-04 02:21:58 +01:00 |
|
ariel-
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cb77d33cb9
|
Core/Spell: Added the possibility to explicitly disable auraEffect procs using attributes
- Renamed IsProcTriggeredOnEvent to GetProcEffectMask, since long ago this function returned bool, new name should better reflect its use
|
2017-05-04 02:16:50 +01:00 |
|
ariel-
|
39f5cfafc5
|
Core/Spell: spells with ignore hit result should pierce damage immunities
|
2017-05-04 02:16:30 +01:00 |
|
ariel-
|
a6c7f2b98c
|
Core/Spell: Fixed irregular handling of SPELLMOD_DOT
|
2017-05-04 02:15:54 +01:00 |
|
roc13x
|
31b1b42b07
|
Remove duplicate code
|
2017-05-04 02:10:38 +01:00 |
|
ariel-
|
b7b69b88ba
|
Core/Unit: damage immune improvements
|
2017-05-04 01:48:16 +01:00 |
|
ariel-
|
746cb97dce
|
Core/Unit: don't use damage immunity to calculate hit result for the whole spell. Should be used only for damage
|
2017-05-04 01:45:58 +01:00 |
|
ariel-
|
045bf711c2
|
Core/Unit: improved handling of some spell attributes
- SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE
- SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE
- SPELL_ATTR3_IGNORE_HIT_RESULT
|
2017-05-04 01:44:49 +01:00 |
|
ariel-
|
679f5c51c5
|
Core/Spell: fix typos
|
2017-05-04 01:44:25 +01:00 |
|
ariel-
|
07a529726d
|
Core/Globals: Load spellspecific and aurastate after loading spell ranks
Was breaking functionality (eg: stacking scroll auras)
|
2017-05-04 01:43:22 +01:00 |
|
ariel-
|
6ef6047b00
|
Core/Spell: Fixed immunities for some spells (they were broken before rewrite too)
- Warlord's Presence, Uncontrollable Frenzy, Free Friend
- Overload, Lightning Tendrils
- Fervor, Berserk
- Determination
|
2017-05-04 01:42:43 +01:00 |
|
ariel-
|
b14b00da5c
|
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
|
2017-05-04 01:41:35 +01:00 |
|
ariel-
|
e6bdc58bf0
|
Core/Unit: misc codestyle
use typedef for constant reference
|
2017-05-04 01:37:04 +01:00 |
|
ariel-
|
fcb7910533
|
Core/Spell: reimplemented TRIGGERED_DISALLOW_PROC_EVENTS trigger flag
Triggered spells shouldn't chain-trigger other spells
Closes #18217
|
2017-05-04 01:28:42 +01:00 |
|
ariel-
|
fb6cde2730
|
Core/Entities: add yet another utility overload to CastSpell, fixes AppVeyor build
Ninja NULL->nullptr cleanup
|
2017-05-04 01:28:15 +01:00 |
|
ariel-
|
f133041b80
|
Core/Spell: fix interaction of on taken damage procs with triggered casts
DB/Spell: Seal of Righteousness proc
- Lightining and Water Shield should proc with triggered
Closes #18211
|
2017-05-04 01:27:57 +01:00 |
|
ariel-
|
04b562418e
|
Core/Spell: make a distinction between triggered flags with debugging purposes, and don't use them when casting triggered spells
|
2017-05-04 01:27:22 +01:00 |
|
ariel-
|
030224ff32
|
Core/Spells: do not add PROC_HIT_NORMAL/PROC_HIT_CRITICAL flags if damage is fully nullified
- Aka: full absorbs/full resists/full blocks/immune
|
2017-05-04 01:24:26 +01:00 |
|
roc13x
|
f5c1440d50
|
Static analysis checks
|
2017-05-04 01:21:38 +01:00 |
|
ariel-
|
c9101f6707
|
Core/Spells: workaround stealth interaction with Death and Decay and GameObject casts
|
2017-05-04 01:16:00 +01:00 |
|
ariel-
|
e2fb7a8218
|
Core/Unit: send original caster in heal packet log
|
2017-05-04 01:13:27 +01:00 |
|
ariel-
|
d1c915e4e1
|
Core/Spells: require phaseMask set for trap activation procs
|
2017-05-04 01:11:16 +01:00 |
|
ariel-
|
c131f68f63
|
Core/Unit: allow pets and totems to drop mod charges in owner auras.
Needed for Cobra Strikes (re)implementation
|
2017-05-04 01:10:51 +01:00 |
|
ariel-
|
60b390a3e8
|
Core/Auras: allow damage from periodics to trigger auras if they're not fully resisted/absorbed
|
2017-05-04 01:08:39 +01:00 |
|
ariel-
|
759e19cee7
|
Core/Unit: CalculateMeleeDamage should use unmodified damage to compute HitInfo
d3a71a8338 follow-up
|
2017-05-04 01:07:58 +01:00 |
|
ariel-
|
3d9c4fd3fc
|
Core/Spells: use DamageInfo struct to calc spell absorbs and resists, and use calculated proc hitMask on aura ticks
|
2017-05-04 01:07:05 +01:00 |
|
ariel-
|
8bf21ad927
|
Core/Unit: fix chain cc's not being diminished properly
Logic fail in 9b0fa51022 (now diminishing info is always initialized)
|
2017-05-04 01:01:44 +01:00 |
|
ariel-
|
21ac6296be
|
Core/Spells: moved handling of SPELL_ATTR0_CU_DONT_BREAK_STEALTH inside proc system.
Fixes additional issues with spells that shouldn't be breaking stealth and had this attribute
|
2017-05-04 01:01:24 +01:00 |
|
ariel-
|
b3eb7c121f
|
Core/Unit: Change aura proc pair container to vector
|
2017-05-04 00:59:01 +01:00 |
|
ariel-
|
44a779ad38
|
Core/SpellMgr: some changes in default proc generation. Fix an issue of stealth breaking with positive and/or healing spells
|
2017-05-04 00:57:39 +01:00 |
|
roc13x
|
d30237fb1e
|
Core/Globals: compute aura diminishing return info at startup and cache it
|
2017-05-04 00:57:24 +01:00 |
|
ariel-
|
7ccd58615a
|
Fix dynamic linking
|
2017-05-04 00:28:36 +01:00 |
|
ariel-
|
9b5c40a201
|
Mark Slice and Dice as positive
|
2017-05-04 00:25:18 +01:00 |
|
ariel-
|
e0c8a379c8
|
Core/Spell: do not automatically set proc Family Name if no Family Flags present
Closes #18075
|
2017-05-04 00:21:36 +01:00 |
|
ariel-
|
a47ee2ac5a
|
Core/Spells: fix auto repeat spells triggering auras
Auto repeat spells are casted as triggered and didn't register procs properly if the aura can't proc with triggered
|
2017-05-04 00:21:13 +01:00 |
|
ariel-
|
c71dc17135
|
Core/Auras: moved check for CC auras out of proc handler, and fixed its logic
|
2017-05-04 00:18:01 +01:00 |
|
ariel-
|
a6b4f239a4
|
Add some DamageInfo null checks
|
2017-05-04 00:17:13 +01:00 |
|
ariel-
|
754c22d3d0
|
Core/Auras: prevent stack overflow while processing SPELL_EFFECT_ADD_EXTRA_ATTACKS
|
2017-05-04 00:14:02 +01:00 |
|
roc13x
|
da9de6de36
|
Add missing change
|
2017-05-04 00:13:26 +01:00 |
|
roc13x
|
0b2e5adeb1
|
Core/Globals: cache SpellSpecific and AuraState information instead of computing them each time they're needed
|
2017-05-04 00:12:11 +01:00 |
|
ariel-
|
c6aa63536e
|
Core/Unit: fix weapon skill up.
Closes #18044
|
2017-05-03 23:52:34 +01:00 |
|
ariel-
|
a7a024d1d6
|
Core/Auras: reset periodic aura timers by default. Except when aura comes from triggered spell
|
2017-05-03 23:51:47 +01:00 |
|
ariel-
|
805c10a365
|
Core/Spells: add proc cooldown on item equip.
|
2017-05-03 23:44:15 +01:00 |
|
ariel-
|
91c4b5edb0
|
Core/Scripts: add even more headers
|
2017-05-03 23:43:57 +01:00 |
|
ariel-
|
627a285a71
|
Core/Scripts: add more headers required for NoPCH
|
2017-05-03 23:43:45 +01:00 |
|
ariel-
|
baf1f027c1
|
Core/Scripts: add headers required for NoPCH build
|
2017-05-03 23:39:34 +01:00 |
|
ariel-
|
a40b85f8b2
|
Core/Scripts: convert some instance/item spells to scripts
|
2017-05-03 23:37:32 +01:00 |
|
ariel-
|
51f26dfe51
|
Core/Spells: Implementation of QAston proc system
|
2017-05-03 20:08:08 +01:00 |
|
Shauren
|
1f96c1f268
|
Merge 1e1fcd6847
|
2017-05-03 17:26:32 +01:00 |
|
Shauren
|
a9d5fab271
|
Core/Spells: Calculate hitMask and store it in DamageInfo/HealInfo structures
|
2017-05-03 17:14:00 +01:00 |
|