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Mark Slice and Dice as positive
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@@ -3160,6 +3160,9 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
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{
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// Envenom must be considered as a positive effect even though it deals damage
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case 32645: // Envenom
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// Slice and Dice. Prevents breaking Stealth
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case 5171: // Slice and Dice (Rank 1)
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case 6774: // Slice and Dice (Rank 2)
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return true;
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default:
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break;
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