Mark Slice and Dice as positive

This commit is contained in:
ariel-
2016-10-12 22:59:29 -03:00
committed by roc13x
parent e0c8a379c8
commit 9b5c40a201

View File

@@ -3160,6 +3160,9 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
{
// Envenom must be considered as a positive effect even though it deals damage
case 32645: // Envenom
// Slice and Dice. Prevents breaking Stealth
case 5171: // Slice and Dice (Rank 1)
case 6774: // Slice and Dice (Rank 2)
return true;
default:
break;