Commit Graph

42 Commits

Author SHA1 Message Date
megamage
9f1409c557 *Fix a crash bug caused by motionmaster.
*Fix charge movement.

--HG--
branch : trunk
2009-01-17 17:46:28 -06:00
megamage
0f150881a1 *Do not let target get in combat until hit by attacker.
--HG--
branch : trunk
2009-01-16 19:34:49 -06:00
megamage
9b8c50bb3b *Add script function DoGetThreat and DoModifyThreatPercent and check if !pUnit to prevent crash.
*Note: it is always possible that getVictim() becomes NULL during updateAI!

--HG--
branch : trunk
2009-01-09 12:06:08 -06:00
megamage
169dce868b *Allow FindCreature to find pet/guardian/active creatures.
--HG--
branch : trunk
2009-01-05 15:25:35 -06:00
megamage
2641173fbe *Fix a bug in ScriptedAI::SelectUnitList.
--HG--
branch : trunk
2009-01-04 15:27:11 -06:00
Blaymoira
a8feadf34c *Fix a typo in DoTeleportAll function - by Iskander
--HG--
branch : trunk
2009-01-03 12:42:23 +01:00
megamage
7422c2b9f6 *Some modifications of FindCreature and FindGameobject functions.
--HG--
branch : trunk
2009-01-01 23:42:11 -06:00
Blaymoira
057d490710 *Changes in FindCreature and FindGameObject function
--HG--
branch : trunk
2008-12-28 18:10:15 +01:00
Blaymoira
89f66acc87 *Changes in function ScriptedAI::DoSay - by Lightguard
--HG--
branch : trunk
2008-12-27 21:27:41 +01:00
Blaymoira
178ddecde6 *Restore build on linux - by Lightguard
--HG--
branch : trunk
2008-12-26 14:21:29 +01:00
Blaymoira
ec865f7916 *Implemented new function for Creature and Gameobject searching with gridsearchers - patch provided by Lightguard
*Names:
*Unit* FindCreature(uint32 entry, uint32 range);
*GameObject* ScriptedAI::FindGameObject(uint32 entry);

--HG--
branch : trunk
2008-12-26 13:30:46 +01:00
Blaymoira
ed7a4d9831 *Merged Scriptdev2 783
--HG--
branch : trunk
2008-12-13 19:56:53 +01:00
megamage
39083f4ff8 *Add function SummonTrigger and allow to override its AI.
*Remove some trigger scripts. Use default trigger AI and db data instead.
*Small fix on eagle boss' electrical storm.

--HG--
branch : trunk
2008-12-10 20:25:47 -06:00
megamage
3a1293ef18 *Update melee range calculation. By QAston.
--HG--
branch : trunk
2008-12-05 18:39:31 -06:00
megamage
1328b1259b *Add CONDITION_INSTANCE_DATA for dynamic loot of instance such as Zul'aman and AV battleground.
*Script update for Zul'aman.

--HG--
branch : trunk
2008-12-02 18:12:39 -06:00
megamage
c72bf6e8c4 *Fix the bug that gouge/scatter shot interrupt self.
*Fix the bug that spams setspeed errors.
*Clean up scripts to delete all lines which may cause crash by removing stealth aura.

--HG--
branch : trunk
2008-11-27 15:19:06 -06:00
megamage
99cf79bdf7 *Do not let Steady shot pause autoshot timer.
--HG--
branch : trunk
2008-11-25 17:58:06 -06:00
megamage
f7e5b2ba69 *Implement simple charmed AI for players charmed by creatures.
--HG--
branch : trunk
2008-11-24 17:15:41 -06:00
megamage
46dec5a819 *Fix arcane charge.
*SetInCombatWith in dozoneincombat.

--HG--
branch : trunk
2008-11-24 15:15:09 -06:00
megamage
71707df1de *Let creature search nearby target before enter evade mode
*Add function canStartAttack to reduce code in MoveInLineOfSight
*Fix a bug that cancelling bind sight auras may crash the server

--HG--
branch : trunk
2008-11-21 10:07:11 -06:00
megamage
ea68727d27 *Merge from Mangos. Add MapReference. Author: hunuza.
*Also re-commit the patches reverted in 255.

--HG--
branch : trunk
2008-11-18 19:40:06 -06:00
visagalis
d1e759479b [svn] *** Source: MaNGOS ***
* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.

--HG--
branch : trunk
2008-11-14 16:28:45 -06:00
megamage
ee02a2fc84 [svn] Send AttackStart package when update visibility.
Update DoMeleeAttackIfReady to support dual wield.
Show player modelid2 instead id3 of triggers. This should fix the bug that gameobject::castspell summon a human model.
Remove the correct flag to make creature attackable. This should fix the bug that Illidan and Magtheridon are unattackable.
Add NullCreatureAI for trinityscript.
Fix channeler's soul transfer.
Some update of black temple scripts.

--HG--
branch : trunk
2008-11-09 14:54:13 -06:00
megamage
2c83fc42fc [svn] Fix a bug that event_ai mobs do not attack or cast.
--HG--
branch : trunk
2008-11-09 10:00:15 -06:00
megamage
fd3fcb4612 [svn] Remove isVisible function. Check stealth and invisible in canAttack();
Use new remove aura by interrupt flag function.

--HG--
branch : trunk
2008-11-07 09:36:46 -06:00
gvcoman
44bdb135f4 [svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
2008-11-05 20:51:05 -06:00
megamage
ab1bb3ac76 [svn] Add class SummonList in script to despawn summons. Update Zul'jin script for test.
--HG--
branch : trunk
2008-11-03 10:16:06 -06:00
megamage
5e809c2a6b [svn] Add new function SelectUnit and SelectUnitList to select target or targets with check "isPlayer" and "isWithinDist". Also add target type SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
SpellEffect Fix for 40802,29364,43723,41931. Patch provided by WarHead.
Update script of Fathom Lord. Patch provided by Blaymoira.

--HG--
branch : trunk
2008-10-28 16:28:42 -05:00
megamage
1f7ff81049 [svn] Make mobs scatter around in melee attack. Patch provided by smellbee.
Fix Join Instance Can Enter while Encounter is in Progress. Patch provided by mknjc.

--HG--
branch : trunk
2008-10-27 08:00:33 -05:00
Seline
5faa23accc [svn] * Revert change to DoZoneInCombat made in [114] as it can cause problems. DoZoneInCombat is NOT meant to be used by creatures that cannot have threatlists or have empty threatlists.
--HG--
branch : trunk
2008-10-26 13:58:39 -05:00
megamage
6fc23ef45e [svn] Update trinityscript to SD2 rev 700. Source: scriptdev2. Patch provided by SLG.
--HG--
branch : trunk
2008-10-25 11:40:10 -05:00
megamage
0a3057972c [svn] Fix a crash caused by gruul script.
Change in EffectSummonWild and DoZoneInCombat.

--HG--
branch : trunk
2008-10-24 17:37:40 -05:00
megamage
672d304a44 [svn] Add Unit::IsWithinCombatDist function to check melee range and spell range (now range is related to the attacker's bounding_radius and target's combat_reach, not sure if both should be combat_reach).
--HG--
branch : trunk
2008-10-19 14:42:12 -05:00
megamage
a3e03f62d0 [svn] Remove unused script event functions HealBy and DamageDeal. Add new function SpellHitTarget.
Fix a bug in r57_trinity.sql.

--HG--
branch : trunk
2008-10-18 11:50:02 -05:00
Seline
2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
2008-10-14 11:57:03 -05:00
Neo2003
95b91afbab [svn] * svn:eol-style native set on all files that need it
--HG--
branch : trunk
2008-10-11 14:16:25 -05:00
Neo2003
1fc5c0d6d7 [svn] * Little fix in RandomMovementGenerator
* Updated to 6731 and 680

--HG--
branch : trunk
rename : 6721-676 => 6731-680
2008-10-06 04:48:59 -05:00
Neo2003
843f789f58 [svn] * Added fleeing and call assistance in script until we move all AI functions to core
--HG--
branch : trunk
2008-10-05 12:10:02 -05:00
Neo2003
0c3db399c5 [svn] * Moved Script grid_searchers to core
* Moved an enum from sc_creature.h to CreatureAI.h

--HG--
branch : trunk
2008-10-05 11:56:30 -05:00
Neo2003
1fc73ff41b [svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used everywhere instead of hard-coding packet
--HG--
branch : trunk
2008-10-05 11:38:24 -05:00
Neo2003
5651828bf7 [svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and partial Windows part)
* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676

--HG--
branch : trunk
rename : 6700-670 => 6721-676
2008-10-04 06:17:19 -05:00
Neo2003
9b1c0e006f [svn] * Proper SVN structure
--HG--
branch : trunk
2008-10-02 16:23:55 -05:00