Shauren
ca0adc6a75
Core/CLI: Use proper define in platform checks
2011-03-08 17:44:28 +01:00
Shauren
e25a5ca4f8
Core/Scripts: Changed SummonList::DoAction to take signed int as action identifier to be consistent with AI()->DoAction parameter type
2011-03-08 17:17:41 +01:00
Shauren
e5347a3bda
Core: Fixed warnings:
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C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
kaelima
00f2ded757
Scripts/Scarlet Enclave: Fix model for scarlet mine cart.
2011-03-08 09:43:38 +01:00
kaelima
8340e5e1dc
Scripts/Spells: Corrected naming typo from recent Map of the Geyser Fields fix.
2011-03-08 09:41:23 +01:00
ZxBiohazardZx
2fe06ac566
DB/SAI: Fixed Quests: Scouting the Sinkholes (11684/11713)
2011-03-08 00:10:25 +01:00
ZxBiohazardZx
95a7b253a6
Scripts/Spells: Modified range for targeting script for Map of the Geyser Fields by Shauren
2011-03-08 00:03:04 +01:00
Shauren
e4c0a80336
Scripts/Spells: Added targeting script for Map of the Geyser Fields
2011-03-07 23:05:44 +01:00
Nay
05d6bef5f6
DB/NPC: Spawn Shango with pathing.
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SQL: Fix typo and add missing changes to world_database.sql
Closes #883
2011-03-07 21:20:31 +00:00
Shauren
4bed6b7831
Core/Creatures: Make use of delay parameter for TempSummon case in Creature::DespawnOrUnsummon
2011-03-07 21:25:34 +01:00
Machiavelli
e1ac75afe2
Core/Spells: Proper implementation of SPELL_EFFECT_PLAYER_NOTIFICATION (131) - should send SMSG_PLAY_SOUND with EffectMiscValue as soundId.
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Research by Kaelima
2011-03-07 21:13:18 +01:00
Machiavelli
28b14f36c8
Core/Vehicle: Use db table GuidLow instead of normal GuidLow (which may differ per instance) for vehicle_accessory definitions.
2011-03-07 20:48:53 +01:00
Machiavelli
ebca4c0326
Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
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Fixes accessory installation
2011-03-07 20:25:57 +01:00
Machiavelli
311d0cf989
Core/Commands: Make vehicle_accessory and vehicle_template_accessory reloadable with commands
2011-03-07 20:25:56 +01:00
Machiavelli
27680e420f
Core/Vehicles:
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- Remove some wrong checks in vehicle_accessory loading.
- Remove Reset() call from Vehicle::Install() - reset is already called by AI functions
2011-03-07 20:25:55 +01:00
Nay
c264b173bb
DB/NPC: Vehicles inside ToC5 shouldn't have any auras.
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Vehicles in AT shouldn't have any ScriptName assigned
2011-03-07 18:57:16 +00:00
Shauren
85107faa0b
DB/Achievements: Enabled "Leeeeeeeeeeeeeroy!"
2011-03-07 19:42:47 +01:00
GWRde
22703bc58d
Core/Spells: Fixed Glyph of Shadow Word: Pain
2011-03-07 19:36:34 +01:00
Nay
11ea7a2ea9
DB/Misc: Remove auras from mounts inside ToC5 and reset their faction to 35 (core scripts should be able to change auras and factions)
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Revert Emblematic achievement reward (it will be implemented later with a better achievement system)
Delete a typo in npc_spellclick_spells.
Closes #853
2011-03-07 17:51:06 +00:00
Machiavelli
d6ddc6410c
Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and implement a new table named vehicle_accessory to allow accessory definitions based on GUID that will overwrite defeinitions based on entry.
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Fixes #Nay
2011-03-06 23:45:22 +01:00
Nay
4437cb9e3c
DB/NPC: (Vehicles) continuation of last commit
2011-03-06 22:24:22 +00:00
Nay
a59f5ce349
DB/NPC: Fix more vehicles. No more startup errors.
2011-03-06 18:54:27 +00:00
Nay
cf6865f05c
DB/NPC: Kill more vehicle errors and update their templates
2011-03-06 18:05:18 +00:00
Shauren
ac401e0c73
Missed changes
2011-03-06 18:18:31 +01:00
Shauren
19cdf98c8a
Core/Loot: Players who were not present during encounter completion are not eligible to receive the item in trade
2011-03-06 17:43:15 +01:00
ZxBiohazardZx
0d224cf74f
DB/Loot: Reworked ICC/FoS/PoS/HoR Trashloot so it will work ingame.
2011-03-06 17:27:12 +01:00
Shauren
9da4a241f3
DB/Instances: Remove all forced models and equipments in Icecrown Citadel
2011-03-06 17:19:56 +01:00
Shauren
13acb0e4f9
Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from Professor Putricide when both Festergut and Rotface are killed
2011-03-06 17:14:27 +01:00
Machiavelli
0f91728fdd
Core/ObjectMgr: Load npc spellclick data after quests.
2011-03-06 16:28:31 +01:00
Machiavelli
10c02690b6
Core/Units: Re-remove MOVEMENTFLAG_ROOT applying on Unit::SetRooted to fix a clientside freeze issue (our visibility system is co-reponsible). It's still an ugly hack and should be fixed properly asap.
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Closes #879
2011-03-06 16:07:01 +01:00
Machiavelli
d5be3353f3
Core/TempSummon: Implement ForcedUnsummonDelayEvent. Similar to ForcedDespawnEvent for Creatures, this will unsummon TempSummon objects with specified delay.
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Core/Vehicles: Implement ForcedUnsummonDelayEvent for creatures exiting vehicles. Fixes visual bug that showed creatures mounted on vehicle after being ejected.
2011-03-06 15:12:34 +01:00
Shauren
5be032fe79
SQL: Corrected improper sql file naming
2011-03-06 12:36:01 +01:00
Shauren
4b4d3e7450
Core/Creatures: Implemented UNIT_FLAG_PASSIVE
2011-03-06 12:22:04 +01:00
Havenard
222df58340
[Core/PacketIO] Fix issues with Mind Control that was allowing a player to keep interfering other players' movements using Mind Vision
2011-03-06 11:23:34 +01:00
Machiavelli
6c4a0354a2
Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related errors to startup instead of post-startup runtime
2011-03-06 11:12:19 +01:00
Machiavelli
df97ce7625
Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.
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Addresses ticket:869 - please reconfirm
2011-03-06 10:31:25 +01:00
Nay
13fb928d14
DB/NPC: Spawns, scripts, template updates for NPCs in Violet Citadel/Dalaran
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Closes #496
2011-03-05 19:47:50 +00:00
svannon
34bf5c3248
DB/NPC: Update some creature templates in Dalaran
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Closes #825
2011-03-05 19:38:06 +00:00
MrQuickFx
edf4d39e24
DB/Spells: Cast spell Dragonmaw Fel Orc illusion in Netherwing Mines. Enables Netherwing daily quests
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Closes #839
2011-03-05 19:35:30 +00:00
Nay
bf12aa4162
DB/NPC: Kill some vehicle errors and update some templates
2011-03-05 19:03:14 +00:00
Shauren
79e660975e
Core/Spells: Fixed Heartpierce proc
2011-03-05 18:48:41 +01:00
Shauren
8e1b653fb2
Core/Achievements: Reverted ACHIEVEMENT_CRITERIA_FLAG_HIDDEN implementation
2011-03-05 11:31:41 +01:00
Nay
cdf9a7401c
SQL: move all SQL that is now included in the latest full DB to the "old" dir.
2011-03-05 01:48:21 +00:00
Xanadu
c47c94f958
Dep/MySQL: Updated MySQL sources to version 5.5.9 (current GA)
2011-03-05 02:41:59 +01:00
Malcrom
ed14881894
DB/Waypoints: Add pathing to Dragonmaw Skybreaker
2011-03-05 00:39:40 +00:00
Shauren
36f848a4c2
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
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Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Shauren
22cd262e6c
DB/Spawns: Deleted MO_TRANSPORT gameobject spawns
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SQL: Corrected naming
2011-03-04 21:30:56 +01:00
Shauren
7120f1eff8
Core/Spells:
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* Implemented on CheckCast spell script hook
* Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it
Scripts/Spells:
* Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
2011-03-04 21:19:43 +01:00
Machiavelli
a9582964d3
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
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Closes #805
2011-03-04 21:17:06 +01:00
Shauren
c2a2d7201b
DB/Skills: Changed required skill value to 0 for debug spell, spells with no skillline cant have skill value requirement
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Fixed compile
2011-03-04 21:13:09 +01:00