Keader
ca7ee982db
Scripts/Ulduar: Algalon the Observer fixes ( #22320 )
2018-08-31 21:48:56 -03:00
Treeston
8e4f6777a2
Scripts/Commands: Cleanup and trinity_string for .go instance. Hi shauren.
2018-08-30 21:08:28 +02:00
Treeston
6a0870a999
Scripts/Commands: New command ".go instance". Goes to an instance.
2018-08-30 20:17:51 +02:00
Keader
c78f454c0e
Scripts/Misc: Removed more UpdateEntry on InstanceScripts
2018-08-30 11:00:16 -03:00
Keader
7ab8a8b70b
Scripts/ICC: Removed not needed entrys added in last commit
2018-08-30 09:26:38 -03:00
Keader
92f260c5f9
Scripts/ICC: Fixed Deathbringer after Delay zone script's OnCreatureCreate
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Also removed some UpdateEntry hacks
Followup: b4a1887c4d
2018-08-30 09:22:06 -03:00
Shauren
62db1fb683
Core/CrashHandler: Include assertion messages in crash reports
2018-08-29 23:59:24 +02:00
Treeston
704870496f
Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.
2018-08-29 19:53:23 +02:00
Treeston
969436adfe
Core/Maps: Fix a crash when spawning a spawn group
2018-08-29 18:07:31 +02:00
Treeston
28eeb4bfc9
Core/GameObject: Add getter for current Quat rotation
2018-08-29 17:16:19 +02:00
Treeston
e63e0cb6fc
Core/Movement: Some improvements to script interfaces for SplineChainMovementGenerator
2018-08-29 17:15:22 +02:00
Treeston
b4a1887c4d
Core/Scripting: Delay zone script's OnCreatureCreate until the creature has been added to map stores
2018-08-29 13:55:49 +02:00
Treeston
bb953328ee
Scripts/Spells: Check range to fire totem when casting Fire Nova. Closes #22303 .
2018-08-29 13:50:58 +02:00
Treeston
dc86a8e5db
Core/Maps: Properly re-create map on login for ephemeral player saves. Because it bugged me to no end when testing anything ever.
2018-08-29 13:50:29 +02:00
Treeston
83ee145736
Core/Spells: Clean up some assist checks (no behavior change)
2018-08-29 11:52:51 +02:00
Treeston
75e7404bba
Core/Spells: Fix an incorrect check that was exempting negative spells from _IMMUNE_TO_x checks. Closes #21929 .
2018-08-28 19:42:18 +02:00
Treeston
829527a08e
woops ( da21ca8 follow-up)
2018-08-28 17:30:07 +02:00
Treeston
a001bc63b1
Core/Entities: Fixed an issue where creatures would not properly assist formation members in certain scenarios. Tagging #21967 .
2018-08-28 16:16:37 +02:00
Treeston
da21ca80fc
Core/Unit: Some charm fixes:
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* Properly restore react state after possession expires. Closes #20769 .
* Possessed creatures now don't override player control with random/waypoint motion
* SmartAI creatures now properly re-aggress charmer after charm expires
2018-08-28 12:53:13 +02:00
Ovah
bf8c6f220c
Core/LFG: fixed random dungeon cooldown ( #22321 )
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* Core/LFG: fixed random dungeon cooldown
The issue was that queuing up for random dungeons puts you into a queue for a already selected dungeon from the beginning so the dungeonId that we use here is actually the dungeonId that we will enter when out group is complete. We change that and use our selected dungeons as reference instead which contains the random dungeon at the very beginning (if we queued up for random dungeons so we check that too).
2018-08-28 12:18:19 +02:00
Treeston
2c030ed5e7
Scripts/Commands: .npc info now includes react state info
2018-08-28 12:05:05 +02:00
Keader
7611242530
Core/Spells: Mage slow need be negative
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Was possible use Spellsteal vs Bosses
2018-08-27 21:13:55 -03:00
Treeston
4e5d1b7021
Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changed
2018-08-27 20:41:07 +02:00
Treeston
408ce48732
Core/Threat: Further tweak to assist threat, all CC now prevents assist threat splitting (not just damage-breakable CC)
2018-08-27 19:43:36 +02:00
Treeston
710488ea20
Core/Unit: Random code style/naming adjustments
2018-08-27 19:37:29 +02:00
Treeston
5cea572a9a
Core/Threat: Threat system adjustments:
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* Online states are now re-evaluated before victim update instead of continuously. Closes #22226 . Tagging #21501 .
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
2018-08-27 19:08:17 +02:00
Treeston
ce06767ef5
Core/Unit: Inline some unnecessary helpers.
2018-08-27 13:37:50 +02:00
PolarCookie
759c16f2be
Chain heal won't bounce on 100% target now ( #22136 )
2018-08-26 14:24:56 -03:00
PolarCookie
151ed6f684
DB: Naxxanar and Voltarus teleporters
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Closes #22311
2018-08-26 16:15:54 +02:00
Ovah
bab06993e2
Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with those variables ( #22315 )
2018-08-26 10:35:51 +02:00
Keader
183c6e630d
Build fix
2018-08-26 01:52:15 -03:00
Keader
81a6e2e510
Scripts/Uduar: XT002 Rework ( #21566 )
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Closes #21489
2018-08-26 01:14:18 -03:00
Keader
4d9c36c8c3
Utilities/EventProcessor: Added a overload to AddEventAtOffset accept rand time
2018-08-26 01:02:58 -03:00
Keader
0ebb315d6c
Scripts/Black Temple: Fixed some issues on Illidan
2018-08-26 00:54:33 -03:00
Treeston
d4ef2529e9
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
2018-08-25 00:44:33 +02:00
Shauren
cdf4040f4f
Core/Creatures: Restored old initialization order: AI after movement
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Closes #22307
2018-08-24 15:34:34 +02:00
Treeston
d2d9f470c3
Core/Unit: Acquire GetControllingPlayer. Use to fix duel bugs.
2018-08-23 23:46:52 +02:00
Treeston
50f70a3faf
indent + header fix
2018-08-23 17:44:14 +02:00
Treeston
abd3d55668
wops ( 042f551 follow-up)
2018-08-23 16:54:02 +02:00
Treeston
b4cdf556f1
missing base class forward, 042f551 follow-up
2018-08-23 16:42:55 +02:00
Treeston
042f5515e4
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
2018-08-23 16:34:42 +02:00
Treeston
0e4a49b0a4
Core/Creature: Fall back to combat list if calling for help without threat list
2018-08-23 12:37:44 +02:00
Treeston
5706d49e49
Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer use a target. Because that feature made no sense and was unused.
2018-08-22 22:22:24 +02:00
Treeston
79f0e55dcb
Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if the Creature hasn't selected a victim yet.
2018-08-22 22:21:47 +02:00
Treeston
c00a2efb21
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
2018-08-22 21:51:16 +02:00
Treeston
dd54c80123
Core/LFG: Order group members before creating LFG group (leader > tank > healer > dps). Closes #16244 .
2018-08-22 21:31:13 +02:00
jackpoz
deabd4ab45
Core/Packets: Reduce memory footprint of cached queries ( #22297 )
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Ensure only the minimum required memory is used by caching query packets by calling shrink_to_fit()
2018-08-22 19:44:21 +02:00
ZenoX92
42fec4a698
DB/Quest: Move the Sunken Treasure to SAI
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Closes #22290
2018-08-22 18:07:33 +02:00
PolarCookie
97371533bf
[3.3.5] Core/Loot/Gameobject: Tempspawned Gameobjects after looting ( #22124 )
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* spell spawned chest non-despawn fix
* fix the consumed game objects
2018-08-22 16:39:59 +02:00
DanVS
afc25d22ef
Scripts/Scarlet Enclave: Death Comes From On High
2018-08-22 16:25:36 +02:00