-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
--HG--
branch : trunk
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
--HG--
branch : trunk