Vincent_Michael
cc99c739c6
Core/MT: Fix model for "Pure Energy"
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Closes #8838
2013-01-02 16:58:23 +01:00
Vincent_Michael
b873156c3c
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/Spline/MoveSplineInit.h
2013-01-02 14:12:48 +01:00
Spp
2292025bf9
Core/Misc: Replaced some macro definitions with inline functions
2013-01-02 09:07:52 +01:00
Trista
423fb04270
Script/EoE: Some fixes here and there
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* Add db support for Power Sparks, Teleports and Drakes
* Fix Power Sparks animations and texts and add support for giving buff to players + warning
* Fix Power Spark way of stacking - should be MultiSlot aura, didn't stack before either way
* Teleporters mechanic is fixed and will summon only 1 spark per 30-35 sec
* Fixed players getting mounted on 3rd phase
* Cleanned some wrong aggro handling, but whole aggro/attack system should be rewritten to get it working blizz
That is for today, this doesn't fix the whole instance by any means!
2013-01-02 06:35:28 +02:00
Vincent_Michael
e0db317530
SQL: Fix sql import problem
2013-01-02 03:06:55 +01:00
Malcrom
1062a0b40f
Core/Scripts: Added spell scripting for Commander Sarannis. Added Instance Template for The Botanica.
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Thanks to Vincent Michael
2013-01-01 22:28:29 -03:30
Vincent_Michael
56096b7704
DB/Creatures: Some fix for Wyrmrest Skytalon
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Closes #8733
2013-01-02 02:43:41 +01:00
Vincent_Michael
88e6071ff6
Core: Fix build
2013-01-02 02:28:00 +01:00
Malcrom
596ef0efd7
CORE/Scripting: Forgot new lines at end of file.
2013-01-01 21:41:37 -03:30
Malcrom
f7e7f5fe26
CORE/Scripting: Move Commander Sarannis & Thorngrin the Tender to cpp scripting. Add instance script.
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Thanks to Vincent Micheal for the help :)
2013-01-01 21:36:21 -03:30
Vincent_Michael
62adbdab99
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael
7fea285aea
Core/Command: Add command for near creature finding
2013-01-01 18:16:32 +01:00
Vincent_Michael
eef7754dc2
Update more copyright note for 2013.
2013-01-01 15:35:09 +01:00
Vincent_Michael
11e1227784
Update more copyright note for 2013. (alcohol sucks)
2013-01-01 12:57:23 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
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Happy new year.
2013-01-01 00:41:01 +01:00
Shauren
f1170ba0fb
Core: Fixed some level 4 warnings (msvc)
2012-12-31 20:43:14 +01:00
Vincent_Michael
6317878b6f
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
2012-12-31 15:26:57 +01:00
Gacko
edb90f957b
Core/DB: Haaleshi Altar
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- Prevent crash due to spamming GossipHello
- Convert core script to SAI
- Solves #8220
2012-12-31 15:03:19 +01:00
joschiwald
08f62d8313
Core/MMaps: use DisableMgr to disable pathfinding on a specific map
2012-12-30 21:09:21 +01:00
Subv
ff5b0a14a4
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into mmaps
2012-12-28 11:45:46 -05:00
Nay
7ccef51c8c
Merge pull request #8518 from ille/goreset
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scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
2012-12-27 18:50:35 -08:00
secharles
8272affe92
Script/Commands: New command: lookup spell id #spellid
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Command to allow to know spell names based on id
Example:
lookup spell id 686:
686 - [Shadow Bolt rank 1 esES] [know]
Closes #8800
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-28 01:05:56 +00:00
Nay
7e196e8e58
Merge remote-tracking branch 'origin/master' into mmaps
2012-12-27 17:53:34 +00:00
AliveShiro
b19563fb6a
Scripts/Trial of the Crusader: Fix Icehowl Script closes #8539
2012-12-27 12:12:27 +01:00
Trista
452e585f7b
Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
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* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-27 01:35:38 +02:00
Vincent_Michael
7b9b67a3b3
Core/Quest: Drop table quest_end_scripts
2012-12-26 23:20:05 +01:00
Subv
81d53f8a87
Scripts/Ick&Krick: Krick should only say his KilledUnit text when the victim is a player.
2012-12-26 13:36:07 -05:00
Malcrom
30e2ab8e0f
DB/SCRIPTS: Fix text for High Botanist Freywinn and remove creature_ai_texts.
2012-12-26 11:52:05 -03:30
Vincent_Michael
6e921feebd
Core: Fix some codestyle
2012-12-25 02:56:19 +01:00
Trista
fb3245d125
Scripts/Quest: Gambling Debt and Words of Power
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* Quest support for Gambling Debt. Closes : #3122
* Fix bugging script for Words of Power: Closes : #7349
* Fix codestyle that vs broke from: 8c82c075cc
2012-12-24 01:35:55 +02:00
Trista
8c82c075cc
Scripts/Quest: Defending Wyrmrest Temple
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* insert complete db sniff support, appart from missing spawns
* remove achievement from disables (supported by core - timed one)
* insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it)
Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-24 00:51:39 +02:00
Gacko
006cc1797a
Core: Fix warning
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boss_sindragosa.cpp:235: warning: unused parameter killer
2012-12-23 18:04:42 +01:00
Nay
79b1895223
Merge remote-tracking branch 'origin/master' into mmaps
2012-12-23 16:02:26 +00:00
Shauren
621a249188
Scripts/Icecrown Citadel: Fixed a possible crash in Blood Nova spell script
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Closes #7046
2012-12-23 12:42:28 +01:00
Gacko
2302b04a06
Core/Spell: Last work on Shadows Fate
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- Shadows Fate can now be applied by more than just one player at the same
time. So on everyone who hits the unit the credit spell with the visual
will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
the boss once. If this would be done on proc, these AOE spells could be
casted up to 25 times.
-> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22 17:49:51 +01:00
Vincent_Michael
a3b34e2894
Core: Fix more some codestyle
2012-12-22 01:13:56 +01:00
Mislav Blažević
36ba35285b
Fix
2012-12-21 18:24:21 +01:00
Mislav Blažević
8b34792887
Update
2012-12-21 14:59:40 +01:00
kaelima
0a88787dfc
Merge git://github.com/TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Mislav Blažević
d38dfa82e0
Script/AQ: Rewrite Skeram
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Add spell_target_position for Skeram
Viscidus cosmetic fix
Cosmetic fix
Cosmetic fix .sql
2012-12-20 17:00:00 +01:00
Kaelima
05c38b20ea
Merge pull request #8668 from joschiwald/random_changes
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Core/Misc:
2012-12-19 23:48:00 -08:00
Mislav Blažević
200968c2dd
Script/AQ: Add Creature Text for Viscidus and fix model scaling
2012-12-19 13:29:55 +01:00
joschiwald
f4e7cde1b5
Core/Misc:
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- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
2012-12-19 12:55:51 +01:00
Vincent_Michael
7dd019e7bb
Misc/Script: Convert winter veil mistletoe event in sai
2012-12-18 22:27:48 +01:00
Vincent_Michael
bcff526d28
Core/Script: Add missing changes in c364c367b1
2012-12-18 19:31:41 +01:00
Vincent_Michael
c364c367b1
Core/Script: Fix some codestyle and warnings
2012-12-18 19:16:00 +01:00
Vincent_Michael
3e318686b0
Core: Fix non pch build
2012-12-18 15:33:15 +01:00
Gacko
40292d9a19
Core/DB: Assign texts to correct creatures
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Also convert some never used script texts to creature text for future use.
Some scripts or Talk() calls need to be implemented first.
Solves #8659
2012-12-18 15:19:13 +01:00
Mislav Blažević
9991f4ae2d
Implement Viscidus AQ40
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Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-18 14:09:27 +00:00
Aokromes Name
5d77b10c35
Core/Account: Add logs for password change and fail change password
2012-12-18 01:58:12 +01:00