ariel-
cb9e72e521
Core/Auras: removed caster dependency from core
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- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813 ) crit handling
Closes #19876
2018-01-13 06:45:21 -03:00
jackpoz
1c60af6328
Core/SAI: Add a 5th parameter to SAI events
2018-01-12 20:17:53 +01:00
Kittnz
acc73d4693
Scripts/Outland: Implement Hellfire event in Honor Hold ( #21110 )
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* Script/Outland: Implement Hellfire event in Honor Hold
This is hourly, event is only 60 seconds long.
2018-01-12 19:27:56 +01:00
Killyana
bb228f7dda
DB: Fix Some errors from the previous commit
2018-01-12 19:20:57 +01:00
Serpaa
ee52d2f0f4
DB/Spawns: Deatholme overhaul
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Closes #21222
2018-01-12 19:10:06 +01:00
ariel-
f50a333418
Core/Misc: kill whitespace
2018-01-12 00:07:29 -03:00
lachtanek
c50aefac96
Core/Pools: Fixed spawning in pools with both explicitly and equally chanced entries ( #21170 )
2018-01-11 12:22:56 +01:00
Killyana
0e81c3e48d
DB/Creature: Deatholme Necromancers and Deatholme Darkmage cosmetics
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Closes #21199
2018-01-10 20:50:01 +01:00
ZenoX92
4e60267581
DB/Misc: Hinterlands
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Closes #21212
2018-01-10 19:17:40 +01:00
ZenoX92
0e2d862761
DB/Gossip: Ag'tor Bloodfist
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Closes #21208
2018-01-10 18:50:02 +01:00
ZenoX92
f7fa04b8fa
DB/Gossip: Witch Doctor Uzer'i
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Closes #21209
2018-01-10 18:48:53 +01:00
Treeston
9104144766
kologarn unit_flags2 for difficulty_entry
2018-01-10 13:36:12 +01:00
Treeston
d9c772303c
Core/Unit: Abide UNIT_FLAG2_DISABLE_TURN on creatures. Add that flag to Kologarn (from sniff). Hi sirikfoll.
2018-01-10 00:19:00 +01:00
Treeston
b53cbf467b
3dcd49e v2, slightly cheaper
2018-01-09 23:56:17 +01:00
ZenoX92
2c0f12602a
DB/Quest: Return to Witch Doctor Uzer'i
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Closes #21210
2018-01-09 23:54:28 +01:00
ZenoX92
dede2503e0
DB/Quest: Emotes for Horde & Neutral quests in Desolace, Thousand Needles and Stranglethorn Vale
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Closes #21211
2018-01-09 23:48:20 +01:00
Treeston
3dcd49ef90
Core/Threat: fix a potential super edge case iterator invalidation
2018-01-09 23:42:22 +01:00
Treeston
a23c97a0fc
Scripts/World: New target dummy AI, because I don't trust the existing one in light of #21187 .
2018-01-09 23:34:50 +01:00
tkrokli
b8edb89028
DB/Quest: Seeping Corruption (Part 1, 2 & 3)
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Closes #21213
2018-01-09 23:32:23 +01:00
Treeston
45168f9612
nopch fix
2018-01-09 22:04:35 +01:00
tkrokli
e2666fff35
Update copyright note for 2018 follow-up
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File missed in main 2018 copyright update, commit f6b6f57a6d
- revert link from collab.kpsn.org back to www.trinitycore.info for branch consistency
- also some minor whitespace edits
2018-01-09 21:02:38 +01:00
Treeston
d283f96f70
missing return
2018-01-09 18:23:50 +01:00
Treeston
a9bfc3b70d
add update to auth_database base
2018-01-09 18:11:24 +01:00
Treeston
f45c211987
Scripts/Commands: New command: .debug threatinfo
2018-01-09 18:09:24 +01:00
Chaouki Dhib
274dede3dc
Core/Movement: Correct the allowed distance to target before a repositioning is necessary. #20173
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Also getting rid of the wordserveur config parameter 'TargetPosRecalculateRange' since it is no longer needed.
2018-01-08 22:31:30 +01:00
Shauren
c01d4ceadc
nopch build fix
2018-01-08 20:40:53 +01:00
xinef1
23823f5147
Core/Spells: Defined and implemented some new spell attributes ( #18950 )
2018-01-08 20:31:21 +01:00
Keader
57672fdf25
Core/Spells: Fixed Shapeshift using macro
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Close #21197
Author: lineagedr
2018-01-07 20:51:30 -03:00
kelno
70eb18d0e5
Core/Creature: improve DB linked_respawn handling ( #21172 )
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* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
2018-01-08 00:32:22 +01:00
Treeston
f0a394753a
9ad11e6 follow-up, prevent Halion respawn without loot
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tagging #21198
2018-01-07 23:13:20 +01:00
offl
b847f32b58
DB/Creature: Harbinger Skyriss
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Closes #21168
2018-01-07 21:58:05 +01:00
Treeston
663a6f2f23
typo fix
2018-01-07 20:35:24 +01:00
Treeston
9ad11e67fb
Core/Threat: Fix a potential exploit allowing players to damage a boss without them taking damage.
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Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
2018-01-07 20:32:30 +01:00
Treeston
3bb33e3108
Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
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Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
2018-01-07 19:53:39 +01:00
offl
38d0c1e940
DB/Creature: Skulking Witch invisibility
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- Greater Invisibility missing in Heroic mode
- replace Normal spell ID with sniff value
Closes #21166
2018-01-07 14:18:14 +01:00
Killyana
6345c1ca7f
DB: Remove a wrong linked respawn
2018-01-07 13:13:46 +01:00
Keader
9e9253d92b
DB/Creature: Ruby Sanctum boss/mini-boss white damage updates
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Closes #11834
2018-01-07 12:37:20 +01:00
DanVS
01b18182c0
Core/Spells: Mana potions in druid forms ( #21160 )
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* Fix mana potions in druid forms
2018-01-07 11:26:57 +01:00
meji46
509edd4312
DB/Creature: Fix mount condition for Stabled Argent Warhorse
2018-01-06 21:46:00 +01:00
Teppic1
1f0210bfe5
DB/Loot: Reference template 24077 corrections
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Closes #21181
2018-01-06 20:47:15 +01:00
Treeston
a08ad9aac1
Core/Threat: only send periodic threat list updates while unit is engaged
2018-01-06 17:49:54 +01:00
Treeston
cbf5535b74
Revert "Scripts/Commands: Allow to use .tele in combat only to GMs"
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This reverts commit 3ae5b72075 - see discussion on commit.
2018-01-06 13:32:11 +01:00
Shauren
b2b4f9d1e4
Core/Misc: Added compatibility layer for boost 1.66 and future std:: networking stuff
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* Based on work done by @dimiandre in PR #21173
Closes #21171
Closes #21173
(cherry picked from commit dfd2660a85 )
2018-01-06 12:30:28 +01:00
Shauren
6da6f1b415
Core/Networking: Activate single threaded optimization for io_service running in NetworkThread
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(cherry picked from commit 9711dd3f70 )
2018-01-06 12:29:23 +01:00
jackpoz
3ae5b72075
Scripts/Commands: Allow to use .tele in combat only to GMs
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Allow to use .tele in combat only to players who can be GMs (even if they have .gm off)
2018-01-06 10:34:54 +01:00
Treeston
fdacf12739
Core/Combat: Some more sanity check asserts to try and track down #21187 .
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Also, some anti-annoyance treatment for dot tele.
2018-01-06 01:40:31 +01:00
Treeston
5a9fddaa5a
Core/Combat: some more detailed assertions to possibly shed light on #21187 .
2018-01-06 00:49:04 +01:00
Treeston
e0b609a178
Core/Map: Fix a crash that could happen if a player moved very far away from a creature they were in combat with. Closes #21177 .
2018-01-04 15:19:37 +01:00
Moein
18f5eae835
MovementInform should overrides
2018-01-04 09:52:48 +01:00
Treeston
9f9507e6a1
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
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- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174 .
- Some strings cleanup
2018-01-04 04:46:41 +01:00