Commit Graph

11965 Commits

Author SHA1 Message Date
Giacomo Pozzoni
ccb00b971b Fix fleeing speed to 66% run speed 2020-01-03 21:45:40 +01:00
funjoker
6c56916b29 Misc: Update copyright information
Happy new year
2020-01-01 18:47:28 +01:00
Warpten
2b1ad75562 Core/Spells: Implement alternative visuals for dynamic objects (#2) 2019-12-31 14:34:43 +01:00
Ovahlord
62d90aa8d9 Core/Misc: removed tabs from last cherrypicks
* it's awesome to not have a proper code editor at hand
2019-12-30 21:48:15 +01:00
Ovahlord
3c96c02e50 Core/Movement: fixed build 2019-12-30 19:14:01 +01:00
Killyana
3b24c65364 Core/AI: reset spell cooldowns uppon entering evade mode 2019-12-30 18:57:39 +01:00
Giacomo Pozzoni
dfaf4f57a6 Core/Movement: Fix wrong orientation set when pausing movement 2019-12-30 18:54:28 +01:00
Giacomo Pozzoni
42e0a6f1f7 Core/Movement: Fix stunned falling units freezing the client 2019-12-30 18:50:43 +01:00
jackpoz
e5a240cd7f Core/Movement: Fix fleeing speed to 66% run speed 2019-12-30 18:49:03 +01:00
Ovah
05a2b3fffe Core/Units: define MOVEMENTFLAG2_AWAITING_LOAD
credits: @Warpten for his backwards research
2019-12-30 18:30:03 +01:00
Ovahlord
8b4a53a34f Core/Quests: fixed a typo that was preventing quests with kill credits from being rewarded 2019-12-25 01:16:04 +01:00
Ovahlord
852f52ed37 Core/Players: fixed players not being able to open profession trainer gossips 2019-12-22 21:34:31 +01:00
Ovahlord
7505d90e36 Core/Quests: fixed a typo in a04e4612d0 2019-12-18 07:48:27 +01:00
Ovahlord
a04e4612d0 Core/Quests: define several quest status flags and implement QUEST_STATUS_FLAG_KILL_OBJECTIVE_COMPLETE and QUEST_STATUS_FLAG_COLLECT_OBJECTIVE_COMPLETE 2019-12-18 07:41:02 +01:00
Ovahlord
10062737bc Core/Quests: send StatusFlags index based to reflect wpp struct 2019-12-18 06:09:01 +01:00
Ovahlord
39c20cd8be Core/Packets: converted SMSG_QUEST_GIVER_REQUEST_ITEMS to packet class 2019-12-18 05:54:53 +01:00
Artamedes
40f24909be Core/Player: the stack number of vendor items should not multiply the buy price 2019-12-14 00:35:13 +01:00
Ovahlord
046a471da2 It's getting late 2019-12-13 23:52:07 +01:00
Ovahlord
10a7b29b4d Core/Units: removed a unneeded player type check 2019-12-13 23:35:40 +01:00
Ovahlord
ffeb6002b5 Core/Spells: corrected another case of sending the too close spell error message when trying to cast a destination based spell 2019-12-13 23:22:49 +01:00
Ovahlord
108316ba28 Core/Creatures: added helper to check if a class trainer can train a player and use it in various places to get rid of multiple checks 2019-12-13 17:49:16 +01:00
Ovahlord
de371675e6 Core/Transports: corrected handling of stop frames. The initial stop frame sitting at 0ms is not suposed to be sent via packet but instead it's only internally used. 2019-12-13 17:35:57 +01:00
Ovahlord
f3b7b536f4 Core/Units: trainer classes that cannot train the player will no longer show their icon on the mini map 2019-12-12 21:09:17 +01:00
Ovahlord
c834008927 Core/Spells: removed a unneeded class check in 0cdddca210 2019-12-10 15:29:35 +01:00
Ovahlord
0cdddca210 Core/Spells: corrected haste rune cooldown reduction behaivior
* the haste regeneration modifier will now act multiplicative on the base regeneration rate rather than modifying it directly
* renamed some functions for clarification
2019-12-10 15:23:43 +01:00
Ovahlord
d38dfce011 Core/Pets: corrected formulars for minion and pet damage values for good this time
* data is based on dr. damage and simulationcraft
2019-12-10 00:12:26 +01:00
Ovahlord
6a5b23862d Core/Pets: cleaned up energy regeneration case for Death Knight ghouls and fixed an issue in focus regeneration that could lead to slower focus regeneration with high diffs 2019-12-09 21:21:03 +01:00
Ovahlord
3f4642d8b8 Core/Pets: corrected pet focus regeneration behaivior
* according to sniffs, focus is getting updated every second instead of every 4 seconds
* corrected pet focus regeneration from 6 focus per second down to 5 per second
2019-12-09 20:47:15 +01:00
Ovahlord
abb62cc76f Core/Spells: reverted proc behaivior for pets and fixed applying spell mods for hunter pets and minions 2019-12-09 16:10:54 +01:00
Ovahlord
cbaa290b0b Core/Spells: corrected spell bonus coefficients for Warlock Minions and use correct formular for Pet Basic Attack abilities 2019-12-09 00:34:29 +01:00
Ovahlord
6f7aca2df5 Core/Spells: removed more duplicate bonuses 2019-12-08 23:43:19 +01:00
Ovahlord
0c2cdee7a0 Core/Spells: allow more proc hooks to trigger when a owned unit casts a spell 2019-12-08 23:24:36 +01:00
Ovahlord
7ec720ef22 Core/Spells: spells of controlled units will now trigger their owner's proc auras as well and benefit from their proc chance modifiers 2019-12-08 23:05:41 +01:00
Ovahlord
141a548062 Core/Grids: fixed build with clang 10 2019-12-08 21:09:06 +01:00
Ovahlord
0dd5fdafbd Core/Spells:
* corrected crit chance bonus for Last Word Talent
* fixed Improved Searing Pain talent
* removed hackfix for Improved Mind Blast
* moved Incerate damage bonus hack into proper spell script
* updated and fixed Afterpath proc
* fixed Shadow and Fame proc
* updated Backdraft proc
* fixed Burning Embers talent
* fixed Empowered Imp talent
* fixed Fire and Brimstone damage bonus for Incenerate and Chaos Bolt
* updated several spell scripts to new model
2019-12-08 20:23:51 +01:00
Warpten
cbb5f9132f Core/Spells: Death Strike will now always consume its runes even when not hitting the target 2019-12-08 11:34:45 +01:00
Ovahlord
398a42c917 Core/Spells: Totems will now get their hit result from their owner instead of doing it on their own 2019-12-08 11:29:29 +01:00
Ovahlord
c83b3aaa80 Core/Datastores: apply coding standards to 3b7e135f52 2019-12-08 02:19:46 +01:00
Ovahlord
c78d379003 Core/DataStores: make travis happy 2019-12-08 02:13:47 +01:00
Warpten
162301e8db Core/Defines: defined AURA_STATE_ALLOW_SPEC_CHANGE_BG 2019-12-08 02:02:01 +01:00
Warpten
2047d4c4b2 Core/Spells: define and implement UNIT_FLAG2_IGNORE_SPELL_MIN_RANGE_RESTRICTIONS and corrected sending the correct spell failed message when being too close to a spell cast target 2019-12-08 01:55:23 +01:00
Warpten
3b7e135f52 Core/Items: reworked item weapon damage and armor calculations based on what client does internally 2019-12-08 01:44:54 +01:00
Ovahlord
5cedd2dcc3 Core/Stats: disabled armor penetration handlings and removed related functions as they are deprecated since Cataclysm 2019-12-08 01:04:15 +01:00
Ovahlord
5d21f24d36 Core/Professions: use the correct value type for selecting archaeology guid based data 2019-12-06 16:16:36 +01:00
Ovahlord
3dc4c6d5bc Core/Spells: fixed Blood in the Water talent 2019-12-05 15:29:26 +01:00
Ovahlord
11ce5f6bc9 Core/Players: fixed warnings reported by travis in a4cac0f8f5 2019-12-03 23:12:13 +01:00
Warpten
a4cac0f8f5 Core/Players: updated Player::GetAverageItemLevel to reflect what client does internally 2019-12-03 22:48:42 +01:00
Ovahlord
c66e194f23 Core/Spells: updated skinning required level values to Cataclysm
* hi @warpten
2019-12-03 21:26:15 +01:00
Ovahlord
7c9eb925c9 Core/Objects: ported helpers to determine object type ids easier 2019-12-03 18:55:32 +01:00
Ovahlord
818def83f4 Core/Spells: removed stack argument from Unit::SpellDamageBonusTaken 2019-12-03 15:53:12 +01:00