Commit Graph

570 Commits

Author SHA1 Message Date
n0n4m3
8db7c06e6b Fix Auth on server also some fixes and cleanups. Big thx to TOM_RUS.
--HG--
branch : trunk
2010-04-11 11:11:32 +04:00
Rat
1f46c1150d *fix an sql-dbc load bug, patch by Qaston
--HG--
branch : trunk
2010-04-08 22:40:14 +02:00
Spp
b27ce42704 Code Style: Remove trailing spaces
--HG--
branch : trunk
2010-04-07 18:09:10 +02:00
Spp
f490ad5ac2 Code Style: tab to spaces
--HG--
branch : trunk
2010-04-07 17:24:07 +02:00
raczman
bcb67eb490 Include ACE headers in case they are not in system path.
Thanks for spotting the bug guys:
GL.AntiDiavol, next3x, Aokromes

--HG--
branch : trunk
2010-04-07 13:09:07 +02:00
raczman
e30e9a45cb Cleaned up include directories in cmakes.
--HG--
branch : trunk
2010-04-06 15:53:27 +02:00
XTZGZoReX
7c277c87d8 * Only call Database::ThreadStart()/ThreadEnd() once per thread.
* Some cleanups in MapUpdater/DelayExecutor.

--HG--
branch : trunk
2010-04-05 13:08:47 +02:00
_manuel_
fae77f2621 Add additional field for storage of speed_run rate of creature
This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.

Note that default database rate for run is a result of the most common value seen, 8.0/7.0

Author: NoFantasy.

--HG--
branch : trunk
2010-03-21 14:57:49 -03:00
Machiavelli
48051d1cd6 Add support field 'allowMount' to instance_template table (see http://trinitydatabase.org/index.php?/topic/14994-7656-instance-template/), this will define whether or not mounting is allowed in an instance, instead of defining it hard coded in the core.
--HG--
branch : trunk
2010-03-21 17:34:25 +01:00
n0n4m3
04e7a5bd39 Cleanup and applying code style to some Database files.
--HG--
branch : trunk
2010-03-09 15:45:34 +03:00
silver1ce
9e63454b63 store unit's level in uint8 format
TODO: may be change db format too

--HG--
branch : trunk
2010-03-03 02:48:31 +02:00
silver1ce
fcaa318fb3 Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
  *these operations now are not synchronized for different grids
  *some changes into structure of visibility notifiers

--HG--
branch : trunk
2010-02-27 15:25:14 +02:00
Tartalo
c6bdcb6b7c Dump characters to separate files config option, by azazel.kon
Resolves #744

--HG--
branch : trunk
2010-02-23 00:05:10 +01:00
Brian
90ba30cfd3 * Changed TrinityCore2 to TrinityCore. There is no TrinityCore2 anymore.
* Removed unused SystemConfig.h.in

--HG--
branch : trunk
2010-02-15 08:05:02 -07:00
Brian
486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
n0n4m3
a893682dbf Fix compile warning on win.
--HG--
branch : trunk
2010-02-10 18:36:08 +03:00
n0n4m3
293ea07a25 Revert revision: 053bfe8ad9, this cause some crash.
Use dynamic_cast more is safer.
I think no more crash on db code.

--HG--
branch : trunk
2010-02-10 16:04:48 +03:00
n0n4m3
8676e5056f Implement async class for database operations for better performance, remove 10ms sleep, fixed some crash on sql execute.
--HG--
branch : trunk
2010-02-07 08:22:31 +03:00
Xanadu
a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00
thenecromancer
9b6cf93d7a Use normal ace thread mutex
--HG--
branch : trunk
2010-02-01 11:30:05 +01:00
thenecromancer
fd5f1e554d Use recursive thread mutex for SQL transaction queue
--HG--
branch : trunk
2010-02-01 10:23:18 +01:00
Anubisss
d9cb070215 Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
2010-01-23 14:45:58 +01:00
Brian
7162dcd475 * Backed out changeset c7c6faf26cbd
* A different solution to damage will be implemented
* You will need data from your DB provider if you don't have a backup

--HG--
branch : trunk
2010-01-21 18:38:49 -07:00
win32
2572e9ef8e * Add support for basedmg and baserangeddmg values in creature_classlevelstats.
* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.

--HG--
branch : trunk
2010-01-21 13:48:27 +02:00
n0n4m3
99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
XTZGZoReX
a66152215e * Add support for base armor values in creature_classlevelstats.
* Change the table structure to be more core-friendly.
* Remove armor field in creature_template and add Armor_mod field.
* Also add static CreatureBaseStats::GetBaseStats() function for scripts.

--HG--
branch : trunk
2010-01-10 22:02:03 +01:00
QAston
8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
silver1ce
f82d5cb3fc fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards

--HG--
branch : trunk
2010-01-06 12:15:02 +02:00
_manuel_
0e18bc37c2 Removed moveflags column from creature_addon and creature_template_addon. Thanks to Zor and raczman.
--HG--
branch : trunk
2010-01-02 19:52:08 -03:00
XTZGZoReX
03890fbe48 * Partial revert of [6833 : 970affc03278] - code style fixes + a warning fix preserved. Don't ask me why, but apparently time CAN be negative in TC. Funny stuff.
--HG--
branch : trunk
2009-12-29 00:27:44 +01:00
XTZGZoReX
a5f681fe9e * Time, by definition, cannot be negative for a timer, so this should be uint32, not int32. :)
--HG--
branch : trunk
2009-12-28 21:23:31 +01:00
n0n4m3
250a00cc1c Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
2009-12-24 10:20:15 +01:00
n0n4m3
3fe0bc5254 Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
2009-12-23 08:04:10 +01:00
Brian
5300226fee * Added support for using a lookup table for creature mana / health
* As long as creature level, class, and the proper expansion they are from are
* set in creature_template, you will have 100% accurate health and mana.
* Research and base stats table done by Malcrom -- THANK YOU!
* Original patch by Kudlaty -- THANK YOU!
* Updated and enhanced by Machiavelli - THANK YOU!
* Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU!
* Final code updating for current rev by XTZGZoReX -- THANK YOU!

--HG--
branch : trunk
2009-12-20 20:23:18 -07:00
Rat
6fe36efe0f *apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear

--HG--
branch : trunk
2009-12-20 15:20:04 +01:00
win32
7c9f6b4bc3 Merge MaNGOS, Gossip System. Autor NoFantasy.
* DB support required
* Closes #859

--HG--
branch : trunk
2009-12-20 13:35:08 +02:00
n0n4m3
acc95b66c9 Add peeking support to LockedQueue. by XTZGZoReX
--HG--
branch : trunk
2009-12-19 19:52:23 +01:00
n0n4m3
243f33b5ea Implement new visibility system, based on Silverice patch for mangos
--HG--
branch : trunk
2009-12-19 10:12:40 +01:00
maximius
dc1207139a *Cleanup, proper indentation, and remove some wrong/irrelevant comments copied from custom patches..
--HG--
branch : trunk
2009-12-18 13:41:30 -08:00
n0n4m3
8b95981ed0 Update DataBase and Realm code for 322a
--HG--
branch : trunk
2009-12-17 12:42:53 +01:00
n0n4m3
2028f0658b Removed mtmaps OpenMP
Implement mtmaps based on ACE
For stable work MapUpdate.Threads=2 in config

--HG--
branch : trunk
2009-12-17 07:34:00 +01:00
Paradox
dc6f2cd40e Adds Debug or Release to the Full Revision string, fully tested under Windows.
--HG--
branch : trunk
2009-12-14 14:50:46 -05:00
Brian
2547e5c109 * Removed all unneeded Makefile.am files that were leftover from merges with
* MaNGOS

--HG--
branch : trunk
2009-12-11 13:52:46 -07:00
Brian
7d754c3f7f * Added support for questItem5 and questItem6 in creature and gameobject
* templates.
*
* Thanks to Malcrom for doing the research.

--HG--
branch : trunk
2009-11-26 12:23:33 -07:00
maximius
654519d1a6 *Some cleanup (mostly whitespace changes)
--HG--
branch : trunk
2009-11-20 19:11:28 -08:00
maximius
85d7084e85 *Fix usage of grid removal state, thanks Sisif
--HG--
branch : trunk
2009-10-31 17:34:35 -07:00
maximius
3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius
e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius
26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius
a73b03b7ea *New SQL to fix broken data blobs, if any. Must be run manually.
*Cleanup, fix some typos, and fix the final heal of Lifebloom. Thanks ogeraisi.

--HG--
branch : trunk
2009-10-02 02:40:35 -07:00