Ok, pushing this as is there are some cosmetic issues which need cpp support but since asked several times if someone could fix spell and still not done,
The issue is cosmetic one where the omnious clouds spawn too close to ground,
Phasing and missing spawns required for The Reckoning and Tirion's Gambit,
Note this does not fix these quests it only deals with spawns, phasing, gossip and gossip conditions.
Fix Ethereal Transporter Control Panel in the mana-tombs to summon Cryo-Engineer Sha'heen http://www.wowhead.com/npc=19671
This npc is no longer summonable in game quest he gives was dropped in 4.3.
* Fix credit for researching gearmasters manual again as I somehow managed to omit this when I updated the event script to spawn him in proper position
* Spawn Greatfather Aldrimus http://www.wowhead.com/npc=19698, only problem is this npc is meant to be invisible until player until player has completed quest chain starting with I see dead dreanei, in sniff have no auras on this npc, only thing in bytes1 is 0x10008
* Spawn Skyguard Prisoner http://www.wowhead.com/npc=23383, believe there should be more possibly pooled have sniff of 1 only
* Drop Ragnaros Submerge Visual from Serfex the Reavers script, in sniff serfex did not cast this spell at all and actually had script to cast 2 submerge visuals but would always still be above ground,
- Updated to EventMaps
- Replaced manual summons with proper spells
- Fixed glitch where boss would resume fight/run back to his main target before the ancestor summon roleplay was over (it might still need few adjustments i.e fire on boat is currently missing)
- Implemented damage calculation for spell Dark Slash (http://www.wowhead.com/spell=48292) as previously the spell would do no damage and it's BasePoints is 0
Fix appearance of player when taking flight for As the Crow Flies and Spiritual Insight
Link the spells which give transform (Stormcrow Shape for As the Crow Flies and Spiritual Insight for Spiritual Insight
Script to remove this at end of path, the zangarmarsh one lasts about 5 seconds longer than flight path, but the dragonblight one has 1 min left at end so needed to remove that,
Also dont know if anyone can think of a way of how to this but during as the crow flies the player is meant to receive a few whispers from ysiel during the flight path,
If you search spell_dbc for as the crow flies you will find there are a number of auras with name as the crow flies whisper aura with different effect msic values and different durations ranging from 3 to 467 I have a feeling these are meant to trigger the whispers when the auras expire think the values in effectvaluemisc2 maybe event ids.
Some additions to 137c8a7de9
* Add a missing npc_text where gossip menu had already existed in db with this text and core script sent this text as gossip but text was not in db
* Correct option id for a option.
Move CPP script npc_mount_vendor to db
* Sniffed gossip menu for Veron Amberstill as we did not have this
* There is more than one text per gossip for these, readded all gossip menus we have to include the ones that where not in db already
* Conditions for vendor option and texts to only sell to elegible to players and show correct texts
We do not have text for Dreanei or dwarf have not checked gnome one since that one had already been moved to db since npc had sai
closes#13088
* Add strange aura to spell_area for Cenarion Thicket (someone had tried getting the druids to cast this on themselves in sai whoever did obviously did not read this AttributesEx3: 0x00000100 (SPELL_ATTR3_ONLY_TARGET_PLAYERS)
* However even when aura is active it still would not hit druids only the Broken Corpses, found that the druids should not even have this aura (proper auras are permament feign death + blue radiation), also in sniff unit_flags2 is 2049 (we had 2048) and dynamic flags 0 (we had 40)
* Also removing stun from unit flags, this makes no difference in game as npc gets those flags from feign death
Ok so found I needed to rescript this to as had not noticed there was already a script on Fezzix Geartwist for this quest, this sai has got same flaws as cpp version had, when npc gets attacked and evades looses crates aura (another example of the thing with auras getting removed at evade causing problems),
* Quest turn in scripts for Souls of the Decursed, The Power of the Elements and Patching Up
* Proper script for Gearmaster Mechazod
* Rescripted Bury those Cockroaches to SAI, now includes the texts from the mines, also credit npc will no longer be knocked out of sink hole by first person to do quest after a restart rendering the quest non working to all other players who try after due to the npc present not been where its meant to be
* A couple of other one line fixes
- Allow to set a default duration for the Freeze Aura in worldserver.conf
- Handle the .freeze and .unfreeze command custom effects through the Freeze AuraScript
- Make players able to eventually unfreeze by themselves since the aura will expire without someone having to use .unfreeze
- Make .freeze command usable with the following syntax:
* .freeze (with a targeted player)
* .freeze duration_in_seconds (with a targeted player)
* .freeze playername duration (if duration is an invalid value it will be defaulted to the config one)
* .freeze playername (in this case, duration will be defaulted to the config value)
- Make .listfreeze command able to show the remaining freeze duration on all affected players
Closes#12972
Proper conditions for champions quests
Battle Before The Citadel, Taking Battle to the Enemy, Among the Champions and Threat from Above require that player is a champion ie has done quest a champion rises
Quests Eadric the Pure / The Scourgebane require that player is a champion
Threat from above has two requirements - That player is a champion and player has completed the black knights orders
The black knights Fall requires that player is a champion, quest chain breaks at the black knights orders if you are not champion
- Updated to EventMaps
- Removed manual spawning of Water Elemental by using proper spell
* The Water Elemental has a duration, it'll despawn once it's over. She'll resummon it during the encounter if it dies or disappears.
* Fixes it's level scalling with owner.
- Moved Water Elemental AI to database.
- Script update
** Patch 3.1.0 (14-Apr-2009): Now casts Ice Block.
Rescripts
http://www.wowhead.com/quest=10305 Abjurist Belmara
http://www.wowhead.com/quest=10182 Battle-Mage Dathric
http://www.wowhead.com/quest=10307 Cohlien Frostweaver
http://www.wowhead.com/quest=10306 Conjurer Luminrath
Rescripts all of these quests to work fully blizzlike including waypoints, all texts, and equipping items, previous scripts where using wrong npc for two of these quests or the entry they should change to after retrieving item
Also a few other visual fixes for this area, and fixing some run-time errors Aokromes asked to look at earlier.