Treeston
cf628880d5
Map/Instances: Greatly simplify PermBindAllPlayers logic. ( #17940 )
2016-09-16 13:09:16 +02:00
Aokromes
fad58ad099
Core/Misc: Even better description for logs
2016-07-02 22:31:11 +02:00
Aokromes
bd7dc87b02
Core/Misc: Even better description for a log
2016-06-22 14:32:48 +02:00
Aokromes
54d4769d4b
Core/Misc: Better description for a log
2016-06-22 14:24:11 +02:00
jackpoz
1347d7cf7a
Core/VMaps: Fix some vmap height edge cases
...
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-06-04 15:01:39 +02:00
Treeston
9ad952c3bc
Merge pull request #16736 from r00ty-tc/map_height
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Solve many of the creature falling through floor issues.
2016-04-16 10:43:57 +02:00
r00ty-tc
87b4533046
[Core/Maps] Activate creatures and objects during opening cinematics and other flyby
...
cameras (sunwell etc).
Requires re-running map extractor to extract camera m2 files from data
files. These are very small.
Closes #4755
Closes #16772
2016-04-14 01:34:17 +02:00
Naios
131ef5f2d6
Core/Maps: Fix non PCH build
2016-04-11 23:12:23 +02:00
Naios
775e0764e8
Core/Game: Move scheduled map scripts counter methods into MapManager
...
* Since those have nothing to do with core scripts and are
not wished inside the ScriptMgr
(cherry picked from commit 59e3cf82ac )
2016-04-11 21:40:38 +02:00
Naios
9f61b72679
Core/Game: Converted the game library to a shared library.
...
* There is still the possibility to static link against game.
(cherry picked from commit bf33159a70 )
2016-03-24 02:46:42 +01:00
r00ty-tc
971f4ccab8
Core/Maps: Implement optional pre-loading of maps.
...
- Option to preload basemaps upon server load (BaseMapLoadAllGrids)
- Option to preload instance maps upon map load (InstanceMapLoadAllGrids)
- Change default logging to only log mmap errors to server log
- Add new public to map to load all cells in map
- change debug loadcells to use new function instead
2016-03-15 02:05:13 +01:00
ccrs
6a339ed5c9
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
2016-03-01 21:20:47 +01:00
r00ty-tc
10550fe8cf
Solve many of the creature falling through floor issues.
...
This seems entirely wrong to discount the returned map height if we're
already below it. In many cases this is exactly why we want the height!
2016-02-26 22:02:20 +00:00
Shauren
ff45a422c5
Warning fix.
2016-02-12 20:45:09 +01:00
Shauren
fa3f106693
Core/Maps: Use map.dbc zone fallback if no area is found in grid files, not only if grid files don't exist
...
Closes #16583
Closes #16584
Extracting new maps is NOT needed.
2016-02-12 20:39:25 +01:00
treeston
62aff401f6
Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392 )
2016-02-10 22:23:39 +01:00
Shauren
89d8d50b2e
Core/Maps: Moved min height calculation to worldserver for more precise results
...
Closes #16530
2016-02-10 21:25:28 +01:00
treeston
6102a7937d
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
2016-02-10 19:35:11 +01:00
Shauren
25cdc5d980
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts as falling under the map
...
* This fixes the height at which player is instantly killed when falling from The Frozen Throne
* Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling
Note: Extracting new maps is required
(cherry picked from commit 4f78efd463 )
# Conflicts:
# dep/PackageList.txt
# src/server/game/DataStores/DBCStructure.h
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Handlers/MovementHandler.cpp
# src/tools/map_extractor/CMakeLists.txt
# src/tools/map_extractor/System.cpp
# src/tools/map_extractor/adt.h
# src/tools/map_extractor/loadlib.cpp
2016-02-09 18:44:19 +01:00
Shauren
aa432db36d
Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
...
Note: Extracting maps is required
(cherry picked from commit db0b8bf24e )
# Conflicts:
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/Chat/Chat.cpp
# src/server/game/Conditions/ConditionMgr.cpp
# src/server/game/DataStores/DBCStores.cpp
# src/server/game/DataStores/DBCStores.h
# src/server/game/DataStores/DBCfmt.h
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Handlers/BattleGroundHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Spells/Spell.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_go.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lookup.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/tools/map_extractor/System.cpp
# src/tools/mmaps_generator/TerrainBuilder.cpp
2016-02-09 18:19:28 +01:00
treeston
0f0a51b87a
Game/Maps: Instance handling follow-up:
...
- Fix a bug where a player could maintain a conflicting non-perm solo bind if they were in the instance when invited to group. Closes #16150 .
- If a group is created while the leader is in an instance that nobody is bound to, the group will take over the instance and bind to it. This stops the homebind timer when reforming group after disconnects and the like.
2016-01-04 15:48:53 +01:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
treeston
43fa7d48a5
Game/Maps: Clean up instance handling.
...
- Rename Map::CanEnter to Map::CannotEnter. Return value changed from boolean (true means player can enter) to enum Map::EnterState (CAN_ENTER=0 means player can enter, any other value is a reason for deny).
- Move hack-y player error messages from within Map::CanEnter to the function calling CanEnter as appropriate (primarily WorldSession::HandleAreaTriggerOpcode).
- Modify WorldSession::HandleAreaTriggerOpcode to properly revive the player upon touching the portal leading to the instance they died in even if they are currently unable to zone in. Fixes and closes #15758 .
- Modify Player::LoadFromDB to properly spawn players in the instance they logged off in if possible. Fixes and closes #15561 .
- Modify permanent save behavior to be blizzlike: Players can always enter an instance they are saved to (assuming there are no map constraints against it), but get a homebind timer if the instance is already in use.
2015-12-31 01:02:07 +01:00
Naios
3a3a6bbfd2
Core/Globals: Use std::string rather than char* to pass script names around.
...
(cherry picked from commit b7b49fe35f )
Conflicts:
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
2015-11-07 13:09:10 +01:00
Shauren
910fb00130
Core/Corpses: Fixed a possible crash adding bones to grid
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Closes #15808
(cherry picked from commit ec1583df67 )
2015-11-06 21:30:41 +01:00
MitchesD
a968595977
Core/PacketIO: fixed instance binding of gamemasters
...
(cherry picked from commit 231fb1d322 )
2015-10-31 17:39:17 +01:00
Shauren
8c9ea7782a
Core/Corpses: Fixed a crash happening when a corpse is added to a grid that was not yet fully loaded
...
Closes #15684
2015-10-30 17:53:00 +01:00
Shauren
1d17475791
Core/Corpses: Fixed map crash happening during map unload when there are corpses inside
2015-10-29 18:46:37 +01:00
Shauren
20b4e6f03a
Core/Corpses: Fixed leaking corpses
...
Closes #15765
(cherry picked from commit bd16520ecc )
2015-10-28 21:56:40 +01:00
pete318
b1032ed620
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
2015-10-12 23:10:41 +02:00
Shauren
325336137d
Core/Transports: Fixed accessing deleted instance transports
...
Thanks @jackpoz for valgrind log and @pete318 for reproduction steps
Closes #15633
(cherry picked from commit 8745e08be0 )
2015-09-30 19:58:09 +02:00
Shauren
402a3c45ff
Core/Maps: Moved corpse management to map level
...
(cherry picked from commit cd27fd38b9 )
# Conflicts:
# src/server/database/Database/Implementation/CharacterDatabase.cpp
# src/server/database/Database/Implementation/CharacterDatabase.h
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/GossipDef.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Globals/ObjectAccessor.cpp
# src/server/game/Globals/ObjectAccessor.h
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Grids/ObjectGridLoader.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ChatHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00
pete318
3c188ac10e
Combat with distant creatures
...
Iterate creatures in combat with players during map update, and also visit
their cells if greater than player visibility distance away.
2015-09-23 22:03:27 +02:00
pete318
dcb7082277
Map local guids 6.x -> 3.3.35:
...
Implemented:
ca83e14f8b
ee1c1b97be
18e4ab6911
bf37446b3c
cb854a2b7b
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
StormBytePP
7b245a0b6b
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert
2015-09-21 15:11:06 +02:00
Naios
e011ae63d5
Core/Logging: Enable perfect forwarding for logging format and args.
...
* Handle timestamp parsing though cppformat.
* Change a wrong forward -> move
(cherry picked from commit 026ceb85b9 )
2015-07-22 02:18:36 +02:00
jackpoz
fae8269589
Core/Instances: Fix some Instance Lock chat messages
...
Always send a Welcome type Instance Lock chat message when entering an instance instead of changing type based on remaining time.
Fix scheduled warning message to always send "Your instance lock for ... will expire in 0 minutes." even if there are hours left, issue added in 4193806dba , closes #11519 .
Update warning messages based on remaining time so that the most meaning is always used (6 hours left, 59 minutes left, etc).
2015-07-08 23:32:04 +02:00
Shauren
8c61e51fe5
Core/Transports: Moved teleporting transports to Map::DelayedUpdate
...
(cherry picked from commit 5c5cb3e555 )
2015-05-19 11:12:14 +01:00
leak
7010671931
Core/Misc: Remove unused headers
2015-03-30 17:16:50 +02:00
click
ad7b33a47f
Core: INFO->DEBUG level changes - forgot one in Map.cpp
2015-03-08 06:34:19 +01:00
click
ec6bec6bc4
Core: Change some map-specific INFO-messages over to to DEBUG or ERROR
2015-03-08 05:30:33 +01:00
click
4999864c4a
Core/Logs: Throw a little more sensible textoutput when missing maps/vmaps (the old text was a tad confusing mixing maps and vmaps etc).
2015-02-21 20:27:05 +01:00
Vincent-Michael
f3e86d3e68
Update copyright note for 2015
...
Happy new year
Conflicts:
src/server/bnetserver/Authentication/AuthCodes.h
src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
src/server/bnetserver/Packets/AchievementPackets.h
src/server/bnetserver/Packets/AuthenticationPackets.cpp
src/server/bnetserver/Packets/AuthenticationPackets.h
src/server/bnetserver/Packets/BitStream.cpp
src/server/bnetserver/Packets/BitStream.h
src/server/bnetserver/Packets/CachePackets.cpp
src/server/bnetserver/Packets/CachePackets.h
src/server/bnetserver/Packets/ChatPackets.h
src/server/bnetserver/Packets/ConnectionPackets.cpp
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/bnetserver/Packets/FriendsPackets.cpp
src/server/bnetserver/Packets/FriendsPackets.h
src/server/bnetserver/Packets/PacketManager.cpp
src/server/bnetserver/Packets/PacketManager.h
src/server/bnetserver/Packets/Packets.h
src/server/bnetserver/Packets/PacketsBase.cpp
src/server/bnetserver/Packets/PacketsBase.h
src/server/bnetserver/Packets/PresencePackets.cpp
src/server/bnetserver/Packets/PresencePackets.h
src/server/bnetserver/Packets/ProfilePackets.h
src/server/bnetserver/Packets/SupportPackets.h
src/server/bnetserver/Packets/WoWRealmPackets.cpp
src/server/bnetserver/Packets/WoWRealmPackets.h
src/server/bnetserver/Realms/RealmList.cpp
src/server/bnetserver/Realms/WorldListener.cpp
src/server/bnetserver/Realms/WorldListener.h
src/server/bnetserver/Server/ComponentManager.cpp
src/server/bnetserver/Server/ComponentManager.h
src/server/bnetserver/Server/ModuleManager.cpp
src/server/bnetserver/Server/ModuleManager.h
src/server/bnetserver/Server/Session.cpp
src/server/bnetserver/Server/Session.h
src/server/bnetserver/Server/SessionManager.cpp
src/server/bnetserver/Server/SessionManager.h
src/server/game/Accounts/BattlenetAccountMgr.cpp
src/server/game/Accounts/BattlenetAccountMgr.h
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.h
src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
src/server/game/Entities/AreaTrigger/AreaTrigger.h
src/server/game/Entities/Item/ItemTemplate.cpp
src/server/game/Guilds/GuildFinderMgr.cpp
src/server/game/Guilds/GuildFinderMgr.h
src/server/game/Handlers/GuildFinderHandler.cpp
src/server/game/Handlers/VoidStorageHandler.cpp
src/server/game/Movement/MovementStructures.cpp
src/server/game/Movement/MovementStructures.h
src/server/game/Movement/PathGenerator.cpp
src/server/game/Server/BattlenetServerManager.cpp
src/server/game/Server/BattlenetServerManager.h
src/server/game/Server/Packet.cpp
src/server/game/Server/Packet.h
src/server/game/Server/Packets/AchievementPackets.cpp
src/server/game/Server/Packets/AchievementPackets.h
src/server/game/Server/Packets/AuctionHousePackets.cpp
src/server/game/Server/Packets/AuctionHousePackets.h
src/server/game/Server/Packets/AuthenticationPackets.cpp
src/server/game/Server/Packets/AuthenticationPackets.h
src/server/game/Server/Packets/BattlegroundPackets.cpp
src/server/game/Server/Packets/BattlegroundPackets.h
src/server/game/Server/Packets/ChannelPackets.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/CharacterPackets.cpp
src/server/game/Server/Packets/CharacterPackets.h
src/server/game/Server/Packets/ChatPackets.cpp
src/server/game/Server/Packets/ChatPackets.h
src/server/game/Server/Packets/ClientConfigPackets.cpp
src/server/game/Server/Packets/ClientConfigPackets.h
src/server/game/Server/Packets/CombatLogPackets.cpp
src/server/game/Server/Packets/CombatLogPackets.h
src/server/game/Server/Packets/CombatPackets.cpp
src/server/game/Server/Packets/CombatPackets.h
src/server/game/Server/Packets/EquipmentSetPackets.cpp
src/server/game/Server/Packets/EquipmentSetPackets.h
src/server/game/Server/Packets/GameObjectPackets.cpp
src/server/game/Server/Packets/GameObjectPackets.h
src/server/game/Server/Packets/GuildPackets.cpp
src/server/game/Server/Packets/GuildPackets.h
src/server/game/Server/Packets/ItemPackets.cpp
src/server/game/Server/Packets/ItemPackets.h
src/server/game/Server/Packets/LootPackets.h
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Packets/MiscPackets.h
src/server/game/Server/Packets/MovementPackets.cpp
src/server/game/Server/Packets/MovementPackets.h
src/server/game/Server/Packets/NPCPackets.cpp
src/server/game/Server/Packets/NPCPackets.h
src/server/game/Server/Packets/QueryPackets.cpp
src/server/game/Server/Packets/QueryPackets.h
src/server/game/Server/Packets/QuestPackets.cpp
src/server/game/Server/Packets/QuestPackets.h
src/server/game/Server/Packets/ReputationPackets.cpp
src/server/game/Server/Packets/ReputationPackets.h
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/Packets/SpellPackets.h
src/server/game/Server/Packets/SystemPackets.cpp
src/server/game/Server/Packets/SystemPackets.h
src/server/game/Server/Packets/TalentPackets.cpp
src/server/game/Server/Packets/TalentPackets.h
src/server/game/Server/Packets/TradePackets.h
src/server/game/Server/Packets/WorldStatePackets.cpp
src/server/game/Server/Packets/WorldStatePackets.h
src/server/game/Server/WorldSocket.cpp
src/server/ipc/CMakeLists.txt
src/server/ipc/Commands.cpp
src/server/ipc/Commands.h
src/server/ipc/ZMQTask.cpp
src/server/ipc/ZMQTask.h
src/server/ipc/ZmqContext.cpp
src/server/ipc/ZmqContext.h
src/server/ipc/ZmqListener.cpp
src/server/ipc/ZmqListener.h
src/server/ipc/ZmqMux.cpp
src/server/ipc/ZmqMux.h
src/server/ipc/ZmqWorker.cpp
src/server/ipc/ZmqWorker.h
src/server/scripts/Commands/cs_battlenet_account.cpp
src/server/scripts/Commands/cs_mmaps.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
src/server/scripts/Kalimdor/Firelands/firelands.h
src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.h
src/server/shared/Cryptography/Authentication/AuthCrypt.h
src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
src/server/shared/Cryptography/HmacHash.cpp
src/server/shared/Cryptography/SHA256.cpp
src/server/shared/Cryptography/SHA256.h
src/server/shared/Database/Implementation/HotfixDatabase.cpp
src/server/shared/Database/Implementation/HotfixDatabase.h
src/server/shared/Realm/Realm.cpp
src/server/shared/Realm/Realm.h
src/tools/connection_patcher/CMakeLists.txt
src/tools/connection_patcher/Constants/BinaryTypes.hpp
src/tools/connection_patcher/Helper.cpp
src/tools/connection_patcher/Helper.hpp
src/tools/connection_patcher/Patcher.cpp
src/tools/connection_patcher/Patcher.hpp
src/tools/connection_patcher/Patches/Common.hpp
src/tools/connection_patcher/Patches/Mac.hpp
src/tools/connection_patcher/Patches/Windows.hpp
src/tools/connection_patcher/Patterns/Common.hpp
src/tools/connection_patcher/Patterns/Mac.hpp
src/tools/connection_patcher/Patterns/Windows.hpp
src/tools/connection_patcher/Program.cpp
src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00
jackpoz
bb046ce4ed
Core/Maps: Apply const-correctness to GridMap::loadData()
2014-10-12 20:01:27 +02:00
Shauren
67f9d916cb
Build: Fixed game & collision depending on each other for linking
2014-10-09 23:01:31 +02:00
Shauren
b781a4dc33
Core/Logging: Replaced direct calls to GetCounter() in logs with ToString()
2014-10-08 17:59:27 +02:00
Shocker
80f77977f1
Core/Grids: Replace some magic numbers with constants
...
(P.S.: That's why! @cs_misc.cpp)
2014-09-19 18:03:49 +03:00
DDuarte
cefcde9ba9
Core/Misc: Multiple static analysis issues fixed (small optimizations and clear code)
2014-09-19 03:30:02 +01:00
Shauren
878073d516
Core/Logging: Fixed incorrect usage of guid in logs
2014-09-16 20:47:08 +02:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00