Commit Graph

5813 Commits

Author SHA1 Message Date
Machiavelli
d3360f0024 Merge
--HG--
branch : trunk
2009-10-05 16:37:57 +02:00
Machiavelli
2c34b6f3ff * Change conditions of assert so *nix is happy compiling.
--HG--
branch : trunk
2009-10-05 16:36:53 +02:00
Biglad
80072cf9dd merge
--HG--
branch : trunk
2009-10-05 15:23:58 +01:00
Biglad
7bbb292352 * Add better check for hitting dead object with spells (ie skinning and players can be skinned), this looks like its fix's dieing as a ghost, more testing needed
--HG--
branch : trunk
2009-10-05 15:23:25 +01:00
Machiavelli
4cbc110408 * Attempt to fix a crash in AuctionHouseObject::Update()
--HG--
branch : trunk
2009-10-05 16:20:02 +02:00
Anubisss
46061f1b71 *Fix typos(correct script_texts ids).
*Add some delete query.

--HG--
branch : trunk
2009-10-02 15:47:32 +02:00
maximius
3dc4df381f *Temporary fix to permadeath issue.. still uncertain why this was happening at all...
--HG--
branch : trunk
2009-10-02 05:45:08 -07:00
maximius
18995c8785 *Missed changes O_O
--HG--
branch : trunk
2009-10-02 02:45:00 -07:00
maximius
a73b03b7ea *New SQL to fix broken data blobs, if any. Must be run manually.
*Cleanup, fix some typos, and fix the final heal of Lifebloom. Thanks ogeraisi.

--HG--
branch : trunk
2009-10-02 02:40:35 -07:00
maximius
2b555a1ab9 *Typo fix.
--HG--
branch : trunk
2009-10-02 01:44:07 -07:00
maximius
9bb508ae19 *Proper data blob updating, thanks ogeraisi.
--HG--
branch : trunk
2009-10-02 01:26:36 -07:00
maximius
3c270f97ee *Fix typo, and try to avoid killing the dead..
--HG--
branch : trunk
2009-10-02 01:06:06 -07:00
maximius
ee8c59baa4 *Set AnzuEncounter only when Anzu is created, to avoid having Anzu dead on spawn, by Trazom.
*Improved go_fel_crystalforge script, by johnholiver.

--HG--
branch : trunk
2009-10-01 23:30:55 -07:00
maximius
b832355b45 *Always set health to 0 if dead. No exceptions.
--HG--
branch : trunk
2009-10-01 22:51:43 -07:00
maximius
f8060fed5a *Gift of the Naaru healing fix (now healing bonus is 1/5th AP, as it should be), by Destalker
*Proper Svala ID after transformation, by SoulForge

--HG--
branch : trunk
2009-10-01 22:12:42 -07:00
maximius
9af9528e16 *Warning + linking fix by WarHead
*Minor cleanup

--HG--
branch : trunk
2009-10-01 21:58:19 -07:00
maximius
8661649f96 *Warning/typo fix
--HG--
branch : trunk
2009-10-01 21:52:07 -07:00
maximius
0a818acab8 *Fix sql (semicolon, not comma)
--HG--
branch : trunk
2009-10-01 20:17:45 -07:00
maximius
b00b00ab9a *Azjol'Nerub - Register instance script & GO handling for first boss door, by Tartalo
*Krik'thir the Gatewatcher - Fix compile on *nix + merge npc AIs, by Tartalo
*Halls of Stone - Merge from SD2, scripting by ckegg, merge by Tartalo

--HG--
branch : trunk
2009-10-01 20:08:14 -07:00
maximius
340db23ea9 *Didn't mean to remove that.. there shouldn't be negative values in the data blob, unless I'm mistaken.
--HG--
branch : trunk
2009-10-01 13:35:39 -07:00
maximius
62ed2e0ef4 *Better support for signed input. I'm not sure if this will fix anything.
--HG--
branch : trunk
2009-10-01 13:34:06 -07:00
maximius
5ab96a29f1 *Proper arena_pending_points update, thanks ogeraisi
--HG--
branch : trunk
2009-09-30 04:26:35 -07:00
maximius
3c43ef7157 *Better support for negatives.
--HG--
branch : trunk
2009-09-30 04:18:07 -07:00
maximius
5737077371 *Fix linux build
--HG--
branch : trunk
2009-09-30 04:11:14 -07:00
maximius
1539ca3605 *Too many parameters.
--HG--
branch : trunk
2009-09-30 03:35:34 -07:00
maximius
f0d5924891 *Cleanup, add two new functions, attempt to fix arena point flushing for offline players.
--HG--
branch : trunk
2009-09-30 03:29:08 -07:00
maximius
693251497a *Friends shouldn't fight friends, even if that means you have to watch your friends kill each other.
--HG--
branch : trunk
2009-09-29 22:05:49 -07:00
maximius
09bb578d86 *Cleanup and attempt to fix some crashes.
--HG--
branch : trunk
2009-09-29 20:59:32 -07:00
maximius
d5d56bc62b *Whoops, typo (creature_template_addon, not creature_addon)
--HG--
branch : trunk
2009-09-29 20:40:40 -07:00
maximius
1b168c6c9f *Add some error output for improper moveflags on flying creatures.
--HG--
branch : trunk
2009-09-29 20:39:25 -07:00
Chaz Brown
f9d62c1b33 * Add a few more tables to pdump
--HG--
branch : trunk
2009-09-29 21:44:38 -04:00
maximius
4b79217bef *Passive targets under attack by players are not ideal targets for hostile creatures, so avoid them.
--HG--
branch : trunk
2009-09-29 15:13:46 -07:00
maximius
21f08bff8e *Fix a crash in boss_svala.cpp + fix build
--HG--
branch : trunk
2009-09-29 01:36:01 -07:00
maximius
aa5e2d3b28 *The enemy of my enemy is my friend.
*Correct some reversed parameter ordering (team and vehId were swapped)

--HG--
branch : trunk
2009-09-29 01:16:08 -07:00
maximius
0a9addd224 *Attempt to fix a crash, and sanitize some input.
--HG--
branch : trunk
2009-09-28 15:48:03 -07:00
Chaz Brown
daa9b62ec7 * Add three tables to player dump: character_account_data, character_glyphs and character_talent
* If the player has not selected any talents at all, you will see a SQL error, but, the dump will work just fine.

--HG--
branch : trunk
2009-09-28 01:14:21 -04:00
maximius
77e5c0362e *Add ".account addon" command, now players can change their account's expansion.
--HG--
branch : trunk
2009-09-27 21:23:06 -07:00
maximius
7d60e2fb18 *Fixes for Slad'ran, Eck the Ferocious and Moorabi by Tartalo
--HG--
branch : trunk
2009-09-27 20:16:10 -07:00
maximius
339c2896b2 *Make sure the target actually has a victim, otherwise checking hostility is pointless.
--HG--
branch : trunk
2009-09-27 19:22:42 -07:00
maximius
15dbc456bb *If our target of choice is attacking a player, only attack our target if we are friendly towards that player.
*Only regenerate quickly if polymorphed.

--HG--
branch : trunk
2009-09-27 19:11:52 -07:00
maximius
2c14426c76 *Cleanup some scriptname assignments that got a bit messed up in previous commits
--HG--
branch : trunk
2009-09-27 15:55:39 -07:00
maximius
10231efc0f *Revert 5675/43c0c883c44d back to 4821/9d0967884f0b way (seems to work properly now), thanks Gyullo
--HG--
branch : trunk
2009-09-27 15:52:17 -07:00
maximius
01be5d1860 *Do not regenerate the health of controlled or charmed creatures instantly out of combat
--HG--
branch : trunk
2009-09-27 15:48:30 -07:00
maximius
fd55684873 *Better method for choosing a random model on respawn (should no longer show opposite faction models)
*Attempt to make it so creatures: don't help players or units controlled or owned by players; and don't help if the unit is fleeing from the enemy player

--HG--
branch : trunk
2009-09-27 15:14:25 -07:00
Chaz Brown
49e315931d Merge
--HG--
branch : trunk
2009-09-27 17:29:22 -04:00
Chaz Brown
f9a9bbed7b Backed out changeset 5da05b39c3eb
Causes crashes on Linux.

--HG--
branch : trunk
2009-09-27 17:28:57 -04:00
Anubisss
82ae128317 *Fix a problem that freeze the server in boss Eck the Ferocious' script. Maybe this fix a crash.
--HG--
branch : trunk
2009-09-27 18:02:57 +02:00
Anubisss
23d7fa65e8 *Fix a crash in boss Svala's script.
--HG--
branch : trunk
2009-09-27 15:16:18 +02:00
maximius
f980dd9ac6 *Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup

--HG--
branch : trunk
2009-09-27 02:24:25 -07:00
Chaz Brown
a635bdd0cc * Fix Player getting stuck after teleport, etc. due to high number of achievements - patch by Trazom
http://www.trinitycore.org/forum/project.php?issueid=4329&page=4#note34721

--HG--
branch : trunk
2009-09-27 02:13:56 -04:00