megamage
c97ae96ed0
*Move movement generator to a seperate folder.
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--HG--
branch : trunk
2009-08-29 15:56:20 -05:00
megamage
08539ec0a4
*Rename some ai functions.
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--HG--
branch : trunk
2009-08-23 14:20:07 -05:00
megamage
ad1752ca84
[8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. Author: Infinity
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Also cleanups in #includes and singleton instantiate.
--HG--
branch : trunk
2009-07-31 10:58:24 +08:00
Rat
0a479b8795
*Fix CRLF
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--HG--
branch : trunk
2009-07-29 22:28:47 +02:00
QAston
f4a90873b4
*Use _SECURE_SCL=0 in all release vcpp projects - original patch by DearScorpion.
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--HG--
branch : trunk
2009-07-29 13:57:20 +02:00
QAston
e36a0f4825
*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memory corruption at player login and crash -by Kuteur.
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--HG--
branch : trunk
2009-07-26 18:29:49 +02:00
megamage
4822008f05
[8200] Use FASTBUILD precompiled mode for debug case also. Author: Ambal
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So in fact remove this define and use related includes unconditionally.
--HG--
branch : trunk
2009-07-24 09:11:24 +08:00
megamage
5b4006ceed
[8194] Use _SECURE_SCL=0 for speedup iterators work at Windows platform in release mode. Author: Ambal
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Change added for VC80/VC90, but not added for VC10.
--HG--
branch : trunk
2009-07-24 09:02:24 +08:00
Machiavelli
6ad7da569c
*Integrate TicketMgr with ObjectMgr and clean up assosciated code. More features concerning ticket system are to be added soon. Please report any issues, thanks.
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--HG--
branch : trunk
2009-06-15 23:58:29 +02:00
megamage
8d1f4f9ea0
*Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
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*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
--HG--
branch : trunk
2009-05-30 22:15:05 -05:00
megamage
ab5b273d3c
*Some work on wintergrasp. Player can get ranks by killing other players and can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
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--HG--
branch : trunk
2009-05-22 10:29:48 -05:00
megamage
dcf41256dd
*Move some AI functions to core. No real change.
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--HG--
branch : trunk
2009-05-10 16:07:49 -05:00
megamage
c1b88ee862
*Fix build for VC80
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--HG--
branch : trunk
2009-05-04 16:53:46 -05:00
megamage
1d2d3693c4
*Replace some "mangos_debug" with "trinity_debug"
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--HG--
branch : trunk
2009-05-04 13:13:07 -05:00
megamage
5f167c56ef
[7744] Use Precompiled Headers for fast build in win. Author: Ambal
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Work in "Visual Studio 8 2005" and "Visual Studio 9 2008".
For Compile without precompiled headers use Debug_NoPCH configuration.
*Note: I have only tested VC90. VC80 is not tested. And I do not know if cmake needs any changes.
--HG--
branch : trunk
2009-05-03 21:56:55 -05:00
megamage
f59c4debf6
[7622] Added creatureAI with related database tables. Author: AlexDereka
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*Note: three tables are renamed.
--HG--
branch : trunk
2009-04-07 19:38:09 -05:00
megamage
bc2f2bc56a
[7552] Move client version dependend DBC code to src/game. Author: VladimirMangos
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--HG--
branch : trunk
2009-03-27 09:58:20 -06:00
megamage
68c3039715
*Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
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--HG--
branch : trunk
2009-03-26 13:53:32 -06:00
megamage
f1afff1a5b
Updated OpenSSL lib. Thanks to Neo2003. Author: tomrus88
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--HG--
branch : trunk
2009-03-21 14:39:04 -06:00
megamage
417c7c8319
[7393] Implement access to client side holiday ids. Author: VladimirMangos
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* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
--HG--
branch : trunk
2009-03-06 19:36:47 -06:00
Paradox iamparadox@netscape.net
ef8d2ac080
AHBot/AH changes
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--HG--
branch : trunk
2009-02-28 17:42:29 -05:00
megamage
e21b2c9baa
*Implemented gameobjects and creatures grouping (pools of them)
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*Groups (called pools) can be also member of any game event
Author: Neo2003
--HG--
branch : trunk
2009-02-19 18:44:20 -06:00
megamage
a72c0d223d
[7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact).
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More auction related code refactoring,
Move auction related code from ObjectMgr to AuctionHouseMgr.
Author: VladimirMangos
--HG--
branch : trunk
2009-02-13 19:50:20 -06:00
megamage
468132696a
Rename AuctionHouse.cpp -> AuctionHouseHandler.cpp AuctionHouseObject.h ->AuctionHouseMgr.h Author: VladimirMangos
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--HG--
branch : trunk
2009-02-13 18:35:21 -06:00
panaut0lordv
16f52bd906
VC80 project file fix. Patch by deicide.
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--HG--
branch : trunk
2009-01-30 16:54:29 +01:00
megamage
f0ebb96064
*Update to HG 957.
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--HG--
branch : trunk
2009-01-23 14:23:25 -06:00
KingPin
e1f765a972
AuctionHouseBot patch added. thanx to everyone who worked on it especially Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character.
...
--HG--
branch : trunk
2009-01-20 16:44:05 -06:00
megamage
1bbd896861
*Update to trinity 921.
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--HG--
branch : trunk
2009-01-19 20:26:49 -06:00
Paradox
b0e5181a63
Fix typos in vcproj files that prevented TRINITY_DEBUG Preprocessor Definition from being set in VS builds, and related fixes.
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--HG--
branch : trunk
2009-01-19 08:11:30 -05:00
Blaymoira
1c417cff77
*Cleaned up game project with new filters for better review - by XTZGZoReX
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--HG--
branch : trunk
2009-01-14 20:02:53 +01:00
megamage
e5575eeaf4
*Mangos [7026] Current arena season id and state send and setting in mangosd.conf. By GriffonHeart.
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--HG--
branch : trunk
2009-01-04 23:25:27 -06:00
megamage
ba58ddac9c
*Update to HG 730.
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--HG--
branch : trunk
2008-12-31 10:03:07 -06:00
Blaymoira
6f0b9fe944
*Added rewrited ticket system - by Machiavelli
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--HG--
branch : trunk
2008-12-31 15:07:29 +01:00
megamage
ae5e329321
*Update to Mangos 6955.
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--HG--
branch : trunk
2008-12-27 11:39:40 -06:00
megamage
10a0e30e59
*Fix build in VC80.
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--HG--
branch : trunk
2008-12-24 13:39:00 -06:00
megamage
184b82abcc
Backed out changeset: ad4f100c0a9d
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--HG--
branch : trunk
2008-12-24 11:18:01 -06:00
megamage
3cb4e7c716
*Update to Mangos 6938. (Only build for VC9)
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--HG--
branch : trunk
2008-12-24 09:58:26 -06:00
shadowu@mail.bg
e4be94461b
*Creature Groups - additional checks added.(hope it fix the crash). VC71 VC80 updated.
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--HG--
branch : trunk
2008-12-16 09:39:33 +02:00
megamage
ea68727d27
*Merge from Mangos. Add MapReference. Author: hunuza.
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*Also re-commit the patches reverted in 255.
--HG--
branch : trunk
2008-11-18 19:40:06 -06:00
KingPin
99044f7005
[svn] * Fixed tickethamdeling stuff.
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* ArenaDb access,ticketcache, Client inventory position data cleanup from Mangos.
--HG--
branch : trunk
2008-11-10 11:01:48 -06:00
KingPin
09a0d1122a
[svn] * Improve some arena team related DB access
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* Cache GM tickets on server startup.
* Remove unused src/game/HateMatrix.h and references.
* Better check client inventory pos data received in some client packets to
skip invalid cases
--HG--
branch : trunk
2008-11-10 09:04:23 -06:00
gvcoman
44bdb135f4
[svn] Implemented player on player and player on creature possession:
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* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
2008-11-05 20:51:05 -06:00
w12x
63f37b8bd2
[svn] Change MSVC project files to use multithreaded (debug) dll runtime libraries. Hopefully this will solve the problems with ACE. Original patch by Derex.
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--HG--
branch : trunk
2008-10-21 06:23:46 -05:00
Seline
2265aef916
[svn] * Merge Temp dev SVN with Assembla.
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
--HG--
branch : trunk
2008-10-14 11:57:03 -05:00
XTZGZoReX
054725122f
[svn] * Various small changes here and there.
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* Implementing MangChat IRC system.
* Added new config option, MAX_WHO, can be used to set the limit of characters being sent in a /who request from client.
--HG--
branch : trunk
2008-10-12 14:03:38 -05:00
Neo2003
95b91afbab
[svn] * svn:eol-style native set on all files that need it
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--HG--
branch : trunk
2008-10-11 14:16:25 -05:00
Neo2003
954fd22ab0
[svn] * Windows 32/64 compilation fix after Rev.20
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--HG--
branch : trunk
2008-10-06 12:01:03 -05:00
Neo2003
5651828bf7
[svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and partial Windows part)
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* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676
--HG--
branch : trunk
rename : 6700-670 => 6721-676
2008-10-04 06:17:19 -05:00
Neo2003
9b1c0e006f
[svn] * Proper SVN structure
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--HG--
branch : trunk
2008-10-02 16:23:55 -05:00