Meji
c1b36eec56
Core/Units: Update PlayHoverAnim state when flying or hovering ( #29434 )
2023-11-25 14:04:33 +01:00
ModoX
5e8f023623
Scripts/Aberrus: Move StringIds of Kazzara Intro trigger npcs to spawn instead of template
2023-11-25 03:25:55 +01:00
ModoX
3f6f683ce4
Core/Waypoints: Drop waypoint_scripts table ( #29437 )
2023-11-24 21:08:00 +01:00
Shauren
ab5ffe27ea
Scripts/Sepulcher of the First Ones: Clean up Anduin script
...
* Includes
* Fixed duplicated EventMaps/TaskSchedulers in BossAI
* Fixed invalid second argument passed to ScriptedAI constructor
* Removed deprecated Prepare*Script macros
* Removed mythic achievement hack
2023-11-11 15:09:39 +01:00
AlexIndex
6800622b6e
Scripts/SFO: Implemented Anduin Wrynn encounter ( #28540 )
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Co-authored-by: ModoX <moardox@gmail.com >
Co-authored-by: Seyden <saiifii@live.de >
2023-11-10 22:53:45 +01:00
Naddley
f58ff3d0f7
Scripts/Mardum: Implement quest: "Enter The Illidari: Shivarra" ( #29417 )
2023-11-08 23:26:56 +01:00
Meji
eaf84247fc
Scripts/HallowsEnd: Implement quest: "Foul Fertilizer" ( #29407 )
2023-11-08 00:54:34 +01:00
Ovahlord
30759beac7
Scripts/LCT: implement Lockmaw encounter
2023-11-07 16:17:55 +01:00
Ovahlord
b606af8c4a
Scripts/LCT: use the correct difficulty check to enable General Husam's heroic mechanics for Timewalking difficulty as well
2023-11-07 16:17:55 +01:00
Ovahlord
a6c9e44c55
Scripts/LCT: gave General Husam's enums unique names to reduce linking time
2023-11-07 16:17:55 +01:00
Ovahlord
394940e0c5
Scripts/LCT: fixed spell validation for General Husam's Bad Intentions script effect
2023-11-06 16:53:45 +01:00
Ovahlord
24dab9326d
Scripts/LCT: implement General Husam encounter ( #29414 )
2023-11-06 11:51:37 +01:00
ModoX
0e2f041728
Core/InstanceScript: Refactored door types to reflect its behavior ( #29406 )
2023-11-06 00:11:42 +01:00
ModoX
caa4cfb569
Core/AI: Move ArcherAI to individual creature script ( #29383 )
2023-11-05 21:14:24 +01:00
Ovahlord
ecd54c07d8
Scripts/Antorus: prevent the Garothi Worldbreaker from falsely initiating an Apocalypse Drive phase when dealing damage would kill him instantly
...
* replaced some magic numbers in setting encounter frame indexes
* added a missing casting check to stay in line with current scripting standards
2023-11-04 15:05:47 +01:00
Shauren
e9b0d347a4
Core/Spells: Store BasePoints as float in SpellEffectInfo
2023-11-03 10:38:43 +01:00
Shauren
9894f6b802
Core/Random: Changed random functions returning doubles to return floats
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* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 20:20:00 +01:00
Meji
efb1de3802
Scripts/Spells: Register script for Holy Mending ( #29397 )
2023-10-29 11:02:36 +01:00
ModoX
b2393d6ade
Scripts/World: Dropped deprecated npc_innkeeper script
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* costume stuff should be handled by candy buckets
2023-10-22 13:38:07 +02:00
Teleqraph
9eceff2bc2
Core/Map: Implement several difficulty getters ( #29370 )
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Co-authored-by: ModoX <moardox@gmail.com >
2023-10-22 11:24:48 +02:00
Teleqraph
3d3979f1ca
Scripts/SOD: Implement Sylvanas Windrunner introduction ( #28554 )
2023-10-22 05:23:04 +02:00
Shauren
4e87bd7942
Core/Spells: Named and implemented most of SpellAttr7
2023-10-21 14:49:42 +02:00
Naddley
3e71d793b4
Scripts/Mardum: Implement Quest: "Set Them Free" ( #29369 )
2023-10-16 00:56:17 +02:00
ModoX
9223f0cfb4
Scripts/TrialOfValor: Implemented Guarm ( #29264 )
2023-10-13 02:22:04 +02:00
Naddley
99220af493
Scripts/Mardum: Implement Quest: "Eye On the Prize" ( #29352 )
2023-10-09 01:11:25 +02:00
Shauren
0ce96adb7a
Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzone flag as zones instead of areas
2023-10-06 20:22:14 +02:00
Jeremy
f96f041c3e
Core/GameObject: Implement ControlZone gameobject type ( #29320 )
2023-10-03 15:55:24 +02:00
Naddley
4537b37738
Scripts/Mardum: Implement Quest "Enter the Illidari: Coilskar" ( #29345 )
2023-10-02 18:52:34 +02:00
Shauren
e883b61094
Core/Spells: Implemented NoImmunity spell effect attribute
2023-09-29 21:16:50 +02:00
Shauren
41a20b1e40
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
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* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
2023-09-25 00:53:56 +02:00
Shauren
43567f5a5f
Core/Commands: Fixed accessing empty optional in .modify faction command
2023-09-24 12:24:39 +02:00
ModoX
122622827f
Scripts/Mardum: Fix build
2023-09-23 01:06:16 +02:00
Naddley
7c4f175d3a
Scripts/Mardum: Implement Quest "Enter the Illidari: Ashtongue" ( #29324 )
2023-09-23 00:50:09 +02:00
Aqua Deus
5bb1f08c07
Scripts/Draenor: Implement quest 34422 (Blaze of Glory) ( #29304 )
2023-09-23 00:15:50 +02:00
Shauren
47fc3cb852
Core/Instances: Kill instance_encounters table, it is no longer neccessary
2023-09-19 10:59:04 +02:00
Shauren
4bf4ee57ff
Scripts/Nexus: Removed old code to get team in instance
2023-09-18 22:39:12 +02:00
Shauren
fb4f7b0c4c
Scripts/Dire Maul: Added dungeon encounter ids
2023-09-18 22:09:31 +02:00
Shauren
1f2ae69226
Scripts/Stratholme: Added dungeon encounter ids
2023-09-18 19:25:30 +02:00
Shauren
4370f2fe29
Scripts/Stratholme: Added missing dungeon encounter ids
2023-09-18 19:14:50 +02:00
Shauren
39b06b2e46
Scripts/Scholomance: Added missing dungeon encounter ids
2023-09-18 00:09:04 +02:00
Shauren
7a9fba436c
Scripts/Lower Blackrock Spire: Added dungeon encounter ids
2023-09-17 23:53:30 +02:00
Shauren
7a4cbddb2c
Scripts/Zul'farrak: Added dungeon encounter ids
2023-09-17 23:37:15 +02:00
Shauren
2b6f0c902f
Scripts/Scarlet Monastery: Added dungeon encounter ids
2023-09-17 23:36:47 +02:00
Shauren
7d32674af6
Scripts/Sunken Temple: Added dungeon encounter ids
2023-09-17 23:04:02 +02:00
Shauren
ae26431a81
Scripts/Gnomeregan: Added dungeon encounter ids
2023-09-17 22:06:02 +02:00
Shauren
03d6dd8539
Scripts/Uldaman: Added dungeon encounter ids
2023-09-17 22:01:07 +02:00
Shauren
83c0b901e5
Scripts/Razorfen Kraul: Added dungeon encounter ids
2023-09-17 20:23:33 +02:00
Shauren
1ef9b29486
Scripts/Wailing Caverns: Added dungeon encounter ids
2023-09-17 18:52:02 +02:00
Shauren
8de5808fd4
Scripts/Blackrock Depths: Added dungeon encounter ids
2023-09-17 15:06:03 +02:00
Naddley
e56fca906f
Scripts/Mardum: Implement The Invasion Begins quest ( #29302 )
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Co-authored-by: ModoX <moardox@gmail.com >
2023-09-07 02:20:43 +02:00