Shauren
c1a5672944
Scripts/Spells: Minor travel form corrections
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* Added missing visuals when changing forms
* Prevent entering flight forms when in combat
2021-03-08 23:58:40 +01:00
Traesh
56e9560661
Core/Spells Handle auras 328 & 396 (SPELL_AURA_TRIGGER_SPELL_ON_POWER_*)
2021-03-05 23:25:51 +01:00
Robingad
1d7590072c
Core/Spells: Take SPELLMOD_CRIT_DAMAGE_BONUS into account also for healing spells ( #26151 )
2021-03-05 22:08:32 +01:00
Matan Shukry
931a3871f8
Core/Movement: Don't rely on client for water state detection
2021-03-05 00:28:07 +01:00
Shauren
624881bef5
Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id
2021-03-02 21:32:48 +01:00
Robingad
995fb23bc1
Core/Scripts: Add SpellInfo argument to ScriptMgr::ModifySpellDamageTaken ( #26141 )
2021-02-28 18:42:36 +01:00
Ovah
ee2ebfe87d
Core/Auras: implemented SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH ( #26176 )
2021-02-27 20:55:59 +01:00
Ovah
2a51edc5bc
Core/Creatures: Implemented extra flag to use offhand attacks ( #21008 )
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* Fixed initial offhand attack timer so the main and offhand attacks will now act blizzlike instead of getting executed at the same time
Note: since some creature equipment items cannot be identified as weapon since they are only visual items there is no way to detect this automaticly
(cherry picked from commit 869affa893 )
2021-02-25 18:50:55 +01:00
Matan Shukry
03f1d3cedf
Core/Auras: Implemented SPELL_AURA_MOD_POWER_GAIN_PCT ( #26132 )
2021-02-23 17:36:36 +01:00
Matan Shukry
a76c08843f
Core/Auras: implement mana cost modification aura ( #26085 )
2021-02-21 23:08:51 +01:00
Shauren
51a9d2a9c2
Core/Auras: Implemented new spell modifier type to change aura stack size on apply
2021-02-21 18:36:18 +01:00
Shauren
ac1ef5efbe
Core/Auras: Implemented SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES
2021-02-21 16:10:48 +01:00
Shauren
1b8ef46808
Core/Auras: Reimplement SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES to properly allow casting listed spells
2021-02-21 16:10:22 +01:00
Shauren
84cb6718ee
Core/Auras: Implemented SPELL_AURA_MOD_CRIT_CHANCE_VERSUS_TARGET_HEALTH and SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER
2021-02-21 15:43:58 +01:00
Shauren
983e565650
Core/Auras: Restore old SPELL_AURA_MOD_HOT_PCT implementation from 3.3.5 branch
2021-02-21 15:39:14 +01:00
Shauren
ffbbc1d8e5
Core/Auras: Implemented SPELL_AURA_MOD_AUTOATTACK_RANGE and SPELL_AURA_MOD_AUTOATTACK_CRIT_CHANCE
2021-02-21 15:35:33 +01:00
Shauren
5ed75bb2d3
Core/Auras: Implemented SPELL_AURA_PERIODIC_WEAPON_PERCENT_DAMAGE
2021-02-21 15:32:52 +01:00
Shauren
4ee565b2c8
Core/Auras: Implemented SPELL_AURA_MOD_PERIODIC_DAMAGE_TAKEN
2021-02-21 15:20:18 +01:00
Shauren
bd7c714c97
Core/Auras: Rename many old aura types to their new meaning
2021-02-21 15:16:55 +01:00
Shauren
04bf6b500d
Fix build
2021-02-20 14:30:44 +01:00
Shauren
31d3080091
Core/Players: Corrected shield block value calculations
2021-02-20 14:00:48 +01:00
Shauren
331b9ccd6a
Core/Entities: Regenerated updatefields code with latest generator fixes
2021-02-15 00:19:35 +01:00
Matan Shukry
c261b16a32
Core/Spells: Add const to triggeredByAura argument on Unit::CastSpell(GameObject* go,... overload for consistency
2021-02-13 14:08:16 +01:00
Shauren
49992508a4
Core/Movement: Refresh collision height on shapeshifting
2021-02-11 22:59:28 +01:00
Shauren
409ca262b3
Core/Movement: Updated MovementFlags2 for 9.0.2
2021-02-11 22:03:30 +01:00
Shauren
9e9fb667ec
Core/Creatures: Fixed crediting loot and quests for creatures using level scaling
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Closes #26058
2021-02-09 17:40:47 +01:00
Robingad
964340bb76
Core/Auras: Handle SPELL_AURA_MOD_AUTOATTACK_DAMAGE
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(cherry picked from AshamaneProject/AshamaneCore@92bbcfde0b )
2021-02-07 19:43:13 +01:00
Traesh
e11067a398
Core/Auras: Handle SPELL_AURA_MOD_SCHOOL_MASK_DAMAGE_FROM_CASTER
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(cherry picked from commit AshamaneProject/AshamaneCore@458d0f2a53 )
2021-02-07 19:43:13 +01:00
Shauren
d697882dfb
Core/Auras: Renamed a bunch of unknown or changed spell aura types and implemented some of them
2021-02-03 19:25:30 +01:00
ccrs
bf12bae467
Core/Misc: waypoint movement
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- Creature: update current waypoint to store nodeId and pathId
- MotionMaster: change variable type on GetMotionSlotType and GetMotionSlot to keep consistency and prevent errors (ASSERT is now no longer needed)
- UnitAI: add new waypoint hooks WaypointPathStarted and WaypointPathEnded
- SAI: handle WAYPOINT related events if creature is no escorting
* SMART_EVENT_WAYPOINT_RESUMED still not implemented for no escorting
TODO: the new hooks can save, now duplicated, logic on EscortAI and SAI
closes #20777
updates #20310
updates 21bd52cb99
(cherry picked from commit e10d7dd45c )
2021-01-29 19:23:53 +01:00
Robingad
22d6ea3620
Core/Auras: Fixed stacking SPELL_AURA_MOD_CRIT_DAMAGE_BONUS with SPELLMOD_CRIT_DAMAGE_BONUS ( #25978 )
2021-01-29 10:52:38 +01:00
Shauren
28d470c50e
Build fix
2021-01-15 15:47:59 +01:00
Robingadko
f9650a3fae
Core/Units: Fixed max damage of base attack ( #25813 )
2021-01-06 23:33:35 +01:00
Vladislav Golub
5bb6243f1a
Core/Misc: Adjust comment about can fly movement flag ( #24927 )
2020-12-31 23:30:19 +01:00
Sevi
c7b10d3c5f
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
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* New database table `vehicle_template` holds info for despawn delay with option to extend it in the future
2020-12-31 14:13:29 +01:00
Shauren
96d340f70c
Core/PacketIO: Updated packet structures to 9.0.2
2020-12-08 18:16:47 +01:00
Shauren
b82a3a557a
Core/DataStores: Updated db2 structures to 9.0.2
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* Includes support for new character customization
2020-12-08 18:16:47 +01:00
Shauren
7f6eef37e6
Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
2020-12-08 18:16:46 +01:00
Shauren
83eecaf2c4
Core/PacketIO: Fill new packet fields with data
2020-12-08 18:16:46 +01:00
Shauren
cab4c87d2d
Core/PacketIO: Updated most packet structures to 9.0.1
2020-12-08 18:16:41 +01:00
Shauren
dd21e7ff40
Core/Spells: Implemented using base weapon damage in spell attack power formulas
2020-09-07 20:59:50 +02:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
Treeston
f97b601d93
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range. Closes #19998 .
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(cherry picked from commit 1f57d1ac67 )
2020-08-23 16:01:13 +02:00
ccrs
0a133e77d6
Core/Movement: 7fff83d675 followup
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remove home position set from creature PauseMovement, and use it when necessary
change log level on DelayedDelete
(cherry picked from commit cd4775420a )
2020-08-23 00:48:46 +02:00
ccrs
97585597f0
Core/Movement: waypoint movement ( #20121 )
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Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
(cherry picked from commit 7fff83d675 )
2020-08-23 00:45:46 +02:00
Treeston
acb4934f76
Core/Unit: Don't apply liquid effects to game masters.
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(cherry picked from commit 2644fa703a )
2020-08-22 13:35:46 +02:00
Treeston
e5836dcc1a
Core/Unit: No code change, just updating a comment with insights gleaned from sniffs.
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(cherry picked from commit f2f45765e4 )
2020-08-20 00:19:23 +02:00
jackpoz
77e6355fba
Core/Misc: Fix static analysis issues
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(cherry picked from commit 9cf4dd7345 )
2020-08-19 00:14:06 +02:00
treeston
2dfafa69eb
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
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Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
(cherry picked from commit 74af880217 )
2020-08-18 18:53:13 +02:00
Ovah
71db17220a
Core/Spells: enable and implement SMSG_MISSILE_CANCEL ( #25215 )
2020-08-16 12:07:51 +02:00