Shauren
e0997874f5
Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelect, it will now work with WorldObject instead of only Units and call it even for empty target lists
2012-06-29 21:53:35 +02:00
QAston
e53b44b6ba
Merge pull request #6491
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Core/Spells: convert some spell effects to SpellScripts
Closes #6491
2012-06-14 19:12:03 +02:00
Kandera
5daa540d3a
Core/Spells: handle SPELL_AURA_MOD_DEBUFF_RESISTANCE only for auras. fixes sacred cleansing causing the whole spell to be resisted.
2012-06-13 12:34:59 -04:00
joschiwald
8ab6d578ce
fix typos - i failed so hard :(
2012-06-08 22:25:33 +02:00
joschiwald
7e454b26ac
more updates
2012-06-03 02:35:00 +02:00
Nay
e83f913fc5
Core/Spells: Ignore LoS when spells are cast/triggered by gameobjects
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... and this is why you shouldn't use the so called hacks. You will just
keep adding sh*t on top of more sh*t (like this).
Currently, GO spell casts spawn an invisible WORLD_TRIGGER (npc 12999)
inside of the gameobject (for certain forms of gameobjects) (and
this is why the LoS check was failing).
It shouldn't be like that. GOs should be able to cast the spells without
having to spawn an auxiliary creature.
Fixes "Eye of Acherus" and others
2012-05-28 22:17:17 +01:00
joschiwald
cd7ab6f3a5
Merge branch 'master' of github.com:joschiwald/TrinityCore into spellscripts
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/Spells/spell_paladin.cpp
2012-05-28 04:27:51 +02:00
joschiwald
ca07f30d03
Core/Spells: convert some spell effects to SpellScripts
2012-05-28 04:07:51 +02:00
Kandera
d1e0dc3fe0
Core/Spells: fix dispel aggro in a less hacky way!
2012-05-18 13:49:59 -04:00
Kandera
1037f96e4f
Core/Spells: Damage should be dealt AFTER m_damage has been set. possibly fixes scourge strike damage calculations.
2012-05-18 12:31:13 -04:00
Kandera
01b2bf8057
Core/Spells, DB/Conditions: convert checkcast cpp to conditions for spell 52264 (deliver stolen horse)
2012-05-18 12:09:35 -04:00
Kandera
edf1de6d93
Core/Spells: move rocket boots spell cast check to spell script. add event for checkcast for deathcoil (dk) heh i forgot it >.<
2012-05-18 11:56:23 -04:00
Kandera
7688c7609f
Core/Spells: remove holy shock and death coil (dk) from checkcast and add them to the checkcast of the spell script. also check if unit is in front for damage spell of death coil (dk) Closes #6027
2012-05-18 11:44:38 -04:00
Subv
1a06e197fd
Core/Spells: Proc the spells that have DEST target when there is no other target info
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Closes #6443
Closes #6277
Closes #6331
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-05-13 19:39:06 -05:00
Vincent-Michael
e8bfcb686f
Core/Spell: Fix not using Disengage while rooted
2012-04-28 02:56:29 +02:00
MrSmite
e9fd6d1979
Fix pets attacking on non-harmful spells
2012-04-20 20:22:40 -04:00
Subv
3d8aaabaf3
Core/Spells: Do not proc spells with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_(NEG|POS) if there is no target, reimplemented Storm, Earth and Fire talent in another way
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Closes #3367
Closes #2424
If you find more spells that are broken because of this, please notify us
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-14 20:08:16 -05:00
Subv
397ee8ceb5
Core/Spells: Execute spell procs after the healing effects of a spell
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Closes #216
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-11 17:41:36 -05:00
Subv
38d5fbac0e
Core/Spells: You should be able to revive pets from anywhere without summoning them first
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Closes #1090
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-08 16:22:19 -05:00
Machiavelli
bc96df1aae
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
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Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
Subv
7ce33ca0a6
Core/Spells: Fixes the rune cooldown when a hit mises the target
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Closes #412
Signed-off-by: Subv <s.v.h21@hotmail.com >
2012-04-07 16:36:43 -05:00
MrSmite
cc03f2db36
Fix coding style
2012-04-06 12:33:34 -04:00
MrSmite
b843688fa8
PeAI update
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* Better handle target selection for defensive pets. Adds triggers for when owner is damaged or begins attacking something.
* Defensive pets no longer run off as soon as a mob aggros the owner but rather at first damage to owner or owner first attack
* Pets on stay will continue to attack unless target unreachable
2012-04-06 12:26:45 -04:00
Liberate
926f02f792
Core/Spells: Implement SPELL_ATTR4_PROC_ONLY_ON_CASTER properly. Closes #5204
2012-04-05 20:09:20 +02:00
Subv
5468e8eeb5
Core/Spells: The first target of a chained spell should be explicit.
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Closes #5643
2012-04-04 17:06:50 -05:00
Gyx
360014856d
Core/Game: Code style.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-03-29 13:42:04 +08:00
Gyx
1544b208da
Core/Game: Code style again.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-03-28 20:00:29 +08:00
Gyx
72cdcbfced
Core/Game: Code style.
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Signed-off-by: Gyx <2359980687@qq.com >
2012-03-28 19:11:50 +08:00
kandera
def4643896
Core/Spells: correctly fix the issue with dispel over time auras. thx shauren
2012-03-27 14:46:19 -03:00
Kandera
0550f1dc05
Core/Spells: fix the issue with dispel auras. (thx warpten) closes #5902
2012-03-27 08:42:54 -04:00
kaelima
c38bf4498a
Fix compile and fix a possible crash for mob_kiljaeden_controller
2012-03-26 03:12:56 +02:00
Shocker
fab1944ae4
Core/Spells: Don't remove summoned gameobjects for non-channeled spells when spell cast was canceled
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Fixes issues like Demonic Circle: Summon removing the last summoned circle when the new cast was canceled
2012-03-26 03:03:32 +03:00
Machiavelli
41cc704bf8
Core/Movement:
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- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING
Closes #5751
2012-03-17 20:36:12 +01:00
Kandera
aad4e41ca5
Core/Spells: finish fixing dispel functionality. closes #5745
2012-03-16 17:59:10 -04:00
Kandera
bea8fcfbfa
Core/Spells: fix shield slam giving nothing to dispel error.
2012-03-16 09:08:46 -04:00
kaelima
ef53bde176
Core/Spell: Add some missing cast results which require additional data when sent. And rename two researched castflags (thanks TOMRUS)
2012-03-16 08:59:18 +01:00
Kandera
b23ff228a4
Core/Spells: Used correct implementation for checking if a spell effect targets an area.
2012-03-15 14:14:42 -04:00
Kandera
5406a0fd93
Core/Spells: Fix bugged mass dispel after previous commits
2012-03-15 14:12:40 -04:00
Kandera
fe46cf9796
Core/Spells: Fix being unable to use spells due hasDispellableAura being false if no spell effects were SPELL_EFFECT_DISPEL
2012-03-15 12:41:16 -04:00
Kandera
5e25791bff
whitespace cleanup
2012-03-15 11:08:45 -04:00
Kandera
01bc6c483b
Core/Spells: add correct checking for dispeling errors. Fixes spammable cleanse.
2012-03-15 10:56:56 -04:00
Shauren
84891377b5
Core/Spells: Fixed copy paste mistake that caused all area spells to search targets starting from caster's coordinates instead of targeted destination
2012-03-15 13:15:25 +01:00
leak
2a5caef4a6
Revert "Core: more more cleanup" - Build test anyone?
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This reverts commit 20cd4c71ee .
2012-03-14 18:51:51 +01:00
thomas33
20cd4c71ee
Core: more more cleanup
2012-03-14 17:51:11 +01:00
Machiavelli
b1a8570a30
Core/Spells: Fix item target selection in Spell:SelectImplicitTargetObjectTargets. Typo spotted by zwerg
2012-03-11 14:52:11 +01:00
Subv
7c42cd76e4
Core/Conditions: Prevent crash at Spell::CheckCast if Condition::Meets returned prematurely
2012-03-09 17:15:22 -05:00
click
a153e0ca06
Core: Remove some whitespace and tabs
2012-03-07 00:05:34 +01:00
QAston
a08fe16d69
Core/Spells: Allow spell effects to have multiple destinations. Spells like: 49814, 10869 and similar are now properly selecting destination targets.
2012-03-03 00:19:48 +01:00
QAston
e1b544d129
Core/Spells: Remove some obsolete code
2012-03-02 17:57:26 +01:00
Spp
d38bc3a178
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there
2012-02-27 14:58:47 +01:00