Commit Graph

33 Commits

Author SHA1 Message Date
megamage
e192d8f39b *Some work on vehicle.
--HG--
branch : trunk
2009-06-14 09:57:57 -05:00
megamage
4e130dcdfd [7980] Implement item use target requirements store and check (new table item_required_target). Author: NoFantasy
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

    * Also implement this table reload
    * Static Spell::SendCastResult function for call not from spell code.
      Can be also used in scripts where need send explicitly spell cast error to client.

--HG--
branch : trunk
2009-06-08 17:25:02 -05:00
megamage
8d1f4f9ea0 *Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.

--HG--
branch : trunk
2009-05-30 22:15:05 -05:00
megamage
2475390852 *Fix a bug that player can change to an occupied seat on vehicle.
(The commit message of the last rev should be: do not allow player to use unusable vehicle seat)

--HG--
branch : trunk
2009-05-23 20:41:48 -05:00
megamage
40c58e5992 *Allow use gm command to set value for gobjects.
--HG--
branch : trunk
2009-05-21 09:59:49 -05:00
megamage
68c1d0feab *Allow send gobject guid in send opcode command.
--HG--
branch : trunk
2009-05-19 15:26:43 -05:00
megamage
de11b9e901 [7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
2009-04-29 00:26:07 -05:00
megamage
09af28301e [7716] Fixed some typos and possible crashes. Author: AlexDereka
--HG--
branch : trunk
2009-04-27 18:42:35 -05:00
megamage
a72f23f56b *Some update of vehicle code.
--HG--
branch : trunk
2009-04-25 08:58:16 -05:00
megamage
32e44b6c99 *Fix build.
--HG--
branch : trunk
2009-04-21 15:07:02 -05:00
megamage
297498f1f7 *Fix the bug that all vehicles are broken.
--HG--
branch : trunk
2009-04-21 14:05:54 -05:00
megamage
c7d78b5ff9 *Some work on vehicles.
--HG--
branch : trunk
2009-04-17 15:08:58 -05:00
megamage
24e24d3c02 [7616] Implement .debug play cinematic and .debig play movie. Rename .debug playsound to .debug play sound. Author: VladimirMangos
*Note: some conflicts of string.

--HG--
branch : trunk
2009-04-05 16:58:20 -05:00
megamage
274759b04a [7614] Sort/rename debug commands, Move packet send commands to new ".debug send " subcommands list. Author: VladimirMangos
Also drop not implemented .debug inarc
    Add to .debug send spellfail support for up to 2 additional args for spell fail packet.

--HG--
branch : trunk
2009-04-05 16:43:17 -05:00
megamage
783e4fd3ff *Add new creature_template column VehicleId
*Allow spawn vehicles
*Make vehicles grid objects.

--HG--
branch : trunk
2009-03-28 22:44:09 -06:00
megamage
a47d2e1c22 *Note some script id are changed. DB change may be needed.
[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos

    * Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
      Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
      and for not depednet (PlayDirectSound)
    * Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
      Note: function called for _source_ of sound in different from old function.
    * chat command .debug ps removed and .debug playsound can used for bother packects test:
      if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.

--HG--
branch : trunk
2009-03-22 19:20:03 -06:00
megamage
de849cc508 Small code cleanup and partial merge with dev branch Author: tomrus88
--HG--
branch : trunk
2009-03-21 14:53:38 -06:00
megamage
59ce40e484 *Remove dual ERROR in logs Author: AlexDereka
--HG--
branch : trunk
2009-03-21 14:28:02 -06:00
megamage
3fb72a5b9e *Update debug command sendopcode.
--HG--
branch : trunk
2009-03-20 09:40:40 -06:00
megamage
bf7cfe6964 *Rename and sort some gm commands. By Vladimir.
--HG--
branch : trunk
2009-03-19 15:06:30 -06:00
megamage
01b67a1f6a [7413] Fixed finally problems with node names localization in BattleGroundAB messages. Author: VladimirMangos
Also fix build at some platforms.
Note: GetTrinityString should be removed in the future when AV is updated.

--HG--
branch : trunk
2009-03-09 17:06:13 -06:00
megamage
328345ac1a [7403] much more unneeded includes removed Author: balrok
--HG--
branch : trunk
2009-03-08 13:05:56 -06:00
megamage
5fda499266 *Merge.
--HG--
branch : trunk
2009-02-24 21:14:00 -06:00
megamage
8770a90bc6 *Update of some debug command.
--HG--
branch : trunk
2009-02-24 21:06:12 -06:00
megamage
699bc588b8 [7330] Code warnings and style cleanups. Some bugs fixes. Author: VladimirMangos
1) comparison singed and unsigned values
    2) redundent includes
    3) wrong constructor :-part field initilization
    4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
    5) explicitly list not implemented achievement types.

    Also bugs fixed:
    1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
    2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
    3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.

--HG--
branch : trunk
2009-02-24 11:14:28 -06:00
megamage
53d0bf87ad *Fix build.
--HG--
branch : trunk
2009-02-19 22:30:30 -06:00
panaut0lordv
966b6a4a8d Fix build
--HG--
branch : trunk
2009-02-18 22:39:00 +01:00
megamage
31637d4aac *Merge.
--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
KingPin
14234c86fa Newline added to bottom of all files.
--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
megamage
ff63eece3c Propertly send SMSG_SET_PHASE_SHIFT to inform client about phase shift at phase change. Author: GriffonHeart
--HG--
branch : trunk
2009-02-15 12:13:34 -06:00
megamage
7f39dbd848 *add .debug bg to allow starting a battleground with just one player it's implemented like .debug arena - so you toggle debug bg on or off By balrok
--HG--
branch : trunk
2009-02-10 00:39:03 -06:00
megamage
b709f846a4 *Add removed files back.
--HG--
branch : trunk
2009-02-04 11:53:32 -06:00
megamage
cdcf465360 *Merge.
--HG--
branch : trunk
2009-02-04 19:16:12 -06:00