Shauren
e8e89f58fb
Core/DBLayer: Prevent using prepared statements on wrong database
2019-07-27 01:00:37 +02:00
xinef1
4f65dc5e20
Core/Misc: Various crash fixes ( #19059 )
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* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes
* Correction
(cherrypicked from 14dfc377b4 )
2019-07-21 21:06:54 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shocker
aa9e0de0bb
Core/Spells: Implement PROC_FLAG_ENCOUNTER_START
2018-10-13 13:09:20 +03:00
Shauren
9ffabae6bf
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
2018-06-16 17:24:10 +02:00
Shauren
91be2332e2
Core/Entities: Phasing rewrite
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* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
Roc13x
1e62b53c66
Core/Instances: Fix combat resurrection charge gain ( #21647 )
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Old logic stopped the recharge timer after the first recharge
2018-03-21 09:59:58 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
roc13x
87d1d72d09
Core/Instances: Prevent possible minion crash
2017-08-21 09:05:01 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8
Core/Scripts: Include cleanup
2017-05-28 16:34:44 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Krudor
d45f535d30
Update boss state load logic
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Reset boss state to NOT_STARTED if state loads as FAIL
2017-03-25 17:54:19 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Krudor
8444ab7365
Core/Instances: Implemented base scenario system and objectives in dungeons
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Closes #17905
Closes #18034
2016-11-06 23:30:49 +01:00
Shauren
a9a13d10f7
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-17 17:37:06 +02:00
Krudor
649e3a9ac5
Core/Instances: Add functionality for modifying instance entrance locations
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Instances have since MoP (Possibly even Cataclysm) been able to set new locations for players when they zone into the instance.
A theoretic example of this could be after a certain boss has been defeated, a new entrance location is set to bring players entering the instance closer to the relevant content.
A real example would be Siege of Orgrimmar changing entrance locations many times as the raid progresses.
Added SetEntranceLocation for setting entrance locations that will be saved to DB the next time the instance is saved, and SetTemporaryEntranceLocation for when you don't want the value to be saved to the database.
Closes #17167
2016-07-16 14:58:33 +02:00
Shauren
0d9136f764
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-10 00:37:33 +02:00
Ovah
2bede7bffd
Core/Instances: implemented handling for SMSG_BOSS_KILL_CREDIT ( #17525 )
2016-07-07 13:30:24 +02:00
Shauren
885d9b53c3
Core/DataStores: Updated dbc/db2 to 7.0.1.20994
2016-05-20 23:48:48 +02:00
Shauren
c75fcbe20b
Core/Achievements: AchievementMgr refactoring
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* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
2016-05-07 01:16:29 +02:00
Ovalord
948146f3ee
Core/Instances: Updated and enabled encounter packets and implemented combat resurrection limit
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Closes #16966
2016-04-24 12:46:26 +02:00
Naios
9cc97f226d
Core/Game: Rewrote the ScriptMgr to support script reloading.
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* Finally this commit enables dynamic script hotswapping
and finished the PR #15671 .
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
2016-04-11 21:14:00 +02:00
DDuarte
9660848385
Scripts: Add override to CheckInRoom() definitions
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Fixes -Winconsistent-missing-override
(cherry picked from commit ac727ab208 )
2016-03-22 23:42:16 +01:00
DDuarte
cb7238e983
Core/Instances: Fix build in older VS versions
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Relax const uses in BossBoundaryEntry so the compiler can generate proper
copy assignment operator (error C2582: 'operator =' function is unavailable in 'BossBoundaryEntry')
Also renamed its members to match our coding standards
(public members should be UpperCamelCase)
(cherry picked from commit 954323d9cb )
2016-03-22 23:41:10 +01:00
treeston
5fb88c7121
Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270 )
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(cherry picked from commit 1050b68899 )
2016-03-22 23:37:02 +01:00
treeston
9a24c7175d
Fix stuff™.
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(cherry picked from commit 0316dff245 )
2016-03-22 22:57:51 +01:00
treeston
e2f2c70ba4
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089 )
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(cherry picked from commit 5b8b8c6530 )
2016-03-22 22:56:43 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
ShinDarth
040b098aef
Scripts/Commands: enhanced .instance get/setbossstate commands
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(cherry picked from commit 1ffec02d76 )
# Conflicts:
# src/server/game/Instances/InstanceScript.cpp
# src/server/scripts/Commands/cs_instance.cpp
2015-11-06 11:56:13 +01:00
joschiwald
92b08fc74b
Scripts/VioletHold: rewrote the whole instance
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thanks @MitchesD for help
(cherry picked from commit df21162fe4 )
(cherry picked from commit 3a4f54197c )
(cherry picked from commit f50df72820 )
(cherry picked from commit 95bae7143f )
(cherry picked from commit 5406f82044 )
2015-11-01 13:09:30 +01:00
jackpoz
d423747037
Scripts/ToC: Fix doors opening/closing during Dreadscale fight
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Fix doors opening/closing during Dreadscale fight by sending a CloseDoor command instead of toggling the door state when Dreadscale resets its movement.
Note that bounding the door state to boss movement makes poor sense and should be changed. Other bosses in ToC have this logic and should be updated if they show the same bug.
(cherry picked from commit b5cc8c5b17 )
2015-06-26 02:56:40 +01:00
Rat
3660c3a37f
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into 6.x
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Conflicts:
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Server/Protocol/Opcodes.cpp
2015-03-29 11:25:48 +02:00
Shauren
8cfb542ee4
Core/PacketIO: Updated values of all known server opcodes
2015-03-27 22:21:24 +01:00
Rat
eebc468e62
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into 6.x
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Conflicts:
src/server/collision/Management/MMapManager.cpp
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/Conditions/ConditionMgr.h
2015-03-24 20:01:02 +01:00
jackpoz
3799d454b3
Scripts/Ulduar: Fix some Flame Leviathan issues
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Fix some Flame Leviathan issues:
- Fix boss evading all the time due to bad Doors check
- Opened "Lightning Door" to other bosses only after boss dies
- Eject players from the vehicles when boss dies, make them untargetable and despawn them after 5 minutes (adjust the time to the blizzlike time of choice)
(cherry picked from commit d888e4c7ad )
2015-03-21 23:44:12 +00:00
Rat
8f3a80c1cf
Core/Phases: Ported new phasing system from 4.3.4 branch and fixed some map swap logic
2015-03-16 07:28:49 +01:00
Shauren
faa583c784
Core/Maps: Updated map difficulties
2015-01-10 01:35:47 +01:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
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Happy new year
2015-01-01 00:28:09 +01:00
joschiwald
eeef284a53
Resolve merge conflict
2014-11-21 01:36:50 +01:00
Intel
4e684f74a8
Core/DataStores: Updated DungeonEncounter.dbc, DurabilityCosts.dbc, DurabilityQuality.dbc, EmotesEntry.dbc, EmotesText.dbc, Faction.dbc, FactionTemplate.dbc structs
2014-11-08 19:26:20 +02:00
Shauren
8e288dd673
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
2014-09-20 11:05:30 +02:00
joschiwald
b08dcb1d99
Core/Scripts: implemented a guid map in InstanceScript, this way you can easier store guids and access its objects
2014-09-18 00:25:05 +02:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
Shauren
ce67a097bf
Core/Entities: Use new PackedGuid class
2014-09-13 01:12:16 +02:00
Vincent-Michael
1c3715f95a
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
2014-09-07 02:27:57 +02:00
joschiwald
ef9b4aea5e
Core/InstanceScript: refactored load and save methods
2014-09-07 00:42:14 +02:00
Vincent-Michael
13ff07f121
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/Battleground.cpp
src/server/game/Battlegrounds/Battleground.h
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/scripts/Commands/cs_wp.cpp
2014-07-14 21:01:55 +02:00
Subv
dfdc19f3bc
Merge branch master into boost
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Conflicts:
BattlegroundMgr.h
2014-07-13 16:52:38 -05:00
jackpoz
5a84448ed7
Core/InstanceScript: Fix possible crash
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Store Boss doors/minions as GUID instead of GameObject*/Creature* to avoid accessing pointers to free'd memory.
2014-07-13 22:47:22 +02:00