Commit Graph

37201 Commits

Author SHA1 Message Date
Ovahlord
edbbeba5a2 Core/Movement: ported client control logic updates from 335 branch 2021-11-06 23:41:34 +01:00
Seyden
f5342061ba Core/Movement: no longer randomize knockback directions 2021-11-06 20:06:02 +01:00
Ovahlord
7a602d4b44 Core/Creatures: apply database defined movementflags on (re)spawn and on reaching home only
This allows manipulating movementflags without having to block everything via CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
Yo @keader that flag is your fuckery. gimme feedback
2021-10-31 10:52:45 +01:00
Ovahlord
7473cc1a11 DB/Spawns: added missing questgivers for the legendary staff questline in Orgrimmar and Stormwind 2021-10-30 22:16:53 +02:00
Ovahlord
6f9009e1b0 DB/VP: corrected Altairus' movement template and spawn position data 2021-10-30 22:14:26 +02:00
Ovahlord
217299beed Core/Creatures: improved movement flag updating for creatures by taking db values more serious 2021-10-30 22:12:01 +02:00
Ovahlord
ee4807ce28 nopch build fix 2021-10-30 17:31:32 +02:00
Ovahlord
32ff2f427f Core/Spells: implement triggering spell casts from charge effects 2021-10-30 16:59:33 +02:00
Ovahlord
7367765502 Nopch fix 2021-10-30 16:58:14 +02:00
Ovahlord
c709290888 Scripts/Firelands: implement Lord Rhyolith encounter 2021-10-30 16:16:34 +02:00
Ovahlord
d3da33dff0 Core/Creatures: store the original entry of a creature instead of the current one as creatures may change their entry during runtime 2021-10-30 15:41:47 +02:00
Ovahlord
9ee2af2312 Core/Players: update mount capabilities when being added to the map 2021-10-30 15:40:58 +02:00
Ovahlord
f694f0409f Core/Units: defined UNIT_FLAG2_DISABLE_UNIT_FRAME 2021-10-30 15:40:13 +02:00
Ovahlord
b10f962ba3 Core/Creatures: several cleanups and improvements to spell focusing to reduce edge case issues 2021-10-21 13:18:24 +02:00
Ovahlord
1d5bbfc144 Core/Creatures: implement a helper to reset spell focus reacquisition 2021-10-21 10:52:08 +02:00
Ovahlord
ef08b8f180 yikes 2021-10-20 18:53:21 +02:00
Lucas Nascimento
22fecb6d1b Entities/Unit: Fixed wrong combat stop when remove charm (#27038) 2021-10-20 18:52:12 +02:00
Ovahlord
da5add0628 fixed build 2021-10-20 17:57:33 +02:00
Ovahlord
5caab70374 removed unneeded sql file from cherrypick 2021-10-19 17:35:31 +02:00
ModoX
6d41950769 Core/Chat: Added new TextRange personal to creature_text which sends the message to related target only (#27070)
* also updated creature_texts of Vigilant Quoram in Lightforged Intro zone as an example
2021-10-19 17:35:01 +02:00
Roc13x
69aeb1e8a7 Build: Update FindOpenSSL.cmake and remove custom FindGit (#294)
(cherry picked from commit 77596dba67)

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2021-10-11 22:50:02 +02:00
Ovahlord
fcc371e453 Core/Spells: fixed mounting summoned vehicles if the seat id is o 2021-10-10 01:01:55 +02:00
funjoker
66b4f41c21 Replace libzmq-dev with libzmq3-dev 2021-10-05 21:46:58 +02:00
Tom Dymel
dbff9a4060 Patch authentication modules under linux in the wine ProgramData path (#286)
* Patch authentication modules under linux in the wine ProgramData path

* Use posix compliant OS flags

* Use the correct pattern for x64

* Coalesce win32 specific lines of code
2021-10-05 21:46:03 +02:00
Ovahlord
0a991df443 Core/Auras: cff762da69 followup
thanks to @meji46 for the headsup
2021-09-30 11:41:47 +02:00
Ovahlord
cff762da69 Core/Spells: apply the invisibility screen effect only for generic invisibility effects 2021-09-27 10:05:25 +02:00
Ovahlord
032b1ed2cd Core/Spells: Blood Shield will now only proc while Blood Presence is active 2021-09-23 23:12:18 +02:00
Ovahlord
cad75cdaf3 Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated 2021-09-23 03:10:42 +02:00
Ovahlord
53435263e1 fixed build 2021-09-22 21:38:50 +02:00
Ovahlord
4b3302422f Scripts/Westfall: fixed a possible crash when the westfall stew has been spawned via db (dirty db data) 2021-09-22 20:54:54 +02:00
Ovahlord
5e677b876b Core/Spells: restored the old logic when determining when to add additional haste based ticks 2021-09-19 14:36:01 +02:00
Ovahlord
069684ffa5 Core/Spells: SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK will no longer affect spell haste when its amount is too extreme to fix several exploits with instant cast auras causing haste affected dots and hots dealing insane amounts of damage 2021-09-19 14:33:02 +02:00
Ovahlord
0ef4e66c1d make CI happy 2021-09-19 10:21:44 +02:00
Ovahlord
562e638a65 Core/Spells: Conflagrate will no longer bypass resistances and damage reducing auras 2021-09-18 23:34:15 +02:00
Ovahlord
6c7e2830c1 Core/Spells: fixed a possible null divider crash for spells with a periodic interval of 0 caused by exceptionally high haste and spell mod values 2021-09-18 23:25:33 +02:00
Ovahlord
949f92e0a1 Core/AI: ported charm updates from 335 2021-09-16 16:48:07 +02:00
Ovahlord
346ffe6e91 Scripts/Stratholme: updated Balnazzar's encounter to Cataclysm and corrected the visual appearance of the risen crusaders 2021-09-13 13:29:43 +02:00
Ovahlord
e2f388fc39 DB/Gilneas: respawned Bloodfang Worgen and tied some creatures to the correct terrain swap map for correct pathfinding and line of sight 2021-09-12 14:52:45 +02:00
Ovahlord
b03fe81f68 Revert "Core/Spells: no longer round PPM chance calculation results and stay more faithful to the original formula"
This reverts commit 1b91ed5424.
2021-09-11 18:16:18 +02:00
Peter Keresztes Schmidt
d271e59818 Dep/fmt: Upgrade to 7.1.3 (#26816)
Printing enum values as integers was broken before 7.1.0.
Upgrade the library so we include commits

20d4f2e836
86287b8d56

which fix the issue.
2021-09-11 17:14:20 +02:00
Ovahlord
1b91ed5424 Core/Spells: no longer round PPM chance calculation results and stay more faithful to the original formula 2021-09-11 17:13:03 +02:00
Ovahlord
de82b464c8 Core/Spells: greatly simplify Runic Empowerment
Sniffs have shown that there is no energize spell being involved in the activation. Probably because the activate spell effect does not care about fully depleted runes so we now can slim it all down by alot
2021-09-11 14:10:53 +02:00
Ovahlord
c6fd91cd1d Core/Spells: Runic Empowerment will now only select runes which have a base rune that can be activated 2021-09-11 12:33:23 +02:00
Ovahlord
52f45202d8 Core/Spells: Blood Rune activation no longer can activate Death Runes 2021-09-11 12:29:40 +02:00
Ovahlord
7180345f32 Core/Spells: reworked Runic Empowerment's rune selection logic. Instead of just picking any random rune that's on cooldown, it will now only proc for a rune type that is fully depleted, which means that both runes of the same type must be on cooldown 2021-09-11 11:19:42 +02:00
Ovahlord
93a252868d Core/Packets: converted CMSG_DESTROY_ITEM to packet class 2021-09-11 11:16:25 +02:00
Ovahlord
ab194c1322 fixed a warning 2021-09-10 16:55:15 +02:00
Ovahlord
2a50d36e2d fixed nopch build 2021-09-10 13:47:30 +02:00
Ovahlord
208e0b35f6 Core/Packets: converted CMSG_TRANSMOGRIFY_ITEMS to packet class 2021-09-10 13:40:06 +02:00
Ovahlord
532b489ffa Core/Packets: 413a94f4b0 followup. No longer inline initialize optional members in VendorItem struct 2021-09-10 10:24:58 +02:00