* Push offline players out of instance
Push offline players out of instance when reseting dungeon with a raid mode group
* Add SQL request to character
Add a SQL request to update the position of a player in a specified map
* Teleport to graveyard instead
(cherry picked from commit 678e0e606a)
* Scripts/Spells: Portal to Orgrimmar & Portal to Stormwind
* Revert "Scripts/Spells: Portal to Orgrimmar & Portal to Stormwind"
This reverts commit a8055960
* Revert "Revert "Scripts/Spells: Portal to Orgrimmar & Portal to Stormwind""
This reverts commit a5be792b
* Fix NoPCH
* Clean up
* Clean up
* fixup! Clean up
* Caster -> Target
* Rename 9999_99_99_99_world.sql to 2019_06_22_01_world.sql
(cherry picked from commit ac7c72d633)
* Core/RBAC: add permission that prevents accounts from earning all achievements or only realm firsts.
* Kill evil spaces.
* Rename 9999_99_99_99_auth.sql to 2019_06_21_00_auth.sql
* Update auth_database.sql
(cherry picked from commit 8163ea60c8)
* Core/FlightPath: teleport players at destination on floor Z when the flight ends, instead of having them fall from the air.
Closes#10051.
* Use the path destination's mapheight instead of the player position's.
* Update FlightPathMovementGenerator.cpp
(cherry picked from commit 6a0a800535)
* Core/Creature: drop current target when evading while a spell cast is in progress.
Closes#18373.
* Update Creature.h, thanks jackpoz!
(cherry picked from commit 5ac9b20fcf)
* Core/Commands: implement commands to look up a map/item/quest name for a given id.
* Add entry to updates table.
* Rename 9999_99_99_99_auth.sql to 2019_06_16_00_auth.sql
* Add missed change, thanks jackpoz!
* Update auth_database.sql
(cherry picked from commit ce3dcdcb1a)
* Core/RDF: allow the achievement Looking for More (and similar) to increase the counter based on how many random players were picked.
* Use getter/setter instead.
(cherry picked from commit 14c2bdc5da)
On Transport splines use coordinates relative to the transport but if the transport is not found anymore than there is no way to get the absolute coordinates, leading to relative coordinates being used as absolute instead. The result is a Unit being set at position (0, 0, 0) or close by.
(cherry picked from commit c90f789eac)
* Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_LOOT to be cast if there isn't enough space in inventory,
* Move GetFreeInventorySpace() to a better place, thanks ccrs!
(cherry picked from commit 218055280a)
* Core/CreatureTemplate: Outsourced resistances and spells into creature_template_spell and creature_template_resistance
* Rename 2019_99_99_00_world.sql to 2019_06_15_01_world.sql
(cherry picked from commit d5fb0a30ec)
* Core/Group: implement automatic party/raid leader change when the leader has been offline for two minutes.
* Add #23396 to make testing easier.
* Prioritize assistants in raids.
* Fix dumb mistake and apply suggested change, thanks VincentVanclef and jackpoz!
(cherry picked from commit e906a2fe7d)
* Core/GameEvent: Remove respawn times of Creature and GameObjects when starting/stopping an event
* Add checks for pool
* Remove the check for pools
(cherry picked from commit 678f3dd687)