n0n4m3
ef2cbee517
Avoid not needed too oftent send update data, cleanups. by SilverIce
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--HG--
branch : trunk
2009-12-19 17:58:45 +01:00
n0n4m3
243f33b5ea
Implement new visibility system, based on Silverice patch for mangos
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--HG--
branch : trunk
2009-12-19 10:12:40 +01:00
n0n4m3
3e133c4786
[9012] fix crash when achievement is completed and player isn't in world
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--HG--
branch : trunk
2009-12-17 19:09:40 +01:00
n0n4m3
63659ea18b
Update some code for 322a
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--HG--
branch : trunk
2009-12-17 11:40:23 +01:00
spp
5d988a617f
Fix Dancing Rune Weapon. By liberate, closes #365
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--HG--
branch : trunk
2009-12-14 01:51:12 +01:00
Kudlaty
9bd797d402
Apply #412 .
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Add support to gameobject type Transport (11) that should stop like Orgrimmar arena Elevators or pilars.
Patch by Spp and Opterman
--HG--
branch : trunk
2009-11-27 01:41:26 +01:00
maximius
da5c1bca54
*Cleanup, fix a few warnings, and make the SD2 grid searchers just pass through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387 , #388
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--HG--
branch : trunk
2009-11-22 00:46:38 -08:00
maximius
654519d1a6
*Some cleanup (mostly whitespace changes)
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--HG--
branch : trunk
2009-11-20 19:11:28 -08:00
maximius
743578b81f
*Reinit the iterator in each loop as the iter is removed from the list, in AuctionHouseObject::Update, by Trazom
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*No longer disregard z/o in Map::CreatureRelocation, thanks Sisif
*Cleanup, and make Divine Storm default to m_caster is no unitTarget is available
*Some mtmaps optimization
--HG--
branch : trunk
2009-10-31 16:00:47 -07:00
maximius
d22768a6b5
*Cleanup
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--HG--
branch : trunk
2009-10-18 18:38:46 -07:00
maximius
3f338cc1c3
*Massive cleanup redux.
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--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius
e585187b24
*Backed out changeset 3be01fb200a5
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--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius
26b5e033ff
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
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*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
maximius
f980dd9ac6
*Merge [8524] New cell search algorithm implemented. You can now choose different
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visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
--HG--
branch : trunk
2009-09-27 02:24:25 -07:00
Kudlaty
b4cd005f03
Reapply patch about changing modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction.
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--HG--
branch : trunk
2009-09-21 07:52:16 +02:00
Kudlaty
8c255266e7
Fix some issues with game object create according to last patch. Thx to NoFantasy and DearScorpion
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--HG--
branch : trunk
2009-09-04 05:11:27 +02:00
Kudlaty
2465ef00a2
Fix bug with going trough things on login. Thanks to Opterman and Nofantasy
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--HG--
branch : trunk
2009-09-03 23:40:14 +02:00
megamage
85ab4599ee
[FIX] Energy/Mana Regeneration By HiZed
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--HG--
branch : trunk
2009-09-02 15:05:18 -05:00
megamage
d802cd3811
*More update about positions.
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*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite.
--HG--
branch : trunk
2009-08-29 23:20:16 -05:00
megamage
2a4c9bcaf9
*Make position as a class;
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--HG--
branch : trunk
2009-08-29 14:58:45 -05:00
megamage
6de6557bf0
*Fix a crash caused by gm command .object move and so on
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--HG--
branch : trunk
2009-08-28 14:19:14 -05:00
megamage
a4978bb90a
*Add some crash log.
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--HG--
branch : trunk
2009-08-26 19:35:20 -05:00
megamage
21af4cf832
*Some clean up and add debug info to find the reason of crash.
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--HG--
branch : trunk
2009-08-26 19:28:21 -05:00
megamage
285f3a60f4
*Do not reset map id in resetmap.
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--HG--
branch : trunk
2009-08-25 19:22:45 -05:00
megamage
8cedad1a0f
*Do not make getmapid virtual function to improve speed.
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--HG--
branch : trunk
2009-08-25 11:42:18 -05:00
megamage
a029ae15e5
*Fix some summon vehicle spells.
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--HG--
branch : trunk
2009-08-24 12:54:36 -05:00
megamage
1ee90e1022
*Update vehicle system. Make vehicle a seperate class from creature.
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--HG--
branch : trunk
2009-08-23 22:09:43 -05:00
megamage
b35fe879ad
*Some update of spell target selection.
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--HG--
branch : trunk
2009-08-23 00:46:21 -05:00
megamage
db066046df
*Do not always set faction in summonvehicle function.
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--HG--
branch : trunk
2009-08-23 00:43:49 -05:00
megamage
6169483d0f
*Set vehicle owner guid and faction in summonvehicle instead of spelleffecthandler.
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--HG--
branch : trunk
2009-08-19 23:01:56 -05:00
megamage
c9ddf9258d
*Do not assert !map for non-corpse worldobjects.
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--HG--
branch : trunk
2009-08-13 17:02:17 -05:00
megamage
9cff946d8d
*Add an assert in ~worldobject
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--HG--
branch : trunk
2009-08-13 11:47:38 -05:00
megamage
7292420583
*Rewrite and simplify sendmessagetoset functions. This fixes the bug that player cannot see dummy aura is cancelled when puppet is far away.
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--HG--
branch : trunk
2009-08-12 23:23:53 -05:00
megamage
92769d3ffe
*first remove corpse from world then resetmap
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--HG--
branch : trunk
2009-08-12 23:12:33 -05:00
megamage
a30e3b7bd3
*Fix a crash caused by addnpc command.
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--HG--
branch : trunk
2009-08-12 13:03:44 -05:00
megamage
0f18e49052
*Add some asserts back.
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--HG--
branch : trunk
2009-08-11 16:39:35 -05:00
megamage
962b88a381
*ResetMap for worldobjects when map is deleted.
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--HG--
branch : trunk
2009-08-11 16:33:33 -05:00
megamage
9403ff03e7
*Only use m_isWorldObject to check if an object is in grid or world.
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--HG--
branch : trunk
2009-08-11 16:14:45 -05:00
megamage
4267816fca
*A temp fix of the crashes caused by corpses.
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--HG--
branch : trunk
2009-08-11 15:40:43 -05:00
megamage
6cb0466eea
*Assert !IsInWorld() in set map
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--HG--
branch : trunk
2009-08-10 23:48:20 -05:00
megamage
d78c9b3925
*Assert !IsInWorld() in reset map
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--HG--
branch : trunk
2009-08-10 23:47:47 -05:00
QAston
129f6ce6f0
*Remove unneeded assert.
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--HG--
branch : trunk
2009-08-01 02:08:59 +02:00
QAston
1d96091d2a
*Improvements in map managing.
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--HG--
branch : trunk
2009-08-01 00:20:32 +02:00
QAston
13758fcae1
*Fix per-caster aura state based on [8218] (Author: VladimirMangos;almost nothing left from original patch):
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*Fixes all per caster aurastates instead of only conflagrate
*Adds a holder for aura state auras for speedup search
*Save some memory space by removing m_auraStateMask from aura class.
--HG--
branch : trunk
2009-07-30 17:16:56 +02:00
QAston
98a80ff518
*Backout some mangos stuff which is solved using better way in trinity.
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--HG--
branch : trunk
2009-07-30 11:59:37 +02:00
QAston
bc4e279cbd
Backed out changeset 7fab27a57ecc - mangos [8218]
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--HG--
branch : trunk
2009-07-30 11:47:47 +02:00
megamage
7bd47f8827
[8225] Some fixes from 320 branch. Author: tomrus88
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--HG--
branch : trunk
2009-07-30 10:26:15 +08:00
megamage
9bd41d0255
[8218] Final part of talent 17962 and ranks fixes. Author: VladimirMangos
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* Correctly show per-caster aura state for cleitns.
--HG--
branch : trunk
2009-07-30 10:15:45 +08:00
Kudlaty
607dfaf8c9
Merge [SD2]
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r1088 Add grid searcher class PlayerAtMinimumRangeAway and create ScriptedAI function GetPlayerAtMinimumRange that return player in grid with at least the defined range away from m_creature.
r1089 Remove no longer needed grid search code and use function instead. - skip
r1090 Rename and clarify function variables - skip
r1091 Add two new grid search functions to return list of creature and gameobject. Remove unused class.
r1092 Remove more grid search code in scripts and use functions instead.
r1093 Remove obsolete grid search class and rename new to a more consistent name.
r1094 Speed up functions GetCreature/GameObjectListWithEntryInGrid a bit
--HG--
branch : trunk
2009-07-24 05:27:49 +02:00
QAston
2ff21d4cef
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
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*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
--HG--
branch : trunk
2009-07-22 17:10:30 +02:00