Commit Graph

19 Commits

Author SHA1 Message Date
leak
1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
Machiavelli
e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
runningnak3d
3feda9b6af Core/Vmaps: Remove the ability to ignore individual maps from vmap LOS /
height checking. Also add a warning if vmap.enableHeight is disabled. You
*MUST* have all LOS / height checking enabled to have a functional server.
Original patch by: Vladimir

--HG--
branch : trunk
2010-10-08 20:14:12 -06:00
click
613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
a67d7c9afd Copyright header updates - part 3... (and some whitespace cleanups)
--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
Spp
c3343638cb Core: Remove lots warnings:
- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"

--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
click
e5b7f6ad01 Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.

--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
click
45e2a65fad Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)

--HG--
branch : trunk
2010-07-09 18:02:46 +02:00
Machiavelli
95ddfbd9e2 Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
Also fixes a memory leak in .reload creature_template command

--HG--
branch : trunk
2010-06-21 23:20:58 +02:00
Machiavelli
cbf7d15947 Add another assert to track down an issue where variable gets infinity value
--HG--
branch : trunk
2010-06-19 23:48:10 +02:00
Xanadu
09923bde06 Fixed win build of vmap assembler, too.
--HG--
branch : trunk
2010-06-19 21:50:34 +02:00
Machiavelli
d183d94be8 Fix possible crash in VMapManager sLog.OutXX functions.
--HG--
branch : trunk
2010-06-19 20:51:56 +02:00
Machiavelli
8c8986b2bc Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
With thanks to Lynx3d and click, and Aokromes and ritchy for testing.

--HG--
branch : trunk
2010-06-19 17:26:12 +02:00
Brian
1fd7082712 * Reverted to the old G3D library, however collision still will not compile
* and is therefore commented out.

--HG--
branch : trunk
2010-06-07 18:32:20 -06:00
Tartalo
c834449400 More fixes for game/ cmake compilation
--HG--
branch : trunk
2010-06-07 23:40:17 +02:00
XTZGZoReX
fcd58c134d * Move VMap3 code to a separate static 'collision' library.
--HG--
branch : trunk
2010-06-07 13:57:34 +02:00