Treeston
df639d85e4
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
2018-03-08 18:41:46 +01:00
Gooyeth
92b8a870bf
Core/Player: Do not remove auras from Gamemasters in arenas ( #21568 )
2018-03-08 15:00:23 +01:00
ariel-
34c3962b09
Core/Conditions: validate object types when conditioning implicit spell targets with CONDITION_OBJECT_ENTRY_GUID
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Closes #21569
2018-03-07 23:30:39 -03:00
ariel-
0c1e485e13
Core/Entities: ghouls start with full energy
2018-03-07 04:19:06 -03:00
ariel-
6e0b9a7916
Core/Creatures: port power type updates from master branch
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Core/Misc: Added helper function Unit::SetFullPower
Cherry-picked from 8199eef81c
Core/Creatures: Updated power type handling (#20981 )
Cherry-picked from 16a7a414ab
2018-03-07 03:34:45 -03:00
ariel-
68dde9f8c5
Scripts/Command: build fix for horrible outdated boost version used by travis
2018-03-07 00:56:22 -03:00
ariel-
180a0269ed
Scripts/Commands: Make Shauren happy
2018-03-06 19:12:16 -03:00
ariel-
d18f8b94b0
Scripts/Commands: implemented command .server debug
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- Shows detailed information about server setup, useful when reporting a bug:
* rev. hash
* versions of mysql, openssl, boost, cmake
* info about autoupdater
* info about ports (realmlist and current)
* vmap/map/mmap status and folder sizes
* available DBC locales
* TDB version
Closes #19957
2018-03-06 18:48:57 -03:00
Warlockbugs
efef6b5e36
Core/Crypto: Transitional Cryptography update for OpenSSL 1.1 ( #21533 )
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Support for both OpenSSL 1.0 LTS and OpenSSL 1.1 versions.
Many Linux distributions are still on 1.0 and will stay on LTS for quite
some time.
Port of CMaNGOS commit: e1b0048f05
2018-03-04 15:53:41 +01:00
Jeremy
367db4e1d6
Core/Maps: Fixed outdoors check ( #21551 )
2018-03-03 22:00:41 +01:00
ariel-
ad796318e8
Core/Spells: explicitly disable non proccing auras when generating default procs
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Closes #21529
2018-03-02 02:57:23 -03:00
ariel-
2d10429a2d
Core/Auras: remove too strict checks in area auras, since a few aren't owned by its caster
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Closes #21528
2018-03-02 02:56:55 -03:00
ariel-
0a249bda43
Core/Misc: fix bad dbc data for lock 'Locked ball and chain'
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Closes #12260
2018-03-02 01:28:51 -03:00
ariel-
1904016ce0
Core/Auras: travis fix
2018-03-01 23:27:45 -03:00
ariel-
23808fe349
Core/Auras: fixed SPELL_AURA_MOD_HIT_CHANCE honoring stack rules in all cases
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Updates #21367
2018-03-01 23:18:49 -03:00
ariel-
54e8418886
Core/Auras: added sanity checks for area auras having a different owner unit than caster
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Closes #21517
2018-03-01 20:38:07 -03:00
Chaouki Dhib
0fb133013c
Core/Movement: Correct distance checking
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Distance checking should always be in 3D, independently on if the mover has the ability to fly or not.
2018-02-28 13:40:41 +01:00
Treeston
9fc6b13027
Core/Creature: Temporarily let Creatures violate dynspawn assumptions for pooled creatures. This should fix startup crashes until I can investigate and find a long-term fix. Tag #21519 .
2018-02-27 22:10:36 +01:00
Treeston
3eab2d7efc
Core/Creature: Add another aggressive compatibility mode assertion to catch faulty dynspawn code.
2018-02-27 16:18:38 +01:00
ariel-
c9b730c767
Core/Globals: use proper type for smallint
2018-02-26 16:13:03 -03:00
Treeston
ec916db294
Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes #21338 . Supersedes #21479 .
2018-02-26 18:11:29 +01:00
Treeston
e79c595b69
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add WorldObject::IsOutdoors, basic member access.
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Ref #21479 .
2018-02-26 17:40:40 +01:00
Treeston
71b5ed6832
Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boost heap iterators. Use ordered iterators instead, this is cheap for our use case anyway. This will make taunt behave consistently again.
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Closes #21499 .
2018-02-26 00:10:21 +01:00
ariel-
34967e9c32
Core/GameObject: implemented gameobject_overrides table to change faction and flags values on a per-spawn basis
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Updates #20957
Closes #20958
2018-02-24 20:57:55 -03:00
ariel-
02739c2cbb
Core/GameObject: kill uninitialized, unused field from GameObjectTemplateAddon struct
2018-02-24 19:33:46 -03:00
ariel-
98d6258efd
Core/Entities: kill unused return value from Unit::HandleSpellClick
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- AI hook will now receive the result by copy, as modifying it had no effect
- Some renaming: result->spellClickHandled, clickPair is actually clickBounds, the clickPair is the pair <creatureID, SpellClickInfo>
2018-02-24 15:52:09 -03:00
Treeston
bb04fbcbe8
Core/Log: Clean up some log output to include spawnId instead of lowguid.
2018-02-24 19:46:27 +01:00
jackpoz
16b5f39de6
Core/DBUpdater: Code cleanup
2018-02-24 14:54:42 +01:00
jackpoz
ff04121c83
Core/DBUpdater: Fix error message
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Fix error message when trying to populate the database showing free'd memory data instead of the sql file name
2018-02-24 13:09:00 +01:00
ariel-
83292cd983
Core/Auras: check conditions against referer caster, just as spells do
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Closes #21492
2018-02-24 02:55:49 -03:00
Treeston
0850b5ff39
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.
2018-02-24 02:26:35 +01:00
Treeston
9f92896c52
Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy hack gameobjects, ref 27e7906.
2018-02-23 19:58:22 +01:00
Treeston
27e7906814
Core/GameObject: fix stupid ridiculous junk legacy hack code with negative gobj respawn time to work again
2018-02-23 19:52:56 +01:00
ariel-
1074a9b053
Core/Scripts: remove hack that caused aura to not be applied and saved twice on owned auras, causing an error on save
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- This is handled by group stack rules actually
- Also reset removed aura counter when cleaning removed auras
Closes #21486
2018-02-23 13:16:42 -03:00
Treeston
691c67f0be
AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)
2018-02-23 03:20:03 +01:00
Treeston
94b5d9bfa1
Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
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Also remove CreatureScript::CanSpawn since nobody uses it, and spawn groups do the same thing.
2018-02-22 20:31:42 +01:00
ariel-
3753ec5647
Core/Scripts: apply resilience on Vampiric Touch and Unstable Affliction dispel effect
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- Spell with SPELL_ATTR4_FIXED_DAMAGE won't do it by itself to avoid applying resilience twice, but because those are triggered from a periodic aura, those apply resilience on tick, not saved to amount.
- This is one of the cases where you have to call Unit::SpellDamageBonusTaken directly
Closes #21393
2018-02-22 02:37:00 -03:00
ariel-
7cff1b540c
Core/Auras: restrict target map update only to area auras as player requires to have auras registered on load
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Closes #21472
2018-02-22 01:35:01 -03:00
ariel-
fc678bb3c2
Core/Unit: clear charmed/possessed state before returning client control. Works like a charm
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Closes #21471
2018-02-21 23:24:25 -03:00
ariel-
640dd138a5
DB/Spells: fix proc regression with Missile Barrage
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Closes #21466
2018-02-21 10:33:50 -03:00
ariel-
eb7d22d23e
Core/Vehicles: fix crash
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- Aura could be removed in Unit::SetCharmedBy (StopMoving->Relocate->ProcessTerrainStatusUpdate->RemoveAurasWithInterruptFlags)
- By not passing AuraApplication parameter execution continued with a removed application leaving vehicle in a invalid state (m_sharedVision not empty)
Closes #18281
2018-02-20 19:34:58 -03:00
ariel-
ba27711145
Core/Entities: unit states cleanup
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- Added new UNIT_STATE_FOCUSING for creature focus system, this will stop creatures adding/clearing the UNIT_STATE_CANNOT_TURN mask (eg UNIT_STATE_STUNNED if stunned while focusing a spell)
- Added UNIT_STATE_CHARMED that gets set/removed on any charm type (UNIT_STATE_POSSESSED is only for possess as it's name suggests)
- The new states are checked against mask to know whenever client needs to regain character control
Closes and fixes #21460
2018-02-20 17:34:12 -03:00
DDuarte
3945a010d2
Core/DBUpdater: Improve message when base SQL file is missing
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(cherry picked from commit 844755aa07 )
GCC build fix
(cherry picked from commit a15985edc6 )
2018-02-18 16:23:47 +00:00
jackpoz
e482d9f303
Core/Spells: Revert SPELL_ATTR2_IGNORE_ITEM_CHECK to unknown
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Revert SPELL_ATTR2_IGNORE_ITEM_CHECK to unknown, too many spells unrelated to items have this attribute and the current handling was causing exploits with "Mote of Water" and other elements.
Fix #19547
2018-02-18 12:20:25 +01:00
Wilcalaf
2dd5735bd9
Scripts/Nexus: Fixed a rare bug when sometimes Magus telestra managed to die while invisible preventing players from looting. ( #21436 )
2018-02-17 23:02:58 -03:00
jackpoz
db5c9867e2
Core/Misc: Add PERFORMANCE_PROFILING CMake option
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Add a new CMake option called PERFORMANCE_PROFILING that should be used only when profiling the performance.
This option is unsupported, do not report any issue happening when enabling this option.
2018-02-17 23:29:34 +01:00
jackpoz
572eab1c35
Core/Misc: ASSERT() cleanup
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Move some functions calls out of ASSERT() calls. ASSERT() should only apply checks without modifying any object and without having any side effect.
2018-02-17 23:26:50 +01:00
sirikfoll
076bd11002
Scripts/Icecrown Citadel: Prevent Lady Deathwhisper movement during first phase.
2018-02-17 20:11:37 -02:00
ariel-
1ac87b6c60
Core/Auras: fixed Drain Mana breaking early if caster has Mana Feed talent but no active pet
2018-02-17 17:50:05 -03:00
ariel-
a6673f6aa7
Core/Scripts: implement Drain Mana breaking some auras on hit
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Updates #20234
2018-02-17 17:46:38 -03:00